The future of Splash Damage

Post » Thu May 19, 2011 2:18 am

Do you think Splash Damage will shut down after Brink?
They have sold about 0.8million copies of the game so far but most of them have already left.
Will they get an other chance to develop a big game like this? They have lost credibility for sure
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Kelvin Diaz
 
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Post » Thu May 19, 2011 1:16 am

They still get loads of money from W:ET, ET:QW, and DOOM 3.
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Haley Merkley
 
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Post » Thu May 19, 2011 12:43 am

No one gets money from W:ET, it's free, Activision gets any monies from ET:QW, and I doubt there's much revenue coming in for their small part of D3
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Marina Leigh
 
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Post » Thu May 19, 2011 12:07 am

If they stick to making PC-only titles or mods then they can continue on as if nothing happened, but if they continuously try
to create the next big trend or game on all platforms without making any changes in their company then they will no doubt
lose money over time due to poor products and might have to eventually call it a day.

With Brink it is very obvious (as obvious as anything I've ever seen) that they clearly have no knowledge of how to properly
design and implement games for today's consoles. With time, and new employees, maybe this will change.
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Miguel
 
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Post » Thu May 19, 2011 7:19 am

SD has a core niche that they are fantastic at, and I'm afraid to say it just doesn't appeal to a wider audience than they, their publishers, or the players would like. With the rapid rise of successful indie games, I think SD will find a better fit as a small-ish studio that eschews the pageantry of the big retail box.

I don't think SD will close. There's a market for the complex, class-based, objective-based, team-focused FPS. I'm hoping their next offering will be small, focused, and highly tweakable, evolving over time into "that indie FPS that everybody seems to be playing".
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Kill Bill
 
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Post » Thu May 19, 2011 5:06 am

SD are great for their target market.

And Brink hits that target market REALLY well. I expect Brink to grow over time with SD supporting it as they have doe with their previous releases.

And I'm still going to http://rob.nu/wp-content/uploads/2009/09/facepalm8.jpg if they add Horse Armour :thumbsup:
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Chris BEvan
 
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Post » Thu May 19, 2011 1:17 am

I'm not sure they'll try console again after the backlash from the 360/PS3 reviews and feedback. I applaud them for trying something new & daring, but it seems like PC is definitely their forte. I'd love to see more for console, but I don't have high hopes.
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Matthew Warren
 
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Post » Thu May 19, 2011 12:02 pm

first of all the are incredible creative developers and have made great games in the past and this turned out to be a great game it just needed a grip of updates first and some people didn't want to wait for those updates. and they made so much money off of brink..they sold 800000 copies..that is crazy.. it isn't there fault the game seemed like it wasn't finished. They needed more time but Bethesda softworks made them push up the release date.. they needed three more months.. they are great in my opinion
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Nicola
 
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Post » Thu May 19, 2011 11:48 am

So, 0.8 million copies makes you think a studio would shut down?

That's about 4 million $ of actual income, isn't it?
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Alyce Argabright
 
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Post » Thu May 19, 2011 12:05 am

...big game like this?...


What?

Surely Splash Damage made a fine profit with Brink. This game is so small it feels like half a game. How much do you think it cost to make?
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Chris BEvan
 
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Post » Thu May 19, 2011 1:21 am

Not to cause any conflict or potential flaming but...why is this thread even needed? As I've said in previous threads, there have been far worse games in the past that have gotten sequels, and the developers never lost stride, even with bad releases. Not every game is going to be a blockbuster. Did Brink blow away the competition? Not hardly. But was it a total blundering disaster? Not in the least. SD is fine, will be fine, and will continue to add to the Brink IP. To think otherwise is kinda on the naive side. If Brink only sold 100K from launch to now, yes...it'd be time for SD to cast to abandon ship. But to date the game has sold over 700K respectively between consoles and PC. Not terribly huge numbers, but not at all failing numbers either. 700K x $59.99...do the math, that's a lot of green they made.
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Latisha Fry
 
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Post » Wed May 18, 2011 10:25 pm

Not to cause any conflict or potential flaming but...why is this thread even needed? As I've said in previous threads, there have been far worse games in the past that have gotten sequels, and the developers never lost stride, even with bad releases. Not every game is going to be a blockbuster. Did Brink blow away the competition? Not hardly. But was it a total blundering disaster? Not in the least. SD is fine, will be fine, and will continue to add to the Brink IP. To think otherwise is kinda on the naive side. If Brink only sold 100K from launch to now, yes...it'd be time for SD to cast to abandon ship. But to date the game has sold over 700K respectively between consoles and PC. Not terribly huge numbers, but not at all failing numbers either. 700K x $59.99...do the math, that's a lot of green they made.

Because, the game was marketed as an AAA blockbuster title. They totally mislead the consumers and that is why they got all the hate. If they were showing us the real game footage there would not be such a big uproar. But also the wouldn't get 300.000+ pre orders.
It wasn't nice from SD and Bethesda. Every misleading company should deserve to lose at least their credibility.
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Tiffany Holmes
 
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Post » Wed May 18, 2011 11:06 pm

really dont see where they mis led anyone. they have always said the game would be diff, all that they promised they delivered. (cept for the lag and texture thing tho lol).
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Brittany Abner
 
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Post » Thu May 19, 2011 2:52 am

really dont see where they mis led anyone. they have always said the game would be diff, all that they promised they delivered. (cept for the lag and texture thing tho lol).

I and most of the others I talked to had a different image in their heads after the pre release videos. And thats no coincidence
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Laura-Lee Gerwing
 
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Post » Thu May 19, 2011 12:53 am

Step 1:

Develop a Game with minimum expenses

Step2:

Create a big Hype

Step3:

Get as much money as possible

Step4:

Manager Meeting: "You've made a good job of scam the customers"


For all I care SD can join JoWooD in Hell.
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Aman Bhattal
 
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Post » Thu May 19, 2011 9:17 am

I and most of the others I talked to had a different image in their heads after the pre release videos. And thats no coincidence


agreed!
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Jessica Phoenix
 
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Post » Thu May 19, 2011 2:32 am

Step 1:

Develop a Game with minimum expenses

Step2:

Create a big Hype

Step3:

Get as much money as possible

Step4:

Manager Meeting: "You've made a good job of scam the customers"




For all I care SD can join JoWooD in Hell.



well put and well said!!
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Jessica Stokes
 
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Post » Thu May 19, 2011 1:28 pm

I and most of the others I talked to had a different image in their heads after the pre release videos. And thats no coincidence
agreed!

No coincidence, but it shows that your friends made the same mistake you did. You fell for the hype instead of looking at what was being shown. I know I got exactly what I saw coming, and I'm very glad I did. The game is pretty much exactly what they set out to produce, and on the PS3, it's brilliant. There are some issues for a lot of XBox players, and some PC players, and I'm not going to deny that those probably should have been resolved before, but for me, I did my research well, and got exactly what I paid for.

Step 1:

Develop a Game with minimum expenses

Step2:

Create a big Hype

Step3:

Get as much money as possible

Step4:

Manager Meeting: "You've made a good job of scam the customers"


For all I care SD can join JoWooD in Hell.
well put and well said!!

As my post above clearly says... No is wasn't.

YOU fell for the hype when they SHOWED you and TOLD you what they were doing, and YOU let yourself be led into buying it without REALLY paying attention. If you choose to take advertising at face value, it's not the fault of the advertisers. Good job on trying to shift the blame though...

Also, that 0.8 million... Which platform was it on? And how many sold across ALL platforms? Because I'm pretty sure that's a single-platform figure. And it wouldn't surprise me if it's a US-only single-platform figure...
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Brian Newman
 
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Post » Wed May 18, 2011 11:54 pm

No coincidence, but it shows that your friends made the same mistake you did. You fell for the hype instead of looking at what was being shown. I know I got exactly what I saw coming, and I'm very glad I did. The game is pretty much exactly what they set out to produce, and on the PS3, it's brilliant. There are some issues for a lot of XBox players, and some PC players, and I'm not going to deny that those probably should have been resolved before, but for me, I did my research well, and got exactly what I paid for.


As my post above clearly says... No is wasn't.

YOU fell for the hype when they SHOWED you and TOLD you what they were doing, and YOU let yourself be led into buying it without REALLY paying attention. If you choose to take advertising at face value, it's not the fault of the advertisers. Good job on trying to shift the blame though...

Also, that 0.8 million... Which platform was it on? And how many sold across ALL platforms? Because I'm pretty sure that's a single-platform figure. And it wouldn't surprise me if it's a US-only single-platform figure...


I'm pretty much on the same boat as obliviondoll. I have the game on PS3, and I've had no issues with it at all. No texture tearing. No Lag. The only thing I've experienced is my connection dropping out, but that's because of my own crappy router, not the Brink servers. Doll pretty much hit it on the nail, you all fell for the marketing ploy they used. That's why market researchers and anolysts for game companies get paid so highly. To lure you into buying a game. To that end, they did there job. This thread is quickly deteriorating into another "SD fails" thread, so I'll see myself out...

and go play me some more Brink. Might not be perfect, but it keeps me (and more then enough other people) entertained enough to keep playing it, now almost a month after it's release.
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Mrs Pooh
 
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Post » Thu May 19, 2011 11:17 am

they may not shut down, but they have lost all credibility, at least with me. i personally wont be purchasing any of their future titles
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Project
 
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Post » Thu May 19, 2011 5:27 am

So, 0.8 million copies makes you think a studio would shut down?

That's about 4 million $ of actual income, isn't it?


In this day and age, publishers will view anything short of 2 million as a flop. Brütal Legend sold 1.5 million copies, and that was Tim Schafer's best-selling game to date. This is the face of the new AAA game industry.
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Ludivine Poussineau
 
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Post » Wed May 18, 2011 10:33 pm

can we get a video of SD lighting an xbox on fire and saying " screw you guys, we're going home... to PC only" :)
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Dawn Porter
 
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Post » Wed May 18, 2011 10:23 pm

I'm not entirely familiar with what the problems of the game are. Can someone explain it to me in a nutshell? I also see people saying Splash damage can't develop for consoles and others saying the PS3 version is fine while the 360 is not. So, which platforms are having which problems, which was their lead platform, and where does the game fall short?
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Max Van Morrison
 
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Post » Thu May 19, 2011 4:27 am

No coincidence, but it shows that your friends made the same mistake you did. You fell for the hype instead of looking at what was being shown. I know I got exactly what I saw coming, and I'm very glad I did. The game is pretty much exactly what they set out to produce, and on the PS3, it's brilliant. There are some issues for a lot of XBox players, and some PC players, and I'm not going to deny that those probably should have been resolved before, but for me, I did my research well, and got exactly what I paid for.


As my post above clearly says... No is wasn't.

YOU fell for the hype when they SHOWED you and TOLD you what they were doing, and YOU let yourself be led into buying it without REALLY paying attention. If you choose to take advertising at face value, it's not the fault of the advertisers. Good job on trying to shift the blame though...

Also, that 0.8 million... Which platform was it on? And how many sold across ALL platforms? Because I'm pretty sure that's a single-platform figure. And it wouldn't surprise me if it's a US-only single-platform figure...



PS3 ?...Say′s all.
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Pat RiMsey
 
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Post » Thu May 19, 2011 7:52 am

No. Just because they had one game that was a flop doesn't mean they are going down under. It could mean that for some other companies, but seeing as how they made a lot of money off of previous games, I think they have some breathing room.
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Invasion's
 
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