[RELz] The Hammer Mjolnir

Post » Mon May 21, 2012 9:18 pm

Figured I might post this here:

http://skyrimnexus.com/downloads/file.php?id=7040

=================
UPDATES:

2-2-2012 ~ Texture Update. HELLO my hammer happy children, I've come bearing a gift! In the form of an updated texture! And oh my! It has a brand new handle made from scratch! Also, see below for even MORE news and plans of epic plans!

Technical junk for the curious: Completely redone handle textures, in wood and leather. Metal completely redone and is now cleaner and more fitting for a metal hammer. The Normal has become more pronounced in select areas, namely the engravings. Alpha redone, leather/wood parts shouldn't be as unnaturally glossy and shiny.

=================
NEWS

2-2-2012 Welp, here's a news section for my convenience. Anywho, coupled with tonights brand new texture update, I'm going to update you guys with my plans for the future, in convenient bullet point format, going from first things to get done to last things to get done:

~ Low Rez Textures. These will be coming soon so that I will no longer alienate those among you without more powerful hardware. Expect these either tomorrow or sometime during the weekend.
~ Themes! In lieu of waiting for the Construction kit, I will spend my time between low rez textures and then creating some new themes for the hammer for you guys. These will include hammers fit for Paladins (as opposed to barbarians!), hammers fit for the lowly peasant, hammers fit for the High King (That will be more carving than hammer, but for what I have in mind you can be sure it will look damned goo), and other assorted themes as I get ideas.
~ After all that, the Construction Kit should be released, and at this point I'll be able to complete the much needed and as I'm sure long awaited balance and sound fixes for the hammer. The recipe will be changed (in the meantime that is, more on that later), damage will be tweaked (there will however be optional files so that those who want an epic troll-smashing, dragon-bashing hammer of awesome will be able to have it), and depending on the CK will be put into its own category of "Legendary" weapons, which I hope to make a standard across all of my future weapon mods that introduce such powerful weapons.
~ Next up is Powers. Firstly, however, the actual Mjolnir will be placed somewhere in the world for you to find. And that Mjolnir will have push-back and shock damage appropiate for whatever .esp you use. In the forge, you'll have a craftable version that won't be as decorated as the real Mjolnir (and will likely be named different) but not as worn down and poor-man's as the peasant's hammer will end up being.

The next two bits are going to occur side by side, depending on what I get into first and what I feel is easier to complete
~ Remodeling. Will add a leather strap to the bottom of hammer, that will in time hopefully be animated (So that it isn't this stiff thing sticking out the end but an actual strap) and tweak the handle itself so it fits properly into the player's hand (it currently clips). Will also just streamline the weapon.
~ At this point I may or may not create a two-handed version, which may be a separate mod altogether for mauls, or just a two handed version of Mjolnir. Perhaps even a replacer for the stock Steel Warhammer.
~ Also coming alongside this will be the needed blood fix. I am quite aware of the flickering some of you are having (as I get that too) and from what I've been able to tell this is something going on with the model itself.

~ An Epic Quest! I will introduce a new quest revolving around the hammer, that will begin with you finding a depowered version of the hammer and you'll go on a journey along with myself (or at least, my in-game self anyway) to not only repower the hammer and return it to its glory, but also fight a new doom that will be introduced to the world. Do expect it to be quite a Norse inspired tale, if not a tale ripped from the Saga's and the Edda's themselves. Depending on other people's work at the time (if any towards this end) I will probably try to introduce my own version of frost giants (separate from regular, low-land giants) to the game to accompany this quest as one of the new monsters. As for the other planned monsters, you'll just have to wait and see. Do keep your longship well maintained, however. ;D

Mjolnir the Mighty
~A retexture by Gthaatar
=================
UPDATES:

1-25-2012 ~ Texture Update. Smoothed out the normal, darkened it a bit, changed runes to black, and removed the glittery effect on the metal.
=================
IMPORTANT:

You do not need the original mod for this one to work, and in fact you need this mod in order to have the weapon display correctly, as the .rar uploaded here contains the corrected meshes and textures.

Currently the texture size is rather massive (2048 x 2048) as originally this was just for my personal use (and as such more than able to be run in my game). It may work on less powerful computers (for reference, mine: GTX 580 3GB i5-2500k) but let this be a fair warning.

I will eventually develop lower resolution textures (likely to coincide with me getting along with redoing the handle on the hammer) depending on feedback.

Also one final edit for today, I'd like to ask you guys to please upload your pictures of your characters in-game with it. My picture only says so much about how it actually looks in-game and quite frankly after all the work I put into it I'm too lazy to go taking pictures myself atm :tongue:

=================

Overview:

"He who wields this hammer shall command the lighning and the storm"

This is a retexture of ghosu's weapon Mjolnir (original found here: http://skyrimnexus.com/downloads/file.php?id=6620). The model is obviously taking from the 2011 movie Thor (the hammer naturally being the weapon fo the Titular character) and in the spirit of that I sought out to bring the look of the weapon beyond the model (which is just fine really) closer to the how it looked in the movie. This includes the runic inscription on the top of the hammer (set in Elder Futhark runes. The translation can be seen above this paragraph), the knotwork bits, and the addition of a triquetra symbol that looks about the same as the one seen in the movie.

Beyond the retexture (and the fixing of the issues in the original mod) everything else remains original.

=================

Where to Find It:

You can find it in the forge menu, under Daedric. As such, you'll need the Daedric smithing perk in order to see it. Its requirements are:

1 Iron Ingot
2 Steel Ingots
1 Leather Strips

Stats:

Damage: 48
Weight: 20
Value: 1750

=================

Installation:

Simply extract the Data folder to your Skyrim directory (the same folder TESV.exe is in), and place a check next to the Mjolnir.esp in the Data Files option in the Skyrim launcher. (or in whatever mod manager you might be using)

=================

Future to-do:

- Develop lower resolution textures.
- Redo the handle (possibly)

Upon CK release
- Introduce push-back so that enemies are thrown from their feet from the might of the weapon.
- Develop a way to throw the weapon and have it return.
- Develop a quest to find/gaint the ability to forge the hammer.

=================

Usage:

Feel free to use it however you like. Just be sure that credit goes where its due.

Credits

ghosu for the original models and textures on which this mod is based.
SystemShock and JOG from the bethesda forums for their help in fixing the issues with the weapon resources.
And of course the almighty THOR.
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Hella Beast
 
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Post » Mon May 21, 2012 9:08 pm

Very good work : D
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Amy Melissa
 
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Post » Mon May 21, 2012 11:46 pm

Pretty sweet looking hammer!
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Jessica Phoenix
 
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Post » Mon May 21, 2012 4:30 pm

Im not realy impressed. Is just a block on a stick. Something that would take me about 2 minutes to make in Maya.
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Evaa
 
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Post » Mon May 21, 2012 8:35 pm

Im not realy impressed. Is just a block on a stick. Something that would take me about 2 minutes to make in Maya.


To be fair that's pretty much what Mjolnir is supposed to look like.
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Ross Zombie
 
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Post » Tue May 22, 2012 12:53 am

Im not realy impressed. Is just a block on a stick. Something that would take me about 2 minutes to make in Maya.

What Gontak said. And besides, its my first real release of any of my retextures of a model that wasn't even mine. So sue me if its simple.
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Bones47
 
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Post » Mon May 21, 2012 3:29 pm

Weight = 10000
If Bounty = 0
then Feather = 10000

Would something like this be possible?
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Craig Martin
 
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Post » Tue May 22, 2012 1:47 am

Weight = 10000
If Bounty = 0
then Feather = 10000

Would something like this be possible?

Possibly. I'm personally holding off on rebalancing/adding effects to the weapon until the CK comes out just for the sake of simplicity on my part. This is a good idea however. Though I would have to try and apply it to just picking it up, as opposed to messing about in the inventory.
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Kat Stewart
 
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Post » Mon May 21, 2012 9:46 pm

To be fair that's pretty much what Mjolnir is supposed to look like.
uhmm that depends on what mj?lnir you are refering to. The hammer from the nordic myth looks different(https://upload.wikimedia.org/wikipedia/commons/b/b7/Mjollnir.png) or from the movie (http://2.bp.blogspot.com/-K7gAh026oPs/TdXFRSeZ77I/AAAAAAAAB3k/NXrgGXvLL_4/s1600/Thor%2BMovie%2BMjolnir%2BPapercraft.JPG)
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Jhenna lee Lizama
 
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Post » Mon May 21, 2012 7:57 pm

Nice hammer :thumbsup:

Im not realy impressed. Is just a block on a stick. Something that would take me about 2 minutes to make in Maya.

You might be a better modeler in your own eyes, but doesn't give you the right to pull someone else down :no:
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Stephani Silva
 
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Post » Mon May 21, 2012 9:03 pm

uhmm that depends on what mj?lnir you are refering to. The hammer from the nordic myth looks different(https://upload.wikimedia.org/wikipedia/commons/b/b7/Mjollnir.png) or from the movie (http://2.bp.blogspot.com/-K7gAh026oPs/TdXFRSeZ77I/AAAAAAAAB3k/NXrgGXvLL_4/s1600/Thor%2BMovie%2BMjolnir%2BPapercraft.JPG)

Indeed. And I make it pretty clear in the OP that the hammer in the mod is specifically taking after the one in movie.
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Romy Welsch
 
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Post » Mon May 21, 2012 8:51 pm

Looks great, OP. I may just use it on one my other characters. :)

Im not realy impressed. Is just a block on a stick. Something that would take me about 2 minutes to make in Maya.

Stop being a dike
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Francesca
 
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Post » Mon May 21, 2012 2:20 pm

see original post
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Eduardo Rosas
 
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Post » Mon May 21, 2012 5:53 pm

Grabbing this. I've wanted an actual one-handed hammer since release. I hate maces but I *LOVE* hammers. Beautiful work!
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Taylrea Teodor
 
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Post » Tue May 22, 2012 6:09 am

Im not realy impressed. Is just a block on a stick. Something that would take me about 2 minutes to make in Maya.

wow...Troll failure.
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Strawberry
 
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Post » Tue May 22, 2012 4:34 am

Really like the hammer, though it seems to be a sword. Kinda odd when it gets stuck in the critter I'm swinging it at. XD
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Marina Leigh
 
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Post » Mon May 21, 2012 11:05 pm

Really like the hammer, though it seems to be a sword. Kinda odd when it gets stuck in the critter I'm swinging it at. XD

Yes this is an issue in the .esp with the weapon not being assigned correctly I think. It behaves like a mace but the game still considers it a sword by the looks of it. I plan on fixing it with the CK release. (as I'm just not going to bother learning the workarounds with the CK so close by)
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Anthony Santillan
 
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Post » Mon May 21, 2012 2:23 pm

Finally got the ball rolling on my plans.

http://skyrim.nexusmods.com/downloads/file.php?id=7040

=================
UPDATES:

2-2-2012 ~ Texture Update. HELLO my hammer happy children, I've come bearing a gift! In the form of an updated texture! And oh my! It has a brand new handle made from scratch! Also, see below for even MORE news and plans of epic plans!

Technical junk for the curious: Completely redone handle textures, in wood and leather. Metal completely redone and is now cleaner and more fitting for a metal hammer. The Normal has become more pronounced in select areas, namely the engravings. Alpha redone, leather/wood parts shouldn't be as unnaturally glossy and shiny.

1-25-2012 ~ Texture Update. Smoothed out the normal, darkened it a bit, changed runes to black, and removed the glittery effect on the metal.
=================
NEWS

2-2-2012 Welp, here's a news section for my convenience. Anywho, coupled with tonights brand new texture update, I'm going to update you guys with my plans for the future, in convenient bullet point format, going from first things to get done to last things to get done:

~ Low Rez Textures. These will be coming soon so that I will no longer alienate those among you without more powerful hardware. Expect these either tomorrow or sometime during the weekend.
~ Themes! In lieu of waiting for the Construction kit, I will spend my time between low rez textures and then creating some new themes for the hammer for you guys. These will include hammers fit for Paladins (as opposed to barbarians!), hammers fit for the lowly peasant, hammers fit for the High King (That will be more carving than hammer, but for what I have in mind you can be sure it will look damned goo), and other assorted themes as I get ideas.
~ After all that, the Construction Kit should be released, and at this point I'll be able to complete the much needed and as I'm sure long awaited balance and sound fixes for the hammer. The recipe will be changed (in the meantime that is, more on that later), damage will be tweaked (there will however be optional files so that those who want an epic troll-smashing, dragon-bashing hammer of awesome will be able to have it), and depending on the CK will be put into its own category of "Legendary" weapons, which I hope to make a standard across all of my future weapon mods that introduce such powerful weapons.
~ Next up is Powers. Firstly, however, the actual Mjolnir will be placed somewhere in the world for you to find. And that Mjolnir will have push-back and shock damage appropiate for whatever .esp you use. In the forge, you'll have a craftable version that won't be as decorated as the real Mjolnir (and will likely be named different) but not as worn down and poor-man's as the peasant's hammer will end up being.

The next two bits are going to occur side by side, depending on what I get into first and what I feel is easier to complete
~ Remodeling. Will add a leather strap to the bottom of hammer, that will in time hopefully be animated (So that it isn't this stiff thing sticking out the end but an actual strap) and tweak the handle itself so it fits properly into the player's hand (it currently clips). Will also just streamline the weapon.
~ At this point I may or may not create a two-handed version, which may be a separate mod altogether for mauls, or just a two handed version of Mjolnir. Perhaps even a replacer for the stock Steel Warhammer.
~ Also coming alongside this will be the needed blood fix. I am quite aware of the flickering some of you are having (as I get that too) and from what I've been able to tell this is something going on with the model itself.

~ An Epic Quest! I will introduce a new quest revolving around the hammer, that will begin with you finding a depowered version of the hammer and you'll go on a journey along with myself (or at least, my in-game self anyway) to not only repower the hammer and return it to its glory, but also fight a new doom that will be introduced to the world. Do expect it to be quite a Norse inspired tale, if not a tale ripped from the Saga's and the Edda's themselves. Depending on other people's work at the time (if any towards this end) I will probably try to introduce my own version of frost giants (separate from regular, low-land giants) to the game to accompany this quest as one of the new monsters. As for the other planned monsters, you'll just have to wait and see. Do keep your longship well maintained, however. ;D
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Jah Allen
 
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Post » Mon May 21, 2012 2:20 pm

Update today. Fixed weapon sounds, tweaked the stats, changed teh smithing recipe.
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Marine Arrègle
 
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Post » Mon May 21, 2012 9:49 pm

Having some fun smashing giants around:

http://www.youtube.com/watch?v=ASecynyuBw0

Check the mod page for the update.
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CHANONE
 
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