The one problem I see with making an expansion that requires

Post » Fri Jun 22, 2012 11:00 am

...is that you have to jack your character up so much to play the expansion, that playing the vanilla areas is way too easy. I wish Beth would make harder high level enemies for mainland Skyrim as well.

Agree? Disagree?
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Steven Nicholson
 
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Post » Fri Jun 22, 2012 7:03 am

High level characters probably means that you have experience with the game.

Bloodmoon was made for "Challenges to high level characters"

and you could beat it easily at 25.
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Czar Kahchi
 
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Post » Fri Jun 22, 2012 10:48 am

...is that you have to jack your character up so much to play the expansion, that playing the vanilla areas is way too easy. I wish Beth would make harder high level enemies for mainland Skyrim as well.

Agree? Disagree?

I'm sure that if you wanted to play Dawnguard with a lower level character you could just drop the difficult down to rookie... that's what I'd do. But, I'm planning on taking a high level character build from a previous save with me and leave it on Master just to check it out.
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Mariana
 
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Post » Fri Jun 22, 2012 4:12 pm

...is that you have to jack your character up so much to play the expansion, that playing the vanilla areas is way too easy. I wish Beth would make harder high level enemies for mainland Skyrim as well.

Agree? Disagree?
Disagree, I still enjoy my game with my level 65 Imperial.
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Soku Nyorah
 
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Post » Fri Jun 22, 2012 5:54 am

Well there's not much to do in vanilla to challenge a high level character. There's plenty to do for low and mid level players, though.
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Chantel Hopkin
 
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Post » Fri Jun 22, 2012 2:14 am

Disagree, I still enjoy my game with my level 65 Imperial.
And i still enjoy the game with my level 62 Argonian.
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CxvIII
 
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Post » Fri Jun 22, 2012 8:47 am

Disagree, I still enjoy my game with my level 65 Imperial.

Same here. I've been playing my Khajiit assassin for a very long time but I still love the guy. He reminds me of Batman except I picture him murdering people instead of saving them so kind of my super-hero villian guy. :)
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Bryanna Vacchiano
 
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Post » Fri Jun 22, 2012 5:19 pm

Well, I don't think we can really judge how hard Dawnguard will be until it releases for us though, I read a preview of a thread somewhere here that mentioned a few things and it might be easy in some places and hard in others. Time will tell I guess.. although I'll probably play it twice, once on my current playthrough and once on an earlier save where I finished everything else. I also have the habit of doing the base game first, and whatever else is added for the game later.. so I'll probably be high lvl in both times I play through and still have fun.
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Jessica Phoenix
 
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Post » Fri Jun 22, 2012 3:39 pm

hey who knows they could be level 10 enemies
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Spooky Angel
 
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Post » Fri Jun 22, 2012 1:20 pm

hey who knows they could be level 10 enemies

Well, hopefully not that low :confused:
I would like a challenge, although with the way I play they probably won't be too hard.
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Marie Maillos
 
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Post » Fri Jun 22, 2012 1:49 am

hey who knows they could be level 10 enemies
It looks like it is suggested for characters that are level 40 and above. So I doubt there will be any enemies lower than 40.
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Tina Tupou
 
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Post » Fri Jun 22, 2012 2:38 pm

High level characters probably means that you have experience with the game.

Bloodmoon was made for "Challenges to high level characters"

and you could beat it easily at 25.

Pretty much this.

The series has already been so watered down, 'high level,' is meaningless now. If this were Morrowind, I could sort of see your concern, OP. This, however, is vanilla Skyrim we're talking about here.

It looks like it is suggested for characters that are level 40 and above. So I doubt there will be any enemies lower than 40.

One can only hope. I promise you that if that's the case, they'll be a joke for 'level 40s.'
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Joey Bel
 
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Post » Fri Jun 22, 2012 2:42 pm

Well, after the mainland becomes dull, you go to the new place. And Skyrim is still game with level scaling, so dungeons do pose a fair enough challenge. That said, the Shivering Isles did have a significant increase in difficulty in comparison to mainland Cyrodiil.
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abi
 
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Post » Fri Jun 22, 2012 3:05 am

I just think they mean that it will be much more difficult, and it is just recomended that you enter at a high level, not required
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Jhenna lee Lizama
 
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Post » Fri Jun 22, 2012 9:24 am

I just think they mean that it will be much more difficult, and it is just recomended that you enter at a high level, not required
Most likely this
I would like a challenge for higher level characters, or at least I used to. My level 81 character's saved files all got corrupted somehow after they announced the DLC, so now I've had to make new characters which are both only level 20 right now.
I would agree with MetalGod though, I think it will definitely be beatable for lower level characters, it will just be considerably more difficult.
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Darrell Fawcett
 
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Post » Fri Jun 22, 2012 1:18 pm

One can only hope. I promise you that if that's the case, they'll be a joke for 'level 40s.'
They should scale like all the rest of the enemies. There is no reason why they should not. A possible image that I may or may not have seen, showed what appeared to be a min level of 40.

Now, who's to say what level the quest even becomes available...Some in the main game are not available until the PC is a certain level. So if we use that as a hint, then it will not even be a dialog available, to start the quest, until you are at least the minimum level of the lowest enemy.
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hannaH
 
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Post » Fri Jun 22, 2012 4:33 am

They should scale like all the rest of the enemies. There is no reason why they should not. A possible image that I may or may not have seen, showed what appeared to be a min level of 40.

Now, who's to say what level the quest even becomes available...Some in the main game are not available until the PC is a certain level. So if we use that as a hint, then it will not even be a dialog available, to start the quest, until you are at least the minimum level of the lowest enemy.
You could be getting some rather nifty vampiric abilities that would be to powerful for low level so they make the requirements high.
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kirsty joanne hines
 
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Post » Fri Jun 22, 2012 5:40 am

High level characters probably means that you have experience with the game.

Bloodmoon was made for "Challenges to high level characters"

and you could beat it easily at 25.

25 Was high level for Morrowind. 25 is the equivalent of 50 in Skyrim, plus the two games themselves are totally different in progression. It's actually way easier to break your character's abilities in Skyrim than Morrowind, because the finite perk points. I actually like that, just in case I was seeming to put that in a Negative light.

The simple fact of the matter is, your Argument is entirely invalid, because Skyrim has a hard level cap. You can't "Overlevel" anymore in Dawnguard than you could in Original Skyrim. Also, Legendary Dragons will probably be global. I wouldn't be surprised if Vampire Lords entered into global monster load as well, taking the place of highest undead from Volkihar Masters.


Anyway, these don't really matter, I fully support High-level DLC because Skyrim itself lacks high-level content, just like Morrowind without Tribunal and Solsthiem.
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phillip crookes
 
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Post » Fri Jun 22, 2012 8:40 am

25 Was high level for Morrowind. 25 is the equivalent of 50 in Skyrim, plus the two games themselves are totally different in progression. It's actually way easier to break your character's abilities in Skyrim than Morrowind, because the finite perk points. I actually like that, just in case I was seeming to put that in a Negative light.

The simple fact of the matter is, your Argument is entirely invalid, because Skyrim has a hard level cap. You can't "Overlevel" anymore in Dawnguard than you could in Original Skyrim. Also, Legendary Dragons will probably be global. I wouldn't be surprised if Vampire Lords entered into global monster load as well, taking the place of highest undead from Volkihar Masters.


Anyway, these don't really matter, I fully support High-level DLC because Skyrim itself lacks high-level content, just like Morrowind without Tribunal and Solsthiem.
I agree. I want difficult combat again. Even at level 62.
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Georgine Lee
 
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Post » Fri Jun 22, 2012 1:09 am

You could be getting some rather nifty vampiric abilities that would be to powerful for low level so they make the requirements high.
Those would be

1 - Vampiric Grip
2 - Hover
3 - Turn into a swarm of bats
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Caroline flitcroft
 
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Post » Fri Jun 22, 2012 10:00 am

Those would be

1 - Vampiric Grip
2 - Hover
3 - Turn into a swarm of bats
And those are just what we know about so far.
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XPidgex Jefferson
 
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Post » Fri Jun 22, 2012 5:13 pm

They should scale like all the rest of the enemies. There is no reason why they should not. A possible image that I may or may not have seen, showed what appeared to be a min level of 40.

Now, who's to say what level the quest even becomes available...Some in the main game are not available until the PC is a certain level. So if we use that as a hint, then it will not even be a dialog available, to start the quest, until you are at least the minimum level of the lowest enemy.

No offense, but that's not how Bethesda operates, and I've been here first hand to witness that. If they make DLC, they'll want the target audience to be EVERYONE, not just high levels. Even Bloodmoon and Tribunal followed this, and while incredibly impossible for low level characters (as nearly everything in Morrowind was), it was actually quite manageable to do both expansions with a moderately leveled character, defeating enemies 2.5x your level. Note, this is back during the time of Morrowind, when TES was an RPG and not an action-adventure game with RPG mechanics. Fast forward to Shivering Isles. While at high levels, it certainly presents a much larger challenge than Cyrodiil, it is still possible to roll through on a low level character. I think this expansion pack will operate nearly identically, or maybe moreso like Point Lookout for Fallout 3, where everything is much tougher and still scales with level. You have no experience around here, and likely registered for Skyrim. I'm not saying that registration date has anything to do with it, and I absolutely could be completely wrong, but I'd listen to some of the older members (I originally registered in 2006, I'm talking about 2002-2003 registration dates, here) have to say. They've (we've) been around for the cycle time and time again.
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Alex Vincent
 
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Post » Fri Jun 22, 2012 6:16 am

And those are just what we know about so far.
The image of the star map only showed 3 stars. It could be more, but I doubt it.
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dell
 
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Post » Fri Jun 22, 2012 6:13 am

No offense, but that's not how Bethesda operates, and I've been here first hand to witness that. If they make DLC, they'll want the target audience to be EVERYONE, not just high levels. Even Bloodmoon and Tribunal followed this, and while incredibly impossible for low level characters (as nearly everything in Morrowind was), it was actually quite manageable to do both expansions with a moderately leveled character, defeating enemies 2.5x your level. Note, this is back during the time of Morrowind, when TES was an RPG and not an action-adventure game with RPG mechanics. Fast forward to Shivering Isles. While at high levels, it certainly presents a much larger challenge than Cyrodiil, it is still possible to roll through on a low level character. I think this expansion pack will operate nearly identically, or maybe moreso like Point Lookout for Fallout 3, where everything is much tougher and still scales with level. You have no experience around here, and likely registered for Skyrim. I'm not saying that registration date has anything to do with it, and I absolutely could be completely wrong, but I'd listen to some of the older members (I originally registered in 2006, I'm talking about 2002-2003 registration dates, here) have to say. They've (we've) been around for the cycle time and time again.
I'm sorry, but I don't understand who it is I am supposed to be listening to. Or why you selected this line of discussion. You assume too much about what one knows, doesn't know or their reasons for joining. I played Morrowind and Oblivion. Neither of which has any notion of what this going to be about.

I just didn't pull that number out of the air, That is what is shown on the pics.
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Love iz not
 
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Post » Fri Jun 22, 2012 4:57 pm

No offense, but that's not how Bethesda operates, and I've been here first hand to witness that. If they make DLC, they'll want the target audience to be EVERYONE, not just high levels. Even Bloodmoon and Tribunal followed this, and while incredibly impossible for low level characters (as nearly everything in Morrowind was), it was actually quite manageable to do both expansions with a moderately leveled character, defeating enemies 2.5x your level. Note, this is back during the time of Morrowind, when TES was an RPG and not an action-adventure game with RPG mechanics. Fast forward to Shivering Isles. While at high levels, it certainly presents a much larger challenge than Cyrodiil, it is still possible to roll through on a low level character. I think this expansion pack will operate nearly identically, or maybe moreso like Point Lookout for Fallout 3, where everything is much tougher and still scales with level. You have no experience around here, and likely registered for Skyrim. I'm not saying that registration date has anything to do with it, and I absolutely could be completely wrong, but I'd listen to some of the older members (I originally registered in 2006, I'm talking about 2002-2003 registration dates, here) have to say. They've (we've) been around for the cycle time and time again.

Shivering isles was fully scaled, just like the rest of Oblivion. Gnarls, Grummites, Hungers and the like were all scaled. They had some variants but it functions the same.

Most action RPG's follow suit with the "Good players can defeat stronger monsters", that's what makes them such an appealing genre. It combines tactical and strategical reward of equipment/character development, with player skill. Great players like myself can facefoll an ancient dragon in Skyrim at level 2 with Lesser ward and enough HP enchantments to avoid an instant cinematic dragon-kill.

Also, TES has never really been a "True" RPG. Even back in Daggerfall, it had aspirations of being an action RPG that couldn't because technology couldn't support a satisfying real-time combat with their other desires. So they overstuffed it with design fluff to compensate. (Not that that's a bad thing, but that's all it really is)
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Facebook me
 
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