The Power of the Black Claw

Post » Tue Jul 10, 2012 5:41 am

well, to be honest the topic has nothing to do with the color black, isn't it a catchy title? Anyways, I think about making a mod for the beast races's claws. The default value is 15 for the khajiit, but that seems to be to weak for anything usful in the later good so I was rising it to like 60 units to be usfull to the mid / later at the cost of it being way way overpowerfull. What do you all think? what might be a good unit to set the claw power too and still be in lore?
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dav
 
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Post » Tue Jul 10, 2012 10:53 am

Would it be possible to make it scale?
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Joey Avelar
 
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Post » Tue Jul 10, 2012 7:30 pm

Wait, I'm confused, do you mean it would have a set power, or that it would scale to your level, or that you would have some magic power that increased hand to hand, or you added an unoffical H2H skill. How does this mechanic work. BTW, that is a cool name
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Jeff Tingler
 
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Post » Tue Jul 10, 2012 7:59 pm

15 is what is says, 12 is what it actually does. But Khajiit have a base unarmed of 10, then get the 12 added on top of it for 22, and Argonians have a base unarmed damage of 11.
http://www.uesp.net/wiki/Skyrim:Khajiit
http://www.uesp.net/wiki/Skyrim:Argonian
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DarkGypsy
 
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Post » Tue Jul 10, 2012 7:00 am

it will a set amount, i don't know how to make it scale. Do any of you know to do that?
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Hussnein Amin
 
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Post » Tue Jul 10, 2012 5:30 am

25, you can make it scale.

um make the effect and under conditions find get player level (not what its called)

crap interruption, brb someone else may elaborate
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^_^
 
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Post » Tue Jul 10, 2012 2:19 pm

it will a set amount, i don't know how to make it scale. Do any of you know to do that?

I'm not a modder sorry. :(
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Loane
 
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Post » Tue Jul 10, 2012 9:42 pm

Alright back, find the Khajiit claws SPELL, click it, for the effects list, then duplicate the effects based on how you want it to scale. 0-10-20-30?

there would be 4 instances of that effect, and for each of these effects you click them as well to bring up conditions, then you would use get player level and set them accordingly in EACH of the effects. this isn't the modding forum though so I won't get into a supra detailed run down, IF you'll pursue this further check out there

Or just get a mod :D
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Hella Beast
 
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