Texturing the bethesda way! A vaguely amusing anecdote.

Post » Wed Jun 20, 2012 8:46 pm

This made me smile!

I'm doing some texturing work, and was looking for an alternative texture for the ruins linen textures.

As I was looking them up on google images, one of the pictures caught my eye!

[img]http://img.photobucket.com/albums/v611/nedius/MummyWrappings01.jpg[/img]

Glad to know my 'Copy it off Google Images' approach has a sound pedigree! :biggrin:
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Andrew
 
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Post » Wed Jun 20, 2012 8:51 pm

Purely coincidence. :devil:

Edit: Sarcasm tags added. :/
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Jennifer Munroe
 
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Post » Wed Jun 20, 2012 9:34 pm

Purely coincidence. :devil:
There is an amazing resemblance. What a, um, coincidence. >_>
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Thema
 
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Post » Wed Jun 20, 2012 5:31 pm

Lol, I hope no one gets me wrong on this - This is not a complaint, a derision against bethesda or anything like that. If anything, it cheered me up knowing that I'm following in their footsteps!

It just amused me that the way I'm trying to find alternative textures must have been just how they started making the originals!
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james tait
 
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Post » Wed Jun 20, 2012 1:47 pm

That is, actually, a little disturbing.

Here is the page with the original: http://www.digitalegypt.ucl.ac.uk/textil/dress.html

It could be they got permission from the photographer. We don't know.
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Mélida Brunet
 
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Post » Wed Jun 20, 2012 10:56 am

I doubt they got or asked any permission and in my opinion is perfectly fine , the texture of Bethesda is anyway a derivative work not the same reuse of the texture so , good find but nothing wrong there I think ...
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Bambi
 
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Post » Wed Jun 20, 2012 9:39 pm

What was that they go on about? Oh that was it, no copying content from Oblivion to Skyrim. :whistling:

Only joking. As Prometheus says, a derivative, not the same. No more or less than any of us remaking an Oblivion item and sticking it in Skyrim, as long as its not the original.

Funny though...
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Hella Beast
 
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Post » Thu Jun 21, 2012 2:19 am

I doubt they got or asked any permission and in my opinion is perfectly fine , the texture of Bethesda is anyway a derivative work not the same reuse of the texture so , good find but nothing wrong there I think ...

Yes, it's not a big deal anyway, someone could have just drawn the rips in that cloth by hand. It just saved someone some time (20 minutes?) to use that photo.
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Michelle Chau
 
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Post » Wed Jun 20, 2012 11:34 pm

I find it hard to believe that they designed mummy wrapping from a texture they seen in a game
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Isabella X
 
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Post » Wed Jun 20, 2012 8:07 pm

At least they did not pull the BS Bioware did with Mass Effect 3. Never have I seen such horrible PS rip off work from a developer in my life.

http://meta.filesmelt.com/downloader.php?file=Big_list_of_copy.jpg
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Veronica Martinez
 
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Post » Wed Jun 20, 2012 2:00 pm

Yeah it's called they use open source or royalty free textures as bases when they can so they don't have to spend decades making all the textures from scratch.

Plus they just used the image as a mask, they still made their own texture for it.
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El Goose
 
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Post » Wed Jun 20, 2012 4:02 pm

Yup, as long as the pic is a photo and not something created by another artist, and what you do with the photo isn't an exact copy, then it is fair game.

Must admit some of that ME3 stuff disturbs me more. Too much of a direct copy, and from another artist's work and popular TV show, no less. If I showed something like that to one of my old game design instructors he'd fail me and throw it in the trash. But moving on. >.>
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Thomas LEON
 
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Post » Wed Jun 20, 2012 8:18 pm

So photography isn't an art and photographers aren't artist? :D While I don't necessarily think it was wrong of Bethesda (although it may have been more of a rogue act by a time-pressed texturer) to use a photo for reference, that photo was an original, copyrighted work, as boring as it may be. The question becomes: did Bethesda alter it enough and introduce sufficient original content to make the new work (the texture) a work capable of being protected as well? There's an argument either way, but I said there's more than a 50-50 chance the Bethesda texture has no copyright protection as a derivative work.

If you want to see how far derivative work can go, look up the Rocky IV case where the author of a script for Rocky IV pitched his script to Stallone, the director, and the studio only to have them use it in large part without compensating him--the appellate court ruled the script was a derivative work based on previously-existing characters and wasn't protected by copyright even though the script itself was essentially entirely new. Then again, drawing a mustache on the Mona Lisa and presenting it as a new work did garner copyright protection, so you never really know. :D
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Katy Hogben
 
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