It is not normal that when the player tries to move the right thumbstick to aim, the crosshair moves at the same speed unless the thumbstick gets pushed near the border. There should instead be a progressive curve for the sensitivity; it's the standard and there are no other ways. Plus, when the playe attempts to perform circles with his crosshair, the movement slows down in a weird way like if there was a conflict between the 2 axis and the acceleration.
The controls in a FPS are everything. I have no idea how it did pass the QA, but that's totally unacceptable. It's not only a lack of professionalism, but it's also a lack of respect. Quake a big name and has a lot of fans. Quake Arena Arcade deserves to be fixed. It was the least thing to do to compare your controls to any other shooter on console (Halo, CoD, BF: BC2, etc.) and realize how screwed up the Quake Arena Arcade controls fails to deliver a decent experience
Please, fix the controls on the 360.
