The One Thing That Elder Scrolls TRULY Needs

Post » Sun Jul 01, 2012 12:09 pm

I have seen a lot of discussion on what people believe Skyrim needs whether it comes to respec'ing, no fast travel, no map markers, more difficulty, etc. These are very controvesial topics and all and they do hold signifigance to some people, but here is what I believe Elder Scrolls TRULY needs in order to advance to a higher level of gaming. It needs more indepth character interaction, higher level of dynamic story integration, more advanced dialogue, more detailed followers, and character progression. I know some of these things may seem foreign, so I will break down the main concepts.

By a more indepth character interaction, I mean actually adding random(and not random) scenarios that unfold dynamically that involve your character and his or her actions. Skyrim touches on this slightly with random spawns and semi random encounters such as looters and bandits tell you to hand over your gold or to pay a "tax" or something, but it would be nice if this was expanded upon to make a more dynamic experience.

Next feature would be a higher level of dynamic story integraction with advanced dialogue. By this I mean having a higher level of morale ramification added to the story almost akin to Mass Effect where your choices impact peoples opinions toward you. I would actually like to see a type of measurement of this so I know how my actions are affecting my morale standing. The Knights of the Old Republic has a light side-darkside meter and Mass Effect has a Paragon-Renegade meter. If Elder Scroll incorporated something like this it would make for a more dynamic story and add more immersion and realism to the story and the settings. It would also provide a possible alternative motive for side quests. Instead of fetch quests and such, there could be other types of quests that reward you by either raising or lowering your moral standing. This would also add more depth to the storyline by allowing you to see how your character progresses through his or her actions and what people think of your actions. Your standing could also influence certain stats and have bonuses/perks that go with them ie vampire being evil allows more efficiency with certain skills they use and whatnot.

Branching off that, I come to more indepth/advanced dialogue and more detailed followers. Instead of having hundreds of followers that are nearly identical in the way they act and with no real difference besides occasional weapon/spell usage, Bethesda should have only a handful(12 ish) highly detailed followers of different race and gender, each having their own backstory and connection to the story. This means that each character would be tied into the story in some way and would change their opinion toward you based on your actions and how you treat then. This would provide the ultimate level of character progression of both your character and the characters involved in the story directly. This would be immersion at its finest.

I am not trying to suggest that Elder Scrolls needs to be totally changed or anything because I love its free roam aspects and its wonderful lore, I just believe some more integration, character involvement and progression would be and excellent and innovative way to expand the series and delve deeper into the lore.

Tell me what you all think :), I would love to hear feedback on this(both positive and negative)
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Riky Carrasco
 
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Post » Sun Jul 01, 2012 2:02 pm

First, I agree with your points. Second, this will not happen. I'm sure you've noticed the trend of streamlining that has occurred with TES. I haven't played Daggerfall or Arena, but I can say that from Morrowind to Oblivion valuable features such as deeper story and character interaction were lowered, and even more so from Oblivion to Skyrim. The general public prefers more pointless but "cool" things like killcams and dragons. And that's the trend the series has taken. Bethesda would much rather have more money than a deeper and more meaningful game.
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Dan Stevens
 
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Post » Sun Jul 01, 2012 12:49 pm

First, I agree with your points. Second, this will not happen. I'm sure you've noticed the trend of streamlining that has occurred with TES. I haven't played Daggerfall or Arena, but I can say that from Morrowind to Oblivion valuable features such as deeper story and character interaction were lowered, and even more so from Oblivion to Skyrim. The general public prefers more pointless but "cool" things like killcams and dragons. And that's the trend the series has taken. Bethesda would much rather have more money than a deeper and more meaningful game.

I don't see why they can't have both. Why not have all that cool things and good storyline?
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celebrity
 
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Post » Sun Jul 01, 2012 2:32 pm



I don't see why they can't have both. Why not have all that cool things and good storyline?
By cutting good storyline and deeper character interaction Bethesda saves money by not having to work on those things and can pump games out faster. Like I said, Bethesda takes the path that nets them the most money, look at Dawnguard for example. They shoved aside their Playstation and PC canvases and happily took the money Micro$oft offered them for exclusitivity.
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CRuzIta LUVz grlz
 
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Post » Sun Jul 01, 2012 10:47 am

Yeah, itd appeal to even more people. You can go and causually explore with occasionaly moments of dialogue and rich story, or you can participate in rich story and achieve satisfaction from moral ramification. IMO (not saying its right), this would bring Bethesda one step further to world domination(figure of speech). I still love Skyrim and all the other ES, but I think this would bring it to the next level of epic. Casual adventuring, free-roaming, rich and interactive dialogue, character progression, party members that you actually care about, and Elder Scroll's epic lore and musical score would be the perfect combination for a game that can truly be an Epic.
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scorpion972
 
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Post » Sun Jul 01, 2012 9:51 am

By cutting good storyline and deeper character interaction Bethesda saves money by not having to work on those things and can pump games out faster. Like I said, Bethesda takes the path that nets them the most money, look at Dawnguard for example. They shoved aside their Playstation and PC canvases and happily took the money Micro$oft offered them for exclusitivity.

Skyrim MQ can be good if they don't try to include so much thing into it and didn't leave any loose threads. So's the other guyilds if they don't try to include too many things and be focused they can be a good questline.

And, you're right about the dawnguard, but I'd rather play on pc with mods and console command and delayed dawnguard rather than console with no concole commands or mods but earliier dawnguard.
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Mariana
 
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Post » Sun Jul 01, 2012 12:03 pm

I would love a dlc in where we get to play as a dremora.
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Jonathan Braz
 
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Post » Sun Jul 01, 2012 9:52 am

Yeah, itd appeal to even more people. You can go and causually explore with occasionaly moments of dialogue and rich story, or you can participate in rich story and achieve satisfaction from moral ramification. IMO (not saying its right), this would bring Bethesda one step further to world domination(figure of speech). I still love Skyrim and all the other ES, but I think this would bring it to the next level of epic. Casual adventuring, free-roaming, rich and interactive dialogue, character progression, party members that you actually care about, and Elder Scroll's epic lore and musical score would be the perfect combination for a game that can truly be an Epic.
In answer to this and Dmsp1312's post, Bethesda is looking for the highest money/time or worth/time ratio. The masses these days will gobble up a bunch of cool little things a la kill cams, but most don't have the attention spans to ge through lengthy questlines, which is why they were shortened in Skyrim. But as a general statement, Bethesda wants what will get them the most money in the shortest amount of time. Kill cams and dragons don't take much time or money to make, meaningful questlines do.
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Scott
 
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Post » Sun Jul 01, 2012 8:32 am

TES does need to have a little more of an rpg feel than an action adventure feel IMO
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Fam Mughal
 
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Post » Sun Jul 01, 2012 2:53 pm

Sad thing is I agree. I started Oblivion first then went to Skyrim and saw how less in depth it was compared to Oblivion. My Brother bought Morrowind on his pc a few weeks ago. I will say one thing the combat of Elder Scrolls has improved alot, but Morrowind is much deeper in terms of story, guild etc. By having very little voice acting and mostly text allowed NPC to be deep. I would actually rather have no voice acting and deep characters through text. Instead of characters spurting nonsense most of the time when you walk by and have very little dialogue.

I also would like more weapon types and skills like Morrowind.
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Wane Peters
 
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Post » Sun Jul 01, 2012 9:41 am

In answer to this and Dmsp1312's post, Bethesda is looking for the highest money/time or worth/time ratio. The masses these days will gobble up a bunch of cool little things a la kill cams, but most don't have the attention spans to ge through lengthy questlines, which is why they were shortened in Skyrim. But as a general statement, Bethesda wants what will get them the most money in the shortest amount of time. Kill cams and dragons don't take much time or money to make, meaningful questlines do.

Good point, yeah sadly the masses like only cool things. Cool things can only last a while until you become bored of it, but good storyline can last for a long time.

I don't need superb storyline like Final Fantasy 7,Harry Potter or whatever else considered good. Just Oblivion like storyline would suffice for me.
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xx_Jess_xx
 
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Post » Sun Jul 01, 2012 7:20 am

I would like that but it probably won't happen. I dream of a day when skyrim won't need loading screens, what if that happened in the next TES game.
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Quick Draw
 
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Post » Sun Jul 01, 2012 2:08 pm

I would love a integration akin to Mass Effect with better dialogue and character progression, indepth party members, and morale ramification :).
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Crystal Clear
 
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Post » Sun Jul 01, 2012 9:51 pm

So, a few weeks ago I had the opportunity to take part in the Guild Wars 2 Beta Weekend Event 2 (GW2 BWE2) and last week in the GW2 stress test. It was a lot of fun, but there is something in particular that really stood out to me. Dynamic Events. Of course, I knew about them before I participated in the events. That was one of the reasons I did participate (among others), but it was something else to see them in action. I'd be sitting there helping out a farmer, doing various tasks, whether it was watering plants, feeding the cows, or getting rid of pesky giant worms. Then, suddenly, bandits attacked and we all got a new task. Defend the farm, by killing the bandits and putting out the fires. It was possible to fail, too, though I never saw that happen. It was the starting zone and there were always people around to deal with them. However, there was another farm that also suffered from bandit attacks. I did see a few occasions where the players failed to fight them off. When that happened, the bandits took control of the farm and the players were then tasked with liberating it. The players had to move in and attack the bandits until their moral broke and they retreated from the farm.

They got more complex than that, too. In another zone, there was a battle raging between the humans and the centaurs. The centaurs would launch attacks on the human settlements. If the players failed to defend them, the centaurs took control of them. If the players succeeded, the humans would counter-attack, assaulting the centaur camps. After seizing several camps, you would drive them across the river and blow up the bridge so the centaurs couldn't cross. Of course, that meant the players had to find another way across, too. Then you had to defend the crossing and keep the centaurs from rebuilding the bridge. Eventually, you could attack the centaur's main camp and battle their leader. After you kill him, things die down for a time as the centaurs regroup. Eventually, they go on the offensive again. If the players defending the crossing left, guess what? The centaurs rebuild it and move on to the next target.

The overall effect was that it made the game feel very dynamic and more alive than any other game with a persistent world that I have ever played. These events happened whether there were players present or not. If they weren't, things usually went in the favor of the bandits or centaurs and the effects could sometimes be felt across the entire zone. It was really cool. I honestly spent much of the time thinking how cool it would be if Bethesda could have implemented something similar in Skyrim. Ideas like Radiant Story offers the potential for some really cool stuff, but Bethesda missed it. It could have been used to make the game world much more dynamic, instead we got "fetch item 'x' in dungeon 'y'."
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jessica breen
 
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Post » Sun Jul 01, 2012 2:13 pm

Fetch and grab quests, generic dialogue, and generic party members really make me sad, the game is still a step foreward in many aspects; however, it has a lot of room for improvement.
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Lillian Cawfield
 
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