The patch is live!

Post » Sun Apr 24, 2011 7:02 pm

Steam user here in the US. Patch has been downloaded. Version number confirmed.
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SWagg KId
 
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Post » Mon Apr 25, 2011 9:34 am

Yey downloading atm!!!!!!
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Genocidal Cry
 
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Post » Mon Apr 25, 2011 1:02 am

yay :celebration:
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helen buchan
 
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Post » Mon Apr 25, 2011 8:29 am

My Steam just broke down and is "Not Responding" :bonk: Has to be because it's getting ready to download patch, YAY :clap:
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Natasha Callaghan
 
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Post » Sun Apr 24, 2011 7:58 pm

Downloading now. :celebration:
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:)Colleenn
 
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Post » Mon Apr 25, 2011 2:34 am

Notes are up (they're the same as the PS3 notes).
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Lynne Hinton
 
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Post » Mon Apr 25, 2011 9:00 am

So, any major change in game? Performance etc?
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Cedric Pearson
 
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Post » Mon Apr 25, 2011 4:20 am

Downloading now. :celebration:



Ditto :intergalactic:


Hopefully it fixes the key to vegas that goes missing and you get locked out bug.
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Cassie Boyle
 
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Post » Mon Apr 25, 2011 2:38 am

Bah they didn't change the 12ga slug or the 44 hand load recipe. I guess they weren't mistakes after all.
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Josh Dagreat
 
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Post » Mon Apr 25, 2011 9:37 am

lol you guys are behind :D


Mine updated 30minutes ago steam likes me :D
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helliehexx
 
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Post » Mon Apr 25, 2011 6:02 am

YAY my steam is also updating now :goodjob:
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Chloe Mayo
 
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Post » Sun Apr 24, 2011 9:35 pm

omg... my game doesn't crash! but for some reason i've automatically failed the don't tread on the bear quest... bummer... guess i'll have to go to an earlier save...

and is that new music i hear?
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Louise Andrew
 
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Post » Sun Apr 24, 2011 10:22 pm

Steam just finished downloading. Sadly it's too late to start troubleshooting.. erm I mean playing.
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Emily Jones
 
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Post » Sun Apr 24, 2011 9:25 pm

Don't get too excited. I'm still crashing to desktop in the Ultra-Luxe Bathhouse after applying the patch.
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Joe Alvarado
 
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Post » Mon Apr 25, 2011 8:48 am

Again 1C version not updated...... :obliviongate:
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Stat Wrecker
 
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Post » Mon Apr 25, 2011 4:54 am

Wow, Steam's just downloaded something. Presumably a patch. Such a pity it's 1.30AM and I can't really stay up for extensive testing
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Aliish Sheldonn
 
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Post » Sun Apr 24, 2011 11:49 pm

Hmm... my game says it's v1.2.0.314 after the patch, but the patch notes say "1.2.0.310". What's that all about?
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Margarita Diaz
 
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Post » Sun Apr 24, 2011 11:15 pm

I guess the difference between 1.2.0.310 and 1.2.0.314 if whatever they tweaked during the delay? Probably nothing worth added to the notes because the difference constitutes fixing what would have been bugs introduced by an earlier unrealsed test build rather than bugs in the earlier released versions?
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Trevor Bostwick
 
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Post » Mon Apr 25, 2011 12:37 am

Well, the day still reverts to Sunday when you load a save - so I don't know if traders will be updating their inventory - and the crafting menu is still glitchy; so there doesn't appear to much change to the .exe. I guess it's mostly quest scripting fixes.

Maybe I'll start a new game and see if that does anything.
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Bitter End
 
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Post » Mon Apr 25, 2011 9:37 am

Earmack we are something like "second class citizen". Rus/PL/Czech must wait just like previous updates :/
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Michael Russ
 
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Post » Mon Apr 25, 2011 7:00 am

Notes are up (they're the same as the PS3 notes).


I've asked this many times but never gotten an answer, please answer this time since the patch is now out. Have you looked at/fixed the halved FPS issue that some of us ATI users have experienced since the last patch (probably got broke when you fixed the Nvidia problems with DirectX)? There's nothing about it in the new patch notes and I can't check because I won't have my gaming computer handy until a couple of weeks from now.
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ZANEY82
 
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Post » Sun Apr 24, 2011 10:30 pm

I've asked this many times but never gotten an answer, please answer this time. Have you looked at/fixed the halved FPS that some of us ATI users have experienced since the last patch? There's nothing about it in the new patch notes and I can't check because I won't have my gaming computer handy until a couple of weeks from now.


I have this problem but its participially due that ATI cards arn't really meant for gaming there meant for design and other things.
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Austin England
 
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Post » Sun Apr 24, 2011 10:10 pm

I have this problem but its participially due that ATI cards arn't really meant for gaming there meant for design and other things.


Erm...what?

Ati cards are just as good for gaming as Nvidia cards. In fact, with some setups. some models are better than their Nvidia equivilent.

Please post actual facts in future.
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Emma
 
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Post » Sun Apr 24, 2011 7:04 pm

Well, the day still reverts to Sunday when you load a save - so I don't know if traders will be updating their inventory - and the crafting menu is still glitchy; so there doesn't appear to much change to the .exe. I guess it's mostly quest scripting fixes.

Maybe I'll start a new game and see if that does anything.


That one annoyed me, but at least you can wait for 3 game days in an unpopulated cell and it'll force the resets. Should not have to at this point but it seems like they would have to append the day to the end of the savegame format and potentially risk breaking pre-patch saves. They're probably having trouble altering the formatting and variable cotent of the saves since currently the bug is a result of there not being a varible in the save structure for day of the week! You'd think they could probably write a script that correct by using the date since the numerical date value is at least save correctly.
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Johanna Van Drunick
 
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Post » Mon Apr 25, 2011 3:15 am

That one annoyed me, but at least you can wait for 3 game days in an unpopulated cell and it'll force the resets. Should not have to at this point but it seems like they would have to append the day to the end of the savegame format and potentially risk breaking pre-patch saves. They're probably having trouble altering the formatting and variable cotent of the saves since currently the bug is a result of there not being a varible in the save structure for day of the week! You'd think they could probably write a script that correct by using the date since the numerical date value is at least save correctly.


Though a complicated post (To me at least, hey's its 1:30am here), this does bring up a point.

Some bugs may not appear to be immediately fixed, so it may be worth finding an interior cells with no NPCs and waiting three days for the cell resets and see if that clears the issue. May not always work, but always worth a go.
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Juanita Hernandez
 
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