The Companions o.0 SPOILERS o.0

Post » Mon Jun 04, 2012 10:33 pm

so at the one part where your with Farkas (right?) did any one else think that he was well screwed ?

and then after he transformed start running around in circles thinking he was going to turn on you ?

and then slightly disapointed there wasn't any text options to completely freak out and do what every other npc would do and attack ?

so now I really want to be a werewolf but im curious does it have the same penalty that Morrowind had if seen while transforming / de-transforming if anybody saw you do this including enemies the whole world would come crashing down on you to try kill you no matter where you were?

also if i become a werewolf am i still able to become a vampire ?

also i did play up to the mission here i became a werewolf but wasn't really paying attention is the werewolf ment to attack with a steel scimitar in the right hand or is this some kind of glitch .-.? (was dual wielding steel scims when i got the transformation then i turned off my 360 so i could retry the mission later / view different dialog
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Julie Ann
 
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Post » Tue Jun 05, 2012 3:35 am

If your character transforms into a werewolf in front of a normal NPC, then your character is treated as a monster by most characters in the game.
A Werewolf can not catch a disease, so your character can not be a Werepyre. <--- There may be a mod that will allow this?
Werewolf attacks are supposed to be unarmed, so your schmitar is a glitch.
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Matthew Warren
 
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Post » Tue Jun 05, 2012 3:01 am

Being a werewolf its fun i love it....im staying like that for the rest of my game i dont care about the ourity quests ....and regarding the sleeping bonuses dont care at all make sure u keep the lover stone on u and ur fine....so yeah love being a werewolf...
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Nymph
 
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Post » Tue Jun 05, 2012 5:30 am

whats useful about the lover stone ? only really use the thief stone for 20% xp bonus toward sneak related skills
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Chloe Mayo
 
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Post » Mon Jun 04, 2012 7:33 pm

Lover Stone makes your skills increase more quickly. This overcomes the drawback you get by missing out on the sleeping bonuses.

Make sure you're not seen transforming to a werewolf by any NON-HOSTILE NPC's. Doesn't matter if hostile NPC's see you transform.
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Pumpkin
 
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Post » Tue Jun 05, 2012 9:21 am

is it odd for a Khajiit to become a werewolf ?
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Louise
 
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Post » Mon Jun 04, 2012 7:47 pm

I was a werewolf as a Khajiit. It's just odd that guards make remarks along the lines of 'Is that... hair growing out of your ears?!" Obviously it's hair, I'm a friggin' cat.
I did cure myself after though, just wanted to see where the questline brought me. :wink: Lycanthropy didn't really fit my character anyway. I did enable the Lover Stone as long as I was a werewolf though, which is recommendable.
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Harry Leon
 
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Post » Tue Jun 05, 2012 3:04 am

I was a werewolf as a Khajiit. It's just odd that guards make remarks along the lines of 'Is that... hair growing out of your ears?!" Obviously it's hair, I'm a friggin' cat.

Dear Gods! How are we Khajiit going to make any progress? That stuff growing out of your ears, it is called fur. Humans have hair, dogs have hair, horses have hair, apes have hair, elves have hair but Khajiit have fur. Secondly, humans call us Khajiit cats as a mark of disrespect. A habit which I have been quite successful weaning them away from since I introduced the Town Guard Politeness Programme - a Darwinian process in that any guard who showed insufficient politeness (by calling me a cat, for example) didn't live long enough to breed. Yet we have members of our race that not only conform to human stereotypes, but have so little self-respect that they turn themselves into part-time mad dogs! They will be drinking milk out of saucers soon.

I am so depressed that I think I am going to have to go out and toy with a few Draugr Deathlords before I kill them and steal their souls.
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Maria Garcia
 
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Post » Mon Jun 04, 2012 10:55 pm

If your character transforms into a werewolf in front of a normal NPC, then your character is treated as a monster by most characters in the game.
A Werewolf can not catch a disease, so your character can not be a Werepyre. <--- There may be a mod that will allow this?
Werewolf attacks are supposed to be unarmed, so your schmitar is a glitch.
There's a couple werewolf/vampire mods already up on Nexus.

And for the love of Talos, please- not "werepyres". The prefix Were- means "man"; the word pyre means "a heap of combustable material". A Werepyre would be someone who turns into a bonfire under the full moon. :lol:
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Sabrina garzotto
 
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Post » Mon Jun 04, 2012 9:46 pm

With a few exceptions, NPCs will attack you while in werewolf form, but being seen transforming merely earns you a 1000-gold bounty, with no other special effects.

The werewolf form holding a weapon in its offhand is a bug that occurs if you're dual-wielding at the time you transform. Unequip the offhand weapon before you do.
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(G-yen)
 
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Post » Tue Jun 05, 2012 1:33 am

With a few exceptions, NPCs will attack you while in werewolf form, but being seen transforming merely earns you a 1000-gold bounty, with no other special effects.

The werewolf form holding a weapon in its offhand is a bug that occurs if you're dual-wielding at the time you transform. Unequip the offhand weapon before you do.

my werewolf wasnt holding a blade in the off hand was holding it in the main hand .-.
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Angela
 
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Post » Tue Jun 05, 2012 12:43 am

I still just hate the whole Companions 'Special' Werewolf blessing. My warrior characters are kind of forced into it, but they cure themselves as soon as they can.
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Sammykins
 
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