This proposal would be, i imagine, increadibly difficult for a sandbox game with NPC's that randomly generate (Probably needing randomly generated "Stealth attributes"). From everybit of speculation i have observed, the issue could be fixed (practicaly) through direct programming of NPC's. While i do not doubt how difficult this work could be, it would be no doubt a lasting contribution to the innovation of (my personal favorite of all) stealth gameplay. Forcing a player to silence the troublesome wrech that stumbled upon them, or maybe the player will have a gaseouse ability that "resets" the enemy (making it much more acceptable than naturally resetting). Or hell, maybe the player can watch as the enemy has a panic attack in some obscure corner

~your potential really devoted fan; Pal
