Thanks id Software.

Post » Tue Dec 06, 2011 10:56 pm

I'm a big fan of iD Software and I want to say a few things to the PC users who are complaining about this and that.
I can understand why game developers like the game consoles. They do not have to deal with all this crying about how something is not working right on the PC. id Software should just layout what PC hardware to use and if you do not have it, buy it, if you want support. I cannot imagine what it is like to have someone rip into last 5 years hard work on a new game engine that could revolutionize gaming.
I spent 2000.00 dollars just to play Doom, and then 1200.00 to play Quake. Now I have a 400.00 computer, that I built and it plays fine. God forbid that I had to make some adjustments to the video settings to get 60 FPS, but I will live.
If you have kids, like me, then I will tell you the best reason for playing Rage. My son and I get to play a game created by id Software, and he is just as excited as I was when I first played Doom.
Also, thanks to id Software, he is not stuck in some COD Black Ops, Nuke Town, infinite loop.
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Tue Dec 06, 2011 11:25 am

id Software should just layout what PC hardware to use and if you do not have it, buy it, if you want support.

Also, thanks to id Software, he is not stuck in some COD Black Ops, Nuke Town, infinite loop.

There was a misunderstanding as to how to correct for drivers in use at the time of release, which id almost immediately realized and attempted addressing. The slow circulation of corrections to config. among consumers not in the know has, I believe, led to the continued negative criticism from the PC market. I would be surprised to see it continue for much longer.

There's been some confusion on both sides.

I appreciate your interest in your children's media intake and the recognition of combat games for therapy... instead of people resorting to blood sports or warfare as was the case until the gaming industry came into existence:)
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Wed Dec 07, 2011 3:48 am

I'm a big fan of iD Software and I want to say a few things to the PC users who are complaining about this and that.
I can understand why game developers like the game consoles. They do not have to deal with all this crying about how something is not working right on the PC. id Software should just layout what PC hardware to use and if you do not have it, buy it, if you want support. I cannot imagine what it is like to have someone rip into last 5 years hard work on a new game engine that could revolutionize gaming.
I spent 2000.00 dollars just to play Doom, and then 1200.00 to play Quake. Now I have a 400.00 computer, that I built and it plays fine. God forbid that I had to make some adjustments to the video settings to get 60 FPS, but I will live.
If you have kids, like me, then I will tell you the best reason for playing Rage. My son and I get to play a game created by id Software, and he is just as excited as I was when I first played Doom.
Also, thanks to id Software, he is not stuck in some COD Black Ops, Nuke Town, infinite loop.



Cool, I'm happy that you and your son liked it but I regret buying it. To many things to list that was wrong with it. The media hype made it sound WAY better then it was. Over all an extreme disappointment for such a high price tag! :sad:
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Tue Dec 06, 2011 5:26 pm

The problem is that 1) it should have been very obvious that the MAJORITY of PC players were going to have massive problems with the game until the drivers were updated and 2) they didn't say anything about it until almost a week after release. I bought Quake I, 2 & 3 the first day they were released and never had any problems running the games.

I agree that people are being silly demanding an immediate refund for the game instead of waiting for the issues to be fixed, but there's no way you can look at it objectively and say that Rage didn't have serious flaws when it was released, especially compared to earlier id games.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Tue Dec 06, 2011 4:47 pm

Like you I have been, and still am, an Id fan. I've played Id games since the original Doom on PC. I have Rage on the PC platform and had trouble with it on launch day which was largely corrected by a beta driver - end of story. I don't have an issue with Id for technical troubles on launch day. It's reasonable to say that while somewhat unexpected considering that most of their competitors can launch without problems on the scale seen with Rage, it does happen.

After having read a great many posts in these forums over the past two weeks, I will say that I agree with you that there is a lot of unsubstantiated complaining. However, many people have gone out of their way to state issues with Rage as a product in today's market. They weren't crying or complaining to hear themselves. These are people with legitimate complaints and they are voicing them here. Which is exactly as it should be. Forums like this are created for game-makers like Id to guage popular response to their efforts - good or bad response. I'm sure that Id and Bethesda would tell you that negative response is every bit as valuable as a positive one. I would also remind you that expressing a viewpoint requires substantiation even when the viewpoint is positive. To that end, I've read just as much unsupported optimism and pessimism in these forums.

It's really unfortunate that people who use these forums to voice anything less than satisfaction are met with such hostility, not by Id or Bethesda, but by fellow forum-users. Personally, I'm happy for you that you're enjoying Rage, I also enjoyed it to a degree. Just not to a degree similar to past experiences with Id games or to the point of being satisfied with the money spent.

Those of us with something negative to say have just as much right to say it here as you do.
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Tue Dec 06, 2011 7:38 pm

Thanks id! A few shortcomings but art design and gameplay was masterfully done!
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Tue Dec 06, 2011 4:44 pm

I'm a huge id fan from way back too. As a toddler my own son wanted to play PC games so bad he taught himself how to use the computer and learned how to read in the process. I'll never buy a console.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Tue Dec 06, 2011 9:49 pm

I'd like to personally thank John Carmack for helping me save money in the future by showing me his works are no longer worthy of purchase.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Tue Dec 06, 2011 1:04 pm

I'd like to personally thank John Carmack for helping me save money in the future by showing me his works are no longer worthy of purchase.

Yay. Everyone should judge books by their covers.

Admittedly, RAGE looked better than it is. id had to change to reenter the state of developer competition and franchise pushing. Gamers ought to take note that id is different after a decade; nostalgic continuity aside (their business philosophy remains intact even if they don't please everyone all the time).
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Tue Dec 06, 2011 9:15 pm

Yay. Everyone should judge books by their covers.

Admittedly, RAGE looked better than it is. id had to change to reenter the state of developer competition and franchise pushing. Gamers ought to take note that id is different after a decade; nostalgic continuity aside (their business philosophy remains intact even if they don't please everyone all the time).


The only thing that changed is Carmack has turned into a wishy-washy wuss.

When the game was ready for release, Carmack said that PC was still, and always would be, iD's preferred platform.

When the game released and he got called out on the crap he released by PC gamers, he gave another interview declaring the console as the preferred platform.

He's like a pissed off spoiled brat who instead of handling criticism, takes his toys and runs home.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Tue Dec 06, 2011 10:08 pm

I'm a huge id fan from way back too. As a toddler my own son wanted to play PC games so bad he taught himself how to use the computer and learned how to read in the process. I'll never buy a console.


Me too!! I am a fan of id software, played id games for a long time. and I only use PC to play FPS.
id's game may not be perfect, but all of them have their style, or id's style.every old school FPSer don't forget it.
and I think Rage is sold well in PC because most of PC game sold by digital distribution.

I can't wait the DLC!!!
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Wed Dec 07, 2011 12:48 am

The only thing that changed is Carmack has turned into a wishy-washy wuss.

When the game was ready for release, Carmack said that PC was still, and always would be, iD's preferred platform.

When the game released and he got called out on the crap he released by PC gamers, he gave another interview declaring the console as the preferred platform.

He's like a pissed off spoiled brat who instead of handling criticism, takes his toys and runs home.

Carmack insulted you in person then? Carmack is id software? He's a fixture of the company but don't throw around ad hominem fallacies like they matter. Carmack has a habit of speaking to soon, which is bad for id. I am familiar with both quotes and they are conflated: consoles make a developer's money back while PC users push market interest forward through mods, Carmack wanted to assure gamers that modding tools and support would be present as id started that trend in the early 90's.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Wed Dec 07, 2011 1:31 am

I can understand why game developers like the game consoles. They do not have to deal with all this crying about how something is not working right on the PC. id Software should just layout what PC hardware to use and if you do not have it, buy it, if you want support. I cannot imagine what it is like to have someone rip into last 5 years hard work on a new game engine that could revolutionize gaming.
I spent 2000.00 dollars just to play Doom, and then 1200.00 to play Quake. Now I have a 400.00 computer, that I built and it plays fine.


I certainly understand why developers might prefer consoles. They can produce less and sell it for more and have way less hassle after release. I have nothing against consoles, they're fine if one is satisfied with what they can do, but for those people still willing to lay down big bucks to get the best gaming experience available, it's quite irritating to get watered down console poo when so much more would be possible.

It's sort of sad. When it comes to graphics, it would of course make sense to first produce the pc standard and then downgrade it to consoles. Now rage isn't horribly ugly as a game, only at close distances the graphics problems become really annoyingly visible. But the biggest problem with console based developing isn't the graphics, it's the gameplay that has to be simplified to match console controller potential and the attention span of the 15 year olds who control the mass market.

To me consoles are to gaming what mtv (justin bieber and all that lot) are to music. Sure, it might not be that exciting or pushing the boundaries, but hot damn does it sell like ice cream in hell. And in the market driven, dog eat dog world we live in, ambition will always be crushed by $$$.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am


Return to Othor Games