Next up. In a desolated house, I assault someone and kill them still get 1000 bounty, guards alerted and come in. How?
If I straight up kill someone and they are the only one in the house never a bounty should be made.
This destroys immersion.Not to mention when I wear a mask or something or a hood, how can they tell how I am? WTF?!
This game is very much like Oblivion, all the guards are psychic somehow, and how in the world do they know what item is exactly stolen?
The next Elder Scrolls better address these issues correctly.
1. Bounty is only created when the NPC alerts the nearest guard. The guard can then post a bounty if he returns to the guards tower.
2. There is not to be a stolen tag. It appears red when stealing, but the tag should be disappeared all together. I find it ridiculous for guards to confiscate things like a stolen apple, really? Out of all the many items how do they tell which apple is stolen?

