The Practical Use of PeekShotting

Post » Sat May 28, 2011 10:12 am

Now I have seen this is a couple videos in where a player when aiming down the sights can lean slightly on a 45 degree angle to "peek" out of cover. Personally I think that this is more of a gimmicky kind of feature in the way that it goes against everything BRINK is about. The peek-shot requires you to aim down the sights and then use the d-pad left,up and right to orient yourself.

This is not fast paced or fluid in game.

It directly promotes camping as now these guys can shoot out of cover while maintaining maximum cover.

Serves little purpose on the front line of combat as I doubt you can effectively use this peek shot very quickly.

That all said I do not disagree with the feature being in the game, merely because of a lack of information about it, I am just wondering about the practicality of it and how they intend to balance the many benefits this feature offers.

The questions I would like answered:

1. Is it possible to strafe/move in this "peeking" state? If so is it a further reduced rate of speed then regular movement with ADS active?

2. Are all weapons that have ADS able to peek-shot?

3. Will kills made in this peek-shot mode count for less experience then regular ADS kills?


Thought, comments?
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Ray
 
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Post » Sat May 28, 2011 12:02 pm

1. Is it possible to strafe/move in this "peeking" state? If so is it a further reduced rate of speed then regular movement with ADS active?

2. Are all weapons that have ADS able to peek-shot?

3. Will kills made in this peek-shot mode count for less experience then regular ADS kills?


Thought, comments?


1. I honestly haven't considered that, so I couldn't tell you.

2. I'm going to assume yes, but can't say for certain.

3. I highly doubt it - a kill is a kill. If it resulted in less XP, they'd be discouraging you from using an ability they took the time to include. I doubt they would do that.

As for my opinions on it, I'll make another post soon.
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jenny goodwin
 
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Post » Sat May 28, 2011 5:24 pm

The questions I would like answered:

1. Is it possible to strafe/move in this "peeking" state? If so is it a further reduced rate of speed then regular movement with ADS active?

2. Are all weapons that have ADS able to peek-shot?

3. Will kills made in this peek-shot mode count for less experience then regular ADS kills?


Thought, comments?

1. Is there any reason you'd need to move? Not trying to be hostile or anything, but I'd think that if you'd want to move you'd get out of peekshooting.

2. It'd make sense. You'd see more people with heavier weaponry pulling such a move off as opposed to dudes with pistols, but I think each and every gun would be able to do so.

3. As DeathByJerm said, no. Just because you're hiding behind a wall doesn't make things any cheaper. Good shots can still land hits on you, a grenade could be tossed at your location, a Light could fly by and unload a hail of bullets on you, and so on and so forth. It can be counterbalanced.
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cassy
 
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Post » Sat May 28, 2011 9:51 am

1. NONONONO AND NO. Isn't it obvious that you don't want people MOVING while leaning?
2. I wold guess so
3. Doubt it.
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Benji
 
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Post » Sat May 28, 2011 2:56 pm

its not gonna be like R6V2.
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Janine Rose
 
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Post » Sat May 28, 2011 2:39 pm

Now I have seen this is a couple videos in where a player when aiming down the sights can lean slightly on a 45 degree angle to "peek" out of cover. Personally I think that this is more of a gimmicky kind of feature in the way that it goes against everything BRINK is about. The peek-shot requires you to aim down the sights and then use the d-pad left,up and right to orient yourself.

This is not fast paced or fluid in game.

It directly promotes camping as now these guys can shoot out of cover while maintaining maximum cover.

Serves little purpose on the front line of combat as I doubt you can effectively use this peek shot very quickly.

That all said I do not disagree with the feature being in the game, merely because of a lack of information about it, I am just wondering about the practicality of it and how they intend to balance the many benefits this feature offers.



:ohmy: hm. a very eye opening thread
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CHangohh BOyy
 
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Post » Sat May 28, 2011 1:31 pm

its not gonna be like R6V2.

Yeah, RSV2's cover system is a totally different thing. Here, you stay in first person unless you're doing an objective.
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Becky Cox
 
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Post » Sat May 28, 2011 8:43 pm

I forgot about this feature. i havnt seen anthin about it since the early container city demo. is it still in the game?
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Stephani Silva
 
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Post » Sat May 28, 2011 9:19 pm

I forgot about this feature. i havnt seen anthin about it since the early container city demo. is it still in the game?


None of the newer videos show it. I'm not exactly sure what button would you even use for it. I think this might have been cut.
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Reanan-Marie Olsen
 
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Post » Sat May 28, 2011 5:45 pm

~PEEK-A-BOO! I-NADE-YOU!~
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Luis Longoria
 
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Post » Sat May 28, 2011 2:41 pm

1. i doubt it.
2.no i dont think that heavy weapons could and pistols wouldnt make sence you are holding your pistol with your left hand and peaking out the rite side which would not make sence.
3.no i dont think so.
btw i think they added this feature mainly to keep proportions. like in cod games if you get close to something it makes your gun look WAY smaller then normal like smaller then a lolipop. so i am glad they made it.
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Adam
 
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Post » Sat May 28, 2011 11:30 am

Now I have seen this is a couple videos in where a player when aiming down the sights can lean slightly on a 45 degree angle to "peek" out of cover. Personally I think that this is more of a gimmicky kind of feature in the way that it goes against everything BRINK is about. The peek-shot requires you to aim down the sights and then use the d-pad left,up and right to orient yourself.

This is not fast paced or fluid in game.

It directly promotes camping as now these guys can shoot out of cover while maintaining maximum cover.

Serves little purpose on the front line of combat as I doubt you can effectively use this peek shot very quickly.

Thought, comments?


Perhaps you have misinterpreted what Brink is about.

Can't answer your questions though, as there's no information about it.
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Neko Jenny
 
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Post » Sat May 28, 2011 9:03 am

These are the reasonings behind those three main questions.

1. If movement is possible with this then I will bet everyone is gonna peek around corner to ensure they don't die. If he is peeking out a wall that is a 90 degree straight plane at 45 degree's he is going to have an immensely easier time killing me then I will him. This also calls into question whether or not that is really fair for me killing him and him killing me giving the same amount of XP when the actual skill required for me to kill him is much greater.

2. The reason I ask this is that these so called heavy weapons and a number of even AR's would be incredibly powerful when abusing this feature if it is even still in the game.

3. I detailed the concerns for this in the first point.
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Kahli St Dennis
 
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Post » Sat May 28, 2011 11:27 am

Wait, is leaning in the console version too?

Cause I haven't seen leaning in a console FPS in... forever.
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Sian Ennis
 
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Post » Sat May 28, 2011 1:04 pm

I wouldn't see why not considering the core gameplay is the same across all platforms it was just developed separately.
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SiLa
 
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Post » Sat May 28, 2011 6:08 pm

While aiming you use the d-pad to peek, so if you can also use the stick while doing that you must have an extra finger or thumb..... I don't see any problems with it as it doesn't seem like anything special... I think it will be used more for looking down long halls or ally's... Then you can flank accordingly. :biggrin: The one video I seen with it showed it difficult to aim while doing so.


http://www.brinkthegame.com/media/videos/

at 2:20 he leans and shoots but it would be hard to tell how effective it will be... I think with the parkour though most people won't realize you can do that or won't bother with it.
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Vickytoria Vasquez
 
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Post » Sat May 28, 2011 4:08 pm

Even so this is a "skill" for shooting/killing someone and this remains (as to Devs words) a game that gives/rewards players for doing the exact opposite i could say,and this is help other teamates,or by giving health/ammo/enemy position etc.
It's designed like that,if u give more to your teamates you will earn more in every aspect of it,so camping is not an issue in my thoughts for this game.Of course we are in theory yet,remain to see in action :)
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D IV
 
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Post » Sat May 28, 2011 10:50 am

While aiming you use the d-pad to peek, so if you can also use the stick while doing that you must have an extra finger or thumb..... I don't see any problems with it as it doesn't seem like anything special... I think it will be used more for looking down long halls or ally's... Then you can flank accordingly. :biggrin: The one video I seen with it showed it difficult to aim while doing so.


http://www.brinkthegame.com/media/videos/

at 2:20 he leans and shoots but it would be hard to tell how effective it will be... I think with the parkour though most people won't realize you can do that or won't bother with it.


General video link is too general.
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Alexander Horton
 
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Post » Sat May 28, 2011 9:13 am

Also,this is the Ark,it feels to me like a close quarter city where everything is more fast-paced,so combined with the reward sytem wich is the opposite of usual FPS's i don't think it will matter.

I mean it's easier,if someone's is camping and leans to peek-shoot he will be overun quickly by a light guy eventually.I think u have much more to lose by doing this,or at least if he who does it just spams that.
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Bitter End
 
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Post » Sat May 28, 2011 6:14 pm

Now I have seen this is a couple videos in where a player when aiming down the sights can lean slightly on a 45 degree angle to "peek" out of cover. Personally I think that this is more of a gimmicky kind of feature in the way that it goes against everything BRINK is about. The peek-shot requires you to aim down the sights and then use the d-pad left,up and right to orient yourself.

This is not fast paced or fluid in game.

It directly promotes camping as now these guys can shoot out of cover while maintaining maximum cover.

Serves little purpose on the front line of combat as I doubt you can effectively use this peek shot very quickly.

That all said I do not disagree with the feature being in the game, merely because of a lack of information about it, I am just wondering about the practicality of it and how they intend to balance the many benefits this feature offers.

The questions I would like answered:

1. Is it possible to strafe/move in this "peeking" state? If so is it a further reduced rate of speed then regular movement with ADS active?

2. Are all weapons that have ADS able to peek-shot?

3. Will kills made in this peek-shot mode count for less experience then regular ADS kills?


Thought, comments?

If u can move while aiming, then yes.

Yes.

Kill is a kill.
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Multi Multi
 
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Post » Sat May 28, 2011 10:18 pm


It directly promotes camping as now these guys can shoot out of cover while maintaining maximum cover.



Someone's head poking out and shooting at you isn't maximum cover. Just more likely for me to headshot that person.
On a side note, Operatives can use it to look around corners and not fully be exposed (:
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An Lor
 
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Post » Sat May 28, 2011 10:42 pm

Yeah, RSV2's cover system is a totally different thing. Here, you stay in first person unless you're doing an objective.


Don't forget even to do that you need to unlock a certain ability, which you probably won't see often because it will most likely be unlocked at a higher level, or there might be better abilities to consider.
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nath
 
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