That good old Morrowind feel... Take 2.

Post » Fri Jun 08, 2012 2:27 pm

Original thread: http://www.gamesas.com/topic/1336917-that-good-old-morrowind-feel/

... Is more involvement from the Aedra and Daedra.
I feel the reason people refer to Morrowind for it's story and depth was because it involved both these the most, which gave it that magicalness and mystery. Oblivion gave us a piece of it with the Shivering Isles expansion... Hopefully future DLC can remedy this in Skyrim.

Your thoughts?

P.S: This topic isnt about Morrowinds 'combat', it's about Skyrim having more Aedra and Daedra involvement in it's questlines/story.

sonofabeat: Op is talking about deadra and aedra involvement in the story. Not being nostalgic about previous TES games. He is asking if anyone else would be interested in seeing them playing a bigger role in future content for skyrim, Is it really that hard to understand?

@catriarch: check your mails :bunny:
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Makenna Nomad
 
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Post » Fri Jun 08, 2012 7:36 pm

I didnt care much for large mushrooms.. I liked Morrowind for other reasons, and actually enjoyed the normal settlements more
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ijohnnny
 
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Post » Fri Jun 08, 2012 8:28 pm

Well, then i'll just repost my suggestion from part one. To deliver a similar experience as shivering isles did, i think a vaermina centric expansion would be pretty awesome. A trippy dream world even more obscure than the realm of sheogorath. Imagine some horror passages similar to amnesia: the dark descent...

And wow @ the mod who closed the last thread. You didn't bother to read the OP, is that possible? Yes, Morrowind is mentioned in the title, but so is shivering isles in the actual thread. A new low for this community i guess. Sry for the off topic.
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GabiiE Liiziiouz
 
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Post » Fri Jun 08, 2012 3:57 pm

And neither will this one.

When a thread is locked, best thing is to just forget it.
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Naomi Lastname
 
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Post » Sat Jun 09, 2012 1:15 am

It fit the morrowind universe because of the triumvirate of the '3 living gods'. Skyrim is more about human strife and the conflicts of the races, granted they could of gotten more magical but at a certain point it would be tacky. DLC will add more I am sure of that.
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jodie
 
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Post » Fri Jun 08, 2012 5:18 pm

/snip
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natalie mccormick
 
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Post » Fri Jun 08, 2012 11:35 am

It fit the morrowind universe because of the triumvirate of the '3 living gods'. Skyrim is more about human strife and the conflicts of the races, granted they could of gotten more magical but at a certain point it would be tacky. DLC will add more I am sure of that.

Yeah, you have a point. Especially if you consider Oblivion also having a main quest involving a deadra with all the Mehrunes Dagon stuff. Still i would enjoy it. Although some political plot between the Empire and the Thalmor would also be interesting.
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Tanya
 
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Post » Fri Jun 08, 2012 7:03 pm

I didn't get into the original thread, but how are the Aedra not involved in Skyrim? Alduin is an Aedra, and he's the one the game revolves around. Then there's the Aedra Talos, and how his worship is being suppressed...
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Isaiah Burdeau
 
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Post » Fri Jun 08, 2012 7:35 pm

I thought Skyrim's story was rooted in the Aedric and Daedric lore.
Spoiler
Alduin is the 'first born of Akatosh', the Snow Throat tower is present in Skyrim and all the guild quest lines are held together by some sort of divine involvement. Of the two guild lines don't involve Daedra, one is connected something much more powerful than any Daedric Prince and the other is connected to the originator of magic. I'd love to see some expansion on the latter though.

I have never played Morrowind and I've only ever watched others play Oblivion. Since playing Skyrim, I have read as much about TES III and IV and I'm not sure if I would enjoy them to the same degree as Skyrim. Combat is one facet of that, but there are other features present in Skyrim which I'd miss in prior games.

That being said, the story of Morrowind sounds amazing. Skyrim feels like a 'realistic fantasy' and many of its factions and the beliefs displayed are rooted in reality. This is great when it comes to the hotly debated civil war and it makes various magical elements/areas feel special (Nightingales, Blackreach). However, Morrowind comes across as something truly mythic. Part of this is the influence of the dwemer on dunmer/chimer history and thus, on the atmosphere of Morrowind itself. The disappearance of the dwemer is one of the most fantastical and interesting moments in the lore and it's relevant to the main story. Most of the lore in Morrowind seems to enrich the world and the story of Morrowind. Most of the lore in Skyrim enriches the world but a lot of it isn't really connected to the main story.

The falmer are a prime example of this. The falmer are in most dwemer ruins but there are only a couple of books and quests which talk about the race's reemergence. The falmer don't connect to the main story, despite being an incredibly interesting part of Skyrim's history. Likewise, the first defeat of the dragons is only touched upon insofar as it connects to the new Dragonborn. We don't know much about the heroes of that era and... none of that's important.

Also since Skyrim has a Nordic feel, many of its aspects are familiar thanks to other fantasy works inspired by Nordic culture, such as Lord of the Rings. Morrowind had other influences and so it might have simply seemed more exotic and curious to some.

Perhaps DLC could expand on some of the dangling issues (falmer, Eye of Magnus, Paarthunax's history etc.)
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Misty lt
 
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Post » Fri Jun 08, 2012 10:44 am

It fit the morrowind universe because of the triumvirate of the '3 living gods'. Skyrim is more about human strife and the conflicts of the races, granted they could of gotten more magical but at a certain point it would be tacky. DLC will add more I am sure of that.
I have one daedra to fit just that~

Jyggalag :evil:

It would be interesting to see how hes doing now though :shifty: you do have a point though, but then again Oblivion had no place for Sheogorath... But then again what place does :ahhh:
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Cayal
 
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Post » Fri Jun 08, 2012 7:13 pm

As I said I would love more divine and daedric involvement in DLCs.
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WYatt REed
 
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Post » Sat Jun 09, 2012 12:22 am

Ahh it is rooted, but not felt as strongly, atleast thats how i feel... You would think Talos would make some kind of appearance or show a sign in this time of strife, but there is nothing~

Unless he sent Alduin :ahhh:

P.S:
Spoiler
alduin is just a child of akatosh
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Heather Dawson
 
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Post » Fri Jun 08, 2012 3:18 pm

As I said I would love more divine and daedric involvement in DLCs.
I would as well Skyrim is certainly lacking in this regard.
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jaideep singh
 
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Post » Fri Jun 08, 2012 7:38 pm

I would as well Skyrim is certainly lacking in this regard.
Really?
Spoiler
Between the Daedric quests, quest-lines you can start at certain temples, dragons being the frikkin shildren of Akatosh and the Vigilants of Stendarr being able to cure diseases by calling on Stendarr I feel it is present,
I would love more though.
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Gemma Woods Illustration
 
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Post » Fri Jun 08, 2012 7:52 pm


Really?
Spoiler
Between the Daedric quests, quest-lines you can start at certain temples, dragons being the frikkin shildren of Akatosh and the Vigilants of Stendarr being able to cure diseases by calling on Stendarr I feel it is present,
I would love more though.
Yes, not in terms of factions I like the Vigilants of Stendarr and the quest lines. Those ate very well done.

I meant more varieties of creatures there is to few, I also wish we could summon more Daedra than we currently can, that is what I meant.
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Laura Simmonds
 
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Post » Fri Jun 08, 2012 11:07 pm

Yes, not in terms of factions I like the Vigilants of Stendarr and the quest lines. Those ate very well done.

I meant more varieties of creatures there is to few, I also wish we could summon more Daedra than we currently can, that is what I meant.
Ah, I see: Yes, I would love more summons and stuff too. Having some old, powerful Dremora who got stuck in a cave after the Oblivion Crisis would make for a cool quest when I think about it.
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Maya Maya
 
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Post » Fri Jun 08, 2012 2:47 pm

Ahh it is rooted, but not felt as strongly, atleast thats how i feel... You would think Talos would make some kind of appearance or show a sign in this time of strife, but there is nothing~
Maybe Talos sent the Dragonborn?
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Lil'.KiiDD
 
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Post » Fri Jun 08, 2012 1:31 pm

... Is more involvement from the Aedra and Daedra.
I feel the reason people refer to Morrowind for it's story and depth was because it involved both these the most, which gave it that magicalness and mystery. Oblivion gave us a piece of it with the Shivering Isles expansion... Hopefully future DLC can remedy this in Skyrim.
I don't see mush difference between Morrowind, Oblivion and Skyrim in this light.

The story in all three revolves around the involvement of Aedra or Daedra, as well as various side quests in all three. So I really don't see what you're on about.

To me what gave Morrowind a sense of magic and mystery was the uniqueness of its artwork. It was a whole other world everywhere you looked, it was otherworldly. The Telvanni towers, the High Fane, etc.

[edit]
I would even say Skyrim has more Aedra/Daedra involvement, relative to the amount of things there are to do in total in this game. There's the main quest, the thieves guild and the dark brotherhood, the daedric quests, and quite a few sidequests.
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Quick Draw
 
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Post » Fri Jun 08, 2012 8:27 pm

I love Morrowind. For me its the best gameworld Bethesda have created. Nowhere else has quite that stranger in a strange land feel about it.
But Skyrim is a different game and a very well done one too IMO. Skyrim feels like a real place, the detail and atmosphere are superb. Its not Morrowind but I'm enjoying it very much for what it is.
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Bigze Stacks
 
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Post » Fri Jun 08, 2012 11:41 am

I love Morrowind. For me its the best gameworld Bethesda have created. Nowhere else has quite that stranger in a strange land feel about it.
But Skyrim is a different game and a very well done one too IMO. Skyrim feels like a real place, the detail and atmosphere are superb. Its not Morrowind but I'm enjoying it very much for what it is.
I agree with this. If you go expecting Morrowind 2.0 then you're going to be disappointed. You need to appreciate each TES game for what it is.
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Marcin Tomkow
 
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Post » Fri Jun 08, 2012 11:15 pm

I don't see mush difference between Morrowind, Oblivion and Skyrim in this light.

The story in all three revolves around the involvement of Aedra or Daedra, as well as various side quests in all three. So I really don't see what you're on about.

To me what gave Morrowind a sense of magic and mystery was the uniqueness of its artwork. It was a whole other world everywhere you looked, it was otherworldly. The Telvanni towers, the High Fane, etc.

I suspect that's what a lot of people - myself included - prefer about Skyrim. Skyrim seems set in a fantasy world, while every screenshot of Morrowind I've seen tells me it's set on an alien world, where even the plants aren't familiar.
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Miss K
 
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Post » Fri Jun 08, 2012 11:33 am


Ah, I see: Yes, I would love more summons and stuff too. Having some old, powerful Dremora who got stuck in a cave after the Oblivion Crisis would make for a cool quest when I think about it.
That would probably be an interesting quest, especially if you got some Dremora artifact at the end.

I know Dagons Deadlands was sealed and his minions can only come if they are summoned and so forth. That does not explain the lack of Hungers, Winged Twilights, Golden Saints, and Ogrim Titans in the game. I would like there to b more options in what populated the world and what we can summon.
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Kay O'Hara
 
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Post » Fri Jun 08, 2012 11:43 pm

skyrim always reminds me of the smell of wet paint, I like it at first, but after an hour or so it gives me a headache
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Bonnie Clyde
 
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