» Sat May 28, 2011 12:17 pm
You point GECK in the direction of the nif, it also needs to know where the dds file is, you need BOTH files, nif in its own mesh directory, and dds in its own texture directory, if your missing one or the other, its not going to be usable, period. The error gives the ID so you know to check that file, thats the specific file that's giving you issues, I can gaurentee your missing a file or messed up one of the settings. Nothing to do with animations.
Edit: Technically, you need 3 files, the Banner.dds Banner.nif and Banner_n.nif, you point geck in the direction of the dds, and i think the nif at the dds.
Look up custom object tutorials.