The level cap?

Post » Thu Jun 07, 2012 4:28 pm

With some RPGs, typically MMO types, Leveling your character is the point of the game. However, with TES games, Exploration and the Story are the points of the game, Leveling is just a mechanic that is used to keep track of your skills as you go through the game. Leveling is not the reason for playing the game.

With all TES games, there comes a point where Leveling is just not needed anymore as the game is not giving you anything stronger to fight. In Morrowind it was only Level 20 to 25, Daggerfall was about level 50 or so, but there were more skills to develop in that game, Oblivion was a special case and we won't talk about that here. However, once that natural level is reached, yes, it becomes less and less important to develop your character any more. Leveling at that point is academic, in that in can be done, but it does not provide any real benefit to the game.

At that point, you have some choices to make.

1. Retire your current character and roll a new different one.
2. Enjoy the character you have built and just play the game.
3. Build skills in areas that are not part of your role.

The game is not really designed for one character to do everything, even though one character can do everything. It is just more fun to have a Thief, a Mage and a Warrior and build and play to each style. This means some characters won't do some quests, but that's OK.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Thu Jun 07, 2012 1:08 pm

Soft Cap is 50. The Player, and J'zargo can reach level 81

ftfy
and yea I'm not one that really cares about hitting the level cap nor do I care if I stop leveling up.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Thu Jun 07, 2012 7:23 pm

actually, unless you're purposefully making a max character all you are actually doing is making a specific character an all-around and more non-specific one.

Come again?

If I'm an archer, I want to stay an archer and continue to level up and not have to wield a 2h weapon so I can get more perks/health.

In the current system, this is pointless because I won't need the perks, health etc because those will maxed or already high. I'm saying is add more levels / perks / reason to keep leveling beyond 100 skill and beyond the soft cap of level 50. Because...leveling is fun for me...and I hit high skill numbers and level 50 with much of the game left to play.
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Thu Jun 07, 2012 3:05 pm

I know. In an MMO you continue to level up. In a single player rpg there has to be a limit. I'm saying the limit is too low and should be raised. And have already suggested a few way to implement that instead of baseless complaining.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Thu Jun 07, 2012 12:46 pm

ccna- agreed. however, i'm a player that, after playing multiple characters with hundreds of hours and quests and basic content exhausted, wants a max character for those days when the joy of skykrim, fallout3, etc. has faded but i want to play it for a few hours without starting over or playing any specific style.

THAT is the benefit it offers me.
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Thu Jun 07, 2012 1:02 pm

Come again?

If I'm an archer, I want to stay an archer and continue to level up and not have to wield a 2h weapon so I can get more perks/health.

In the current system, this is pointless because I won't need the perks, health etc because those will maxed or already high. I'm saying is add more levels / perks / reason to keep leveling beyond 100 skill and beyond the soft cap of level 50. Because...leveling is fun for me...and I hit high skill numbers and level 50 with much of the game left to play.

what i'm saying is that there should be the option to create a max character. if you add quality perks to a specific roleplay type then i will not have the option of maxing everything. therefore, no all-around max, play however i choose that particular day, character.
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Thu Jun 07, 2012 7:33 am

If the problem is that you're reaching soft cap before finishing the content, there's a mod for that: Skyrim ReLevel. It allows you to make levelling slower, so you can continue to level while finishing the content. The effect is much the same as extending the skill cap to 150, since the skills would clearly have to be renormalised to the new cap.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Thu Jun 07, 2012 7:28 am

I see what you are saying osheao. It seems the problem was deeper than I thought, as I can't think of solution thats in tandem with "do anything you want, be whatever you want (even if it's 100 in all skill)"

Looks like for me its mods.

Cheers
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Thu Jun 07, 2012 5:46 pm

There is no in game reason to go beyond Level 50. By that time, the skills you are using in your Role are probably maxed out. The only way to go beyond that level is to use skills that are not part of your role. However, anything over level 50 is really academic and has no in game benifits other than some increased Health/Mana/Stamina which you would not need by the time you are this point in the game.

You're correct.

However, level 81 is there, to be achieved (not necessarily an achievement). So why not?
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Thu Jun 07, 2012 12:33 pm

ccna- agreed. however, i'm a player that, after playing multiple characters with hundreds of hours and quests and basic content exhausted, wants a max character for those days when the joy of skykrim, fallout3, etc. has faded but i want to play it for a few hours without starting over or playing any specific style.

THAT is the benefit it offers me.

I never said that I did not have a maxed character myself. I just no there is no point to it for the game. It is just fun to play the god like character once in while.

I have found that if I just play the game, I never hit the soft level cap until most of the content is played. It is only when I focus on leveling my character that I level up to the soft or hard cap, before the content runs out.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Thu Jun 07, 2012 9:22 am


I have found that if I just play the game, I never hit the soft level cap until most of the content is played. It is only when I focus on leveling my character that I level up to the soft or hard cap, before the content runs out.

I don't focus on leveling. For example, I do not fast travel at all, ever. Because I like to adventure, one of the prominent features of the game as you pointed out. By doing this, I encounter a lot of fights and begin to level. I like leveling for the fact that it is part of a rpg, mmo or not, but I do not go out of my way to level. I DO go out of my way to adventure, role play and build my character. Catch 22 occurs. By adventuring I start to level quickly and in doing so start to reach caps that make it so I can't develop my character any further. This is a kill joy.

Fallout 3 - Level was increased and new perks added in DLC
New Vegas - Level was increased and new perks added in DLC.

I think they did that for reason amirite? The difference is in TES there is this be whatever you want to be though what you use in game. That's fine but it turns from rpg for awhile to hack and slash for the rest of the game if one has no desire to branch out and use another skill. I had plenty of fun and adventure playing Red Dead Redemption. There wasn't a leveling system in that game, it also wasn't really an rpg. If I feel the need to start using destruction at level 50, then it's time to start a new game.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Thu Jun 07, 2012 8:43 am

With all TES games, there comes a point where Leveling is just not needed anymore as the game is not giving you anything stronger to fight. In Morrowind it was only Level 20 to 25, Daggerfall was about level 50 or so, but there were more skills to develop in that game,

Being nitpicky here but your levels are off... by alot for Daggerfall;) lol


To OP, I overplay my chars alot too... it's a habit that's grown with me from previous Bethesda games. I hated when I was only good at one weapon type... then that weapon breaks and I pickup whatevers nearby. But surprise surprise my skill with energy weapons is non existent and now I'm handicapped. Or the occasions where you find a really awesome item with a look you love but you can't use it for crap because you never trained that skill.

So my chars in Skyrim train multiple skills that others wouldn't normally. 1-hand, 2-hand, blocking, archery as my combat skills etc etc.
I also do things out of the norm just to do them... started pickpocketing guards around level 35... for no reason other than it made me laugh to do it.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Thu Jun 07, 2012 3:49 am

There is no in game reason to go beyond Level 50. By that time, the skills you are using in your Role are probably maxed out. The only way to go beyond that level is to use skills that are not part of your role. However, anything over level 50 is really academic and has no in game benifits other than some increased Health/Mana/Stamina which you would not need by the time you are this point in the game.

You also get more perks.
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Thu Jun 07, 2012 6:14 am

The reason to go beyond 50 is not for the levels or the skills you will never use, its for the extra perks in the skills you do use. I wont go to 81 but I can see myself getting pretty close to 70.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Thu Jun 07, 2012 5:15 am

I never said that I did not have a maxed character myself. I just no there is no point to it for the game. It is just fun to play the god like character once in while.

I have found that if I just play the game, I never hit the soft level cap until most of the content is played. It is only when I focus on leveling my character that I level up to the soft or hard cap, before the content runs out.

i play beth games and newvegas forever. they're the only games that matter for me. eventually, all must run out of significance. (right now i default to new vegas. used to be fallout3. morrowind i still play late at night. oblivion, not so much. skyrim... great world, so, we'll see...)

content usually ends up being repetativeness.
i always hit level caps.
the point is to be able to pick this game up, or fallout3 and the rest, whenever, weeks/months/years later, and, play.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Thu Jun 07, 2012 6:52 pm

Soft Cap is 50.

Gah! Will people stop saying this outdated PR nonesense. NOTHING special happens at 50! Levels still come easily after that, perks still get added, etc. Most NPCs stop scaling with you around level 50-53 but that doesn't make a cap soft or otherwise.

Yes getting to 81 is a PITA if you dont plan for it accordingly. My suggestion is to use training sessions to level the weapon type and the armor type you do not favor (ie 2h and heavy armor) and let the other skills level naturally. Thats how I got to 80 (not 81, got bored). Getting to 75 or so is remarkably easy even if you neglect a few skills because higher level skills count more towards level ups.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Thu Jun 07, 2012 8:48 am

Gah! Will people stop saying this outdated PR nonesense. NOTHING special happens at 50! Levels still come easily after that, perks still get added, etc. Most NPCs stop scaling with you around level 50-53 but that doesn't make a cap soft or otherwise.

Yes getting to 81 is a PITA if you dont plan for it accordingly. My suggestion is to use training sessions to level the weapon type and the armor type you do not favor (ie 2h and heavy armor) and let the other skills level naturally. Thats how I got to 80 (not 81, got bored). Getting to 75 or so is remarkably easy even if you neglect a few skills because higher level skills count more towards level ups.

ease and planning and cheating are not part of my plan, novice.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Thu Jun 07, 2012 5:38 am

why would someone want to reach the lvl cap anyways


getting all skills to 100 doesn't sound like roleplaying to me.

This is how I feel too, but some people just aren't happy until they can one-shot the toughest enemies in the game...
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Thu Jun 07, 2012 10:12 am

This is how I feel too, but some people just aren't happy until they can one-shot the toughest enemies in the game...

imo, one shots should be available in all "true" rpg's.
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Thu Jun 07, 2012 3:46 am

With some RPGs, typically MMO types, Leveling your character is the point of the game. However, with TES games, Exploration and the Story are the points of the game, Leveling is just a mechanic that is used to keep track of your skills as you go through the game. Leveling is not the reason for playing the game.

With all TES games, there comes a point where Leveling is just not needed anymore as the game is not giving you anything stronger to fight. In Morrowind it was only Level 20 to 25, Daggerfall was about level 50 or so, but there were more skills to develop in that game, Oblivion was a special case and we won't talk about that here. However, once that natural level is reached, yes, it becomes less and less important to develop your character any more. Leveling at that point is academic, in that in can be done, but it does not provide any real benefit to the game.

At that point, you have some choices to make.

1. Retire your current character and roll a new different one.
2. Enjoy the character you have built and just play the game.
3. Build skills in areas that are not part of your role.

The game is not really designed for one character to do everything, even though one character can do everything. It is just more fun to have a Thief, a Mage and a Warrior and build and play to each style. This means some characters won't do some quests, but that's OK.

I see people say this, but I fail to see how 30 additional perks don't provide any "real benefit." 30 additional perks is a TON of power.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Thu Jun 07, 2012 8:01 am

Gah! Will people stop saying this outdated PR nonesense. NOTHING special happens at 50! Levels still come easily after that, perks still get added, etc. Most NPCs stop scaling with you around level 50-53 but that doesn't make a cap soft or otherwise.

Yes getting to 81 is a PITA if you dont plan for it accordingly. My suggestion is to use training sessions to level the weapon type and the armor type you do not favor (ie 2h and heavy armor) and let the other skills level naturally. Thats how I got to 80 (not 81, got bored). Getting to 75 or so is remarkably easy even if you neglect a few skills because higher level skills count more towards level ups.

If you want to get to 81, don't waste trainings on armor types be it light, heavy or blocking. Right outside of Whiterun is a river with mudcrabs. Just let them beat on you while you work on restoration some and in several hours you can max out light armor, heavy armor, and block without wasting any training points or gold. Use your trainings on things that aren't so easy to level.
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Thu Jun 07, 2012 12:39 pm

If you want to get to 81, don't waste trainings on armor types be it light, heavy or blocking. Right outside of Whiterun is a river with mudcrabs. Just let them beat on you while you work on restoration some and in several hours you can max out light armor, heavy armor, and block without wasting any training points or gold. Use your trainings on things that aren't so easy to level.

you never should have and max need not have applie.....
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Previous

Return to V - Skyrim