Or you could try killing it with bean-bag shells... :mellow:
Well, we might as well just try taking a piss on the damn thing.
I just tried this (in a controlled fashion) and it took me about 500 .22 rounds and 350 BBs. First I shot it until the .22 broke, then I switched to the BB gun. When it broke I brought out the law, the Abilene Kid, and it made short work of the final 350 HP it had left with all that crit damage it does.
I did find a neat bug. When the .22 broke, and I switched to the BB gun, the x1.75 ammo effect stayed on. My BBs were acting like hollow points. You could do this on purpose with AP firing weapons, say a varmint rifle, then switch to one that has no AP, say the Survivalist's Rifle, and gain the AP benefits. Or JHPs or JFPs or JSPs or whatever effect you want to put on an ammo it can't usually be on.
-gunny out.