Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)actor attacker = akAggressor as actor;power attacks do not work with bows ?if (Attacker.GetEquippedItemType(1) == 7) && abBashAttack == falsedebug.messagebox("arrow " + akProjectile)endifendevent"NONE" ?
Is the akProjectile part of on hit event broken?
Or am I not understanding "something"?
