The knights of the round table.

Post » Fri Jun 08, 2012 10:35 am

What does this has to do with Skyrim? Well listen up. I made up a new faction that will only hopefully be in the game by a mod. So here is a brief history.
The knights of the nine had disbanded in 4E 19. It was replaced by the knights of the round table. The headquarters in Camelot there quest is to seak the holy grail. And in short: There history is a lot like this movie http://www.youtube.com/watch?v=pWS8Mg-JWSg&feature=related
Opinions?
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Fri Jun 08, 2012 3:47 am

What does this has to do with Skyrim? Well listen up. I made up a new faction that will only hopefully be in the game by a mod. So here is a brief history.
The knights of the nine had disbanded in 4E 19. It was replaced by the knights of the round table. The headquarters in Camelot there quest is to seak the holy grail. And in short: There history is a lot like this movie http://www.youtube.com/watch?v=pWS8Mg-JWSg&feature=related
Opinions?

How does Camelot fit in with Tamriel and how does the holy grail based off a religion not in the game fit into TES lore?
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Fri Jun 08, 2012 6:26 pm

How does Camelot fit in with Tamriel and how does the holy grail based off a religion not in the game fit into TES lore?
Well It mostly a made up thing. And I purposely make ideas that's lore breaking mainly because I don't why...
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Fri Jun 08, 2012 8:05 pm

How does Camelot fit in with Tamriel and how does the holy grail based off a religion not in the game fit into TES lore?
It fits, my good sir. It fits.
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Fri Jun 08, 2012 7:52 pm

Let's not go to Camelot; it is a silly place. http://www.imdb.com/title/tt0071853/quotes#qt0470599

* But a full TC mod could be pretty neat I think.
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Fri Jun 08, 2012 1:50 pm

Re-make Camelot, will you? That would be nice.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Fri Jun 08, 2012 5:56 am

Well It mostly a made up thing. And I purposely make ideas that's lore breaking mainly because I don't why...

Well I would be more interested in a revived Knights of the Nine with maybe some Knights of the round table elements but according with the world of TES. Would be more appealing then the world of Camelot plopped into Tamriel.....though the dungeon for the grail would be intriguing.
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Fri Jun 08, 2012 12:08 pm

Re-make Camelot, will you? That would be nice.
It will be very nice.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Fri Jun 08, 2012 5:19 pm

Well I would be more interested in a revived Knights of the Nine with maybe some Knights of the round table elements but according with the world of TES. Would be more appealing then the world of Camelot plopped into Tamriel.....though the dungeon for the grail would be intriguing.
Well it would be very good to see the Knights of the nine. (or 8). Though the round table thing should best kept as a mod especially of it's like the monty python version...
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Fri Jun 08, 2012 10:38 am

It's only a model. <_<
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Fri Jun 08, 2012 9:25 am

Let's not go to Camelot; it is a silly place. http://www.imdb.com/title/tt0071853/quotes#qt0470599

* But a full TC mod could be pretty neat I think.
It would be interesting to me as well. If only I know how to make mods like that for the CS/CK...
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Fri Jun 08, 2012 9:34 am

Niiii .. Niiiiiiiii

So you want to hop around Skyrim on a broomstick, with a servant who clickedyclacks on coco nuts?
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Fri Jun 08, 2012 12:40 pm

It would be interesting to me as well. If only I know how to make mods like that for the CS/CK...
If enough people share the interest, it could be done. There were total world conversions for Oblivion. The Merp mod seems to still be active; (and actively planning to jump to Skyrim).

You could start small, with just Merlin's Cave, and Excalibur. That would not be too daunting in Oblivion; we don't know yet how it is with Skyrim.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Fri Jun 08, 2012 11:29 am

Niiii .. Niiiiiiiii

So you want to hop around Skyrim on a broomstick, with a servant who clickedyclacks on coco nuts?
Yes.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Fri Jun 08, 2012 11:57 am

Niiii .. Niiiiiiiii

So you want to hop around Skyrim on a broomstick, with a servant who clickedyclacks on coco nuts?
Pretty much....
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Fri Jun 08, 2012 9:20 am

No.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Fri Jun 08, 2012 5:04 pm

If enough people share the interest, it could be done. There were total world conversions for Oblivion. The Merp mod seems to still be active; (and actively planning to jump to Skyrim).

You could start small, with just Merlin's Cave, and Excalibur. That would not be too daunting in Oblivion; we don't know yet how it is with Skyrim.
Well let's see then. And if someone does make a knights of the round table mod then I hope it's like the monty Python version..
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Fri Jun 08, 2012 2:12 pm

Well it would be very good to see the Knights of the nine. (or 8). Though the round table thing should best kept as a mod especially of it's like the monty python version...

Would we have to worry about bunnies in that mod? :ahhh:
User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Fri Jun 08, 2012 4:52 pm

Would we have to worry about bunnies in that mod? :ahhh:
Bunnies are an important aspect in such mods.
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Fri Jun 08, 2012 2:21 pm

Would we have to worry about bunnies in that mod? :ahhh:
Well at the entrance of ancient caves then yeah.
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Fri Jun 08, 2012 6:48 pm

Well at the entrance of ancient caves then yeah.

I think I would have to endorse this on Nexus then....especially if they had the power of giants lol :bunny:
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Fri Jun 08, 2012 6:32 am

I think I would have to endorse this on Nexus then....especially if they had the power of giants lol :bunny:
"One rabbit stew coming right up!" The last words of a fellow sir knight.....
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Fri Jun 08, 2012 10:12 am

Makes me wonder.... What is the "number of bunnies killed" stat in my game stats for? :ermm:
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Fri Jun 08, 2012 3:28 pm

It would be interesting to me as well. If only I know how to make mods like that for the CS/CK...
IF it would be just as silly, then Im all for it, even though I have 360, Id download videos just to have a laugh.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri Jun 08, 2012 2:40 pm

IF it would be just as silly, then Im all for it, even though I have 360, Id download videos just to have a laugh.
Well my version would be just as silly...
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Next

Return to V - Skyrim