The Companions are a sham

Post » Mon May 28, 2012 3:16 am

I absolutely hate how the Companions villainize the Silver-Hands, yet, the Silver-Hands are just Werewolf hunters. I see nothing wrong with hunting Werewolves, who are in any society frowned upon. Seriously angry about this.
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Jay Baby
 
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Post » Mon May 28, 2012 3:45 am

Same, I was hoping the Werewolf situation was an either/or, where if you went through with it you were accepted in to the companions inner circle, but if you refused you could get recruited by the silverhand. Once I found out it was non-optional and you had to help the werewolves I was less than pleased, I haven't bothered moving the quest line forward since.
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Tikarma Vodicka-McPherson
 
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Post » Sun May 27, 2012 10:35 pm

Well, they are werewolves, it's only normal to hate people hunting them. One question. Can you complete the companions questline without becoming a werewolf?
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krystal sowten
 
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Post » Mon May 28, 2012 1:39 am

Same, I was hoping the Werewolf situation was an either/or, where if you went through with it you were accepted in to the companions inner circle, but if you refused you could get recruited by the silverhand. Once I found out it was non-optional and you had to help the werewolves I was less than pleased, I haven't bothered moving the quest line forward since.

My sentiments exactly. I felt like I was fighting for a cause I didn't believe in.
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Mario Alcantar
 
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Post » Sun May 27, 2012 5:46 pm

Same here, I wanted to hunt them not be one :/
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courtnay
 
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Post » Mon May 28, 2012 1:08 am

I really wish they had added some branching quests and meaningful choices to Skyrim. I hate railroading in RPGs, especially when the situation logically should allow for an alternate solution. :sadvaultboy:
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Nicole Elocin
 
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Post » Sun May 27, 2012 11:33 pm

I really wish they had added some branching quests and meaningful choices to Skyrim. I hate railroading in RPGs, especially when the situation logically should allow for an alternate solution. :sadvaultboy:

My major complaints are

- Lack of choice

- Absurdly small sizes of cities
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Mason Nevitt
 
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Post » Mon May 28, 2012 12:19 am

I for one like to tear those Silver Hand thugs to pieces. The thing that bothers me though is that they have kind of a shallow background. They just kill werewolves, that's it. They are the main antagonist of the Companions and they aren't really fleshed out at all. Now they just appear to be some fanatic blood hungry generic bad guys with ambiguous motives. The Vigils of Stendarr have at least some kind of motivator behind their actions and they aren't the regular bad guys.
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NAtIVe GOddess
 
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Post » Sun May 27, 2012 8:40 pm

Yer just mad you're from Bothell :P


The Silver hand are actually quite unsympathetic in my eyes. They were more than happy to kill your even though you weren't and had no idea that your companion was a Werewolf. They also clearly torture and kidnap people they suspect of being supernatural. They come off as more over zealous and ignorant monster hunters who love the thrill of the kill.

*spoilers*

The Companions on the other hand travel Skyrim taking on jobs the normal citizens are incapable of doing themselves. Saving people who have been kidnapped, retrieving stolen items from dangerous foes such as giants and so on and so fourth. The circle who are the Werewolves have control of their powers. They don't just randomly turn into a murder machine when the moon is full. The only time it appears when they lose control is when they first become a werewolf. After that you can become one when ever you please. Then if kicking it as a Werewolf isn't your thing, it wasn't mine, my Nord wishes to go to Sovngarde and not do this whole eternal hunt nonsense. Don't get me wrong being a Werewolf is bad ass otherwise. But you can cure yourself of this, and some memebers of the Circle would choose this as well, Kodlak and Farkas for example.

So crazy monster hunters who murder anyone they suspect of taint vs the Warriors of stand up for the common man for the right price of course :P
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Brιonα Renae
 
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Post » Sun May 27, 2012 6:48 pm

Yer just mad you're from Bothell :P


The Silver hand are actually quite unsympathetic in my eyes. They were more than happy to kill your even though you weren't and had no idea that your companion was a Werewolf. They also clearly torture and kidnap people they suspect of being supernatural. They come off as more over zealous and ignorant monster hunters who love the thrill of the kill.

*spoilers*

The Companions on the other hand travel Skyrim taking on jobs the normal citizens are incapable of doing themselves. Saving people who have been kidnapped, retrieving stolen items from dangerous foes such as giants and so on and so fourth. The circle who are the Werewolves have control of their powers. They don't just randomly turn into a murder machine when the moon is full. The only time it appears when they lose control is when they first become a werewolf. After that you can become one when ever you please. Then if kicking it as a Werewolf isn't your thing, it wasn't mine, my Nord wishes to go to Sovngarde and not do this whole eternal hunt nonsense. Don't get me wrong being a Werewolf is bad ass otherwise. But you can cure yourself of this, and some memebers of the Circle would choose this as well, Kodlak and Farkas for example.

So crazy monster hunters who murder anyone they suspect of taint vs the Warriors of stand up for the common man for the right price of course :P

Bothell is the best city in Washington..

Even if the Silver-hand are wrong, Bethesda strips us of choice here. In Oblivion, the best guilds (Thieves, DB) didn't require you to make decisions, instead putting you in realistic situations as murderers or thieves. In Skyrim, Bethesda should've learned from past mistakes (No choice to be a Necromancer, or Blackwood Company Merc in Oblivion) and implemented more decision making.
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El Goose
 
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Post » Mon May 28, 2012 2:25 am

Whoops posted in the wrong thread haha.
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WTW
 
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Post » Sun May 27, 2012 5:44 pm

lol Bothell a city :P

I can agree it's sad we didn't get the choice to join groups like the Silver hand or the Vigilants of Stendarr, alot could of been done with both factions. but it didn't take to much away from how much I enjoyed this game. My biggest complaint was just how quickly they fast tracked you to the top of the Companions, the pacing was terrible compared to the Fighters guild of Morrowind and Oblivion.

Over all with the size and the content we do have, Skyrim turned out amazing. DLC might add on stuff like quests for the Vigilants. The Silver hand I find doubtful though.
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Sam Parker
 
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Post » Mon May 28, 2012 2:35 am

lol Bothell a city :P

I can agree it's sad we didn't get the choice to join groups like the Silver hand or the Vigilants of Stendarr, alot could of been done with both factions. but it didn't take to much away from how much I enjoyed this game. My biggest complaint was just how quickly they fast tracked you to the top of the Companions, the pacing was terrible compared to the Fighters guild of Morrowind and Oblivion.

Over all with the size and the content we do have, Skyrim turned out amazing. DLC might add on stuff like quests for the Vigilants. The Silver hand I find doubtful though.

agree totally, game is good, still the guild questlines are somehow disappointing and unrewarding (unless you play just for armors/weapons), and very often i'd prefer to join the antagonist party rather than main one, the Thalmors or the Silver hands are nice examples
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Robert
 
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Post » Mon May 28, 2012 2:13 am

Did you actually pay attention to the lore, dialogue, etc? In this case, The Companions a.k.a. werewolves are actually the good guys.
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Heather M
 
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Post » Sun May 27, 2012 3:07 pm

lol Bothell a city :P

I can agree it's sad we didn't get the choice to join groups like the Silver hand or the Vigilants of Stendarr, alot could of been done with both factions. but it didn't take to much away from how much I enjoyed this game. My biggest complaint was just how quickly they fast tracked you to the top of the Companions, the pacing was terrible compared to the Fighters guild of Morrowind and Oblivion.

Over all with the size and the content we do have, Skyrim turned out amazing. DLC might add on stuff like quests for the Vigilants. The Silver hand I find doubtful though.

Bothell is a developing metroplis.

I'm really counting on the DLC to truly add some depth to the game. Individual elements of Skyrim lack in depth and importance, but the game overall is incredible.

agree totally, game is good, still the guild questlines are somehow disappointing and unrewarding (unless you play just for armors/weapons), and very often i'd prefer to join the antagonist party rather than main one, the Thalmors or the Silver hands are nice examples

^^^




Did you actually pay attention to the lore, dialogue, etc? In this case, The Companions a.k.a. werewolves are actually the good guys.

I do pay attention to the lore. You fail to realize that while the companions overall may be good, it doesn't imply every action or belief of theirs is good. If that were to be, than either Kodlak, or Aela and Skjor would be traitors.
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Inol Wakhid
 
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Post » Mon May 28, 2012 1:00 am

Did you actually pay attention to the lore, dialogue, etc? In this case, The Companions a.k.a. werewolves are actually the good guys.

there's no "good guys" in Tamriel, someone might look "good" but if you scratch the surface you find the truth.
Besides what's good in a bunch of mercenaries who get paid to solve others problems no matter who the client is? and with 1/2 of the commanding circle loving to hunt in werewolf form?
And again have you actually read the lore of the companions?
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YO MAma
 
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Post » Sun May 27, 2012 6:45 pm

Wow, you people should know by now Bethesda never let you join the rivaling guilds, Its not there thing.

They give you two Neutral/Good Guilds and two Evil Guilds.
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Loane
 
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Post » Sun May 27, 2012 9:54 pm

Wow, you people should know by now Bethesda never let you join the rivaling guilds, Its not there thing.

They give you two Neutral/Good Guilds and two Evil Guilds.

tbh if i don't recall bad (haven't playe morrowind for some years) in morrowind the thives guild and the fighter guild were rivals, and some quest was pointed right in that direction
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Austin Suggs
 
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Post » Sun May 27, 2012 9:06 pm

Well wait what is evil about being a Werewolf? In the Companions case its a tool they use when things get hairy. haha

And all of the jobs you do in the Companions are usually to benefit the common man, granted some of the quests are done to get the Companions ahead but this is at the expense of a group of Monster hunters trying to kill the Companions. Its legitimate to want to defend yourself and make your attackers disappear. But other wise you are usually saving someone or slaying a Giant that is terrorizing a farm.
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Iain Lamb
 
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Post » Sun May 27, 2012 8:00 pm

Well wait what is evil about being a Werewolf? In the Companions case its a tool they use when things get hairy. haha

And all of the jobs you do in the Companions are usually to benefit the common man, granted some of the quests are done to get the Companions ahead but this is at the expense of a group of Monster hunters trying to kill the Companions. Its legitimate to want to defend yourself and make your attackers disappear. But other wise you are usually saving someone or slaying a Giant that is terrorizing a farm.

bet to disagree ,on many quests you don't know who you are working for, besides if they were good they would kill the "beast in that house" for free
companions are swords for hire , and everyone can hire them, and of course they do not question the reason, they only question the reward
It's you (the player) that are "forced" to try and turn them back to their previous glory that's pretty much what that quest line is about
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Ruben Bernal
 
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Post » Sun May 27, 2012 2:19 pm

Well, they are werewolves, it's only normal to hate people hunting them. One question. Can you complete the companions questline without becoming a werewolf?

No.
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Jose ordaz
 
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Post » Mon May 28, 2012 12:46 am

That would be like saying a Doctor is evil because he charges you money for fixing your back. I'm fairly certain the Companions if they were on the road and some Troll was trying to eat a poor hunter, they would jump in and hack the troll to death and ask no reward for the rescue. Just like how a Doctor would slap you on the back as you started to choke on that lollipop :P

And many of the jobs your receive are jobs like retrieve this lost family heirloom from a Giant camp. Or save this person from these bandits, or tell this bully to back off the victim. You are being paid for a service that the common people cant do themselves. I don't ever remember doing a quest that came off as cruel or ended with a innocent party being harmed. From where I'm standing the Companions only take on jobs that serve to bring honor to the Companions hall. Barbarians and Northern Cultures are really big on this whole concept called honor, funny eh? :)
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rolanda h
 
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Post » Sun May 27, 2012 9:48 pm

That would be like saying a Doctor is evil because he charges you money for fixing your back. I'm fairly certain the Companions if they were on the road and some Troll was trying to eat a poor hunter, they would jump in and hack the troll to death and ask no reward for the rescue. Just like how a Doctor would slap you on the back as you started to choke on that lollipop :P

And many of the jobs your receive are jobs like retrieve this lost family heirloom from a Giant camp. Or save this person from these bandits, or tell this bully to back off the victim. You are being paid for a service that the common people cant do themselves. I don't ever remember doing a quest that came off as cruel or ended with a innocent party being harmed. From where I'm standing the Companions only take on jobs that serve to bring honor to the Companions hall. Barbarians and Northern Cultures are really big on this whole concept called honor, funny eh? :)

agree but honor =/= being good, and ask Kodlak what he thinks of actual (and recent past) companion's honor
i'm not sayin companions are a force of evil, they are just "neutral"

p.s. btw i wouldn't define Hircine a good god
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Ells
 
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Post » Sun May 27, 2012 9:40 pm

No.
no, but you can get a cure later. And you can complete these quests without taking the warewolf form
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Beulah Bell
 
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Post » Sun May 27, 2012 4:48 pm

I'll do that when I get the chance to play again :) Though honestly I would say the Companions are on the lighter shade of grey's when it comes to Skyrim. The majority of their jobs seem to deal mainly with helping the common man. Off the top of my head Kodlak was displeased that the Companions had been lead by Werewolves for the past what 100 years? That their honor wasn't as pure as before when they didn't stalk the night as beasts :P

Hircine doesn't qualify as a Evil god either. Many of the Daedra actually don't really fit the bill of either good or evil. Its a case by case really.
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Flash
 
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