the necro-doctor

Post » Wed Jun 13, 2012 7:46 pm

A good playstyle, act as a doctor who uses alchemy to make "potions" that hepl people. then you strike with a paralyze potion and finish with a cut. If somebody is getting on your nerves easy kill them take their soul and raise them as a thrall, with the soul make a weapon in their name. If they have a family kill the family with their soul and body instant fun and horrible torture!

Primary;
conjuration
alchemy
1 handed

secondary;
sneak
2 handed
speech
illusion
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Wayne W
 
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Post » Wed Jun 13, 2012 9:35 pm

I like the idea of naming things you've made with their souls..:devil:
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lexy
 
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Post » Wed Jun 13, 2012 10:17 pm

It's a cool idea but... Are you a troubled person?
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Alex Blacke
 
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Post » Wed Jun 13, 2012 6:57 am

No but all my characters were evil, but this guy is truly "EVIL"!!!! (how do u do the devil face smiley guy)
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Theodore Walling
 
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Post » Wed Jun 13, 2012 1:38 pm

No but all my characters were evil, but this guy is truly "EVIL"!!!! (how do u do the devil face smiley guy)
Oh ok, just making sure.
You can do the devil guy by clicking on the smiley face where you change your font and color.
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Genocidal Cry
 
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Post » Wed Jun 13, 2012 9:48 am

on the itouch? like : and ) to make :)
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Javaun Thompson
 
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Post » Wed Jun 13, 2012 3:57 pm

You type in : devil : without the spaces
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Michelle davies
 
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Post » Wed Jun 13, 2012 7:02 am

cool :devil:
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mishionary
 
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Post » Wed Jun 13, 2012 10:30 pm

That's actually an interesting idea. I was wondering how to make an Alchemy-focused class, sort of like the Pathfinder Alchemist. Never thought of using Conjuration/necromancy, but it does seem to fit. I would probably go...

Breton (Conjuration bonus and Speech bonus for RP, plus their absorb ability and resist)

Stone could be whatever, I guess. Maybe Atronach... but does the Atronach bug apply to raising dead through Conjuration, or only to summoning atronachs? The Serpent would also be fun, but situational. Oh, the Ritual - that could work too.

For skills:
Alchemy
Speech - mostly for RP; he's a wandering snake-oil salesman, except the stuff actually works. Also wants to be good at persuasion.
Sneak - for poisoning
Pickpocket - strictly for poisoning
Alteration - for shield spells, and because Transmute makes tremendous thematic sense for an alchemist. Perks are nice, too. Conjuration - undead focus
One-handed - dagger or sword; mostly as a poison delivery system once cover has been blown.

That's more skills than I usually like to focus on (and I might be tempted to find some way to fit in Illusion for some of the neat perks there, especially Silent Casting...), but could be fun.

Something like this, perhaps? http://skyrimcalculator.com/#123144

Combat would consist of opening up with a pickpocketed poison and/or backstab; kill that enemy, then raise. Cast shield, poison blade, chug potion of fortify one-handed, and help your new zombie buddy as needed for the next one.
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Keeley Stevens
 
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Post » Wed Jun 13, 2012 4:03 pm

^^^ exactly but I wouldnt use alteration and extremely minorly use illusion. Forgo about pickpocket :/
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Ownie Zuliana
 
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