I realize that the house of horrors kind of tricks you into a daedra quest. but come on, it was not that bad.
Actually that part is fine. As I said in my previous post, I prefer Skyrim's blind approach to Daedric quests over Oblvion's. But I have to disagree on the "not that bad" part. It is that bad. This is the least inspired Daedric quest in the game, and I'll tell you why...
Firstly, it's called "The House of Horrors." So, it bills itself as something that wants to be, you know... somewhat scary. That idea quickly goes off the rails with the writer's decision to have "the mysteriously evil voice" speak almost immediately upon entering the house, and having Tyranus turn on you in panic right away (so much for tension building). From there, it's an encounterless jaunt to the end of the house where we learn that the mysteriously evil voice belongs to Molag Bal.
Molag Bal wants something. What does he want? He wants you to fetch him an NPC who can be found at a randomly determined location that may or may not contain hostiles depending on when/if the randomly determined location has been previously cleared by the player (have you ever done this quest and found Logrolf "held captive" in a completely empty location?).
^This is just lazy quest-padding.
And when you find Lolgrolf, does he have anything revealing or remotely interesting to say? No. He's pretty much exactly who Molag Bal said he would be, and he did exactly what Molag Bol said he did. No twists or turns here. Oh, but you do get the opportunity to either lie or be truthful to Lolgrolf as to who sent you. A decision that makes no difference whatsoever as, in either case, he does
exactly the same thing. He returns to the "House of Horrors" where you catch up with him and beat him into submission at Molag's behest.
That's the end of the story. You might not have noticed due to the lamentable pacing and inability to build up any kind of tension whatsoever.