The Push for "Simplicity" in Gaming...

Post » Tue May 29, 2012 4:06 am

Streamlining isn't "dumbing down," it's removing the excess.
In theory, yes.
In practice, we all know what it REALLY means when they talk about "streamlining". It's not like if the few last years were not FULL of example of horribly dumbed down games that were supposed to be "elegantly streamlined".
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kirsty williams
 
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Post » Mon May 28, 2012 9:36 pm

This kind of alarmist thinking is almost cute.

I remember the days of when a game was about as complex as gathering coins and jumping on the heads of things, and the most that there was for player motivation was to get a high score and save the princess.

Saying that games are in danger of becoming too simple is a joke, especially with using Skyrim as an example.

All they've done is trim the fat, so that the focus is more on playing the game and creating your own sense of adventure, instead of spending so much time working out numbers on a spreadsheet and planning out how you're going to level up for each attribute and skill.

Streamlining isn't "dumbing down," it's removing the excess.

I spent more time worrying about leveling up in Morrowind and Oblivion than I did on just simply playing the game and enjoying the adventure of finding new places to explore and completing all the various quests.

But I know that people will always have this mentality that when things are removed, it's somehow "making the game less" instead of actually improving it, because it's a basic association that subtraction means a reduction in the complexity in most people's minds. Has a lot to do with people being unable to see the forest for the trees.

Theres a difference between simplification and streamlining. Streamlining is like when you're doing a geometry proof, solving it in 4 steps is inferior to solving it in 3. You get to the same goal more efficiently, that is desired. Simplification on the other hand...

In your opinion, is removing spellcrafting streamlining?
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Harry Hearing
 
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Post » Mon May 28, 2012 4:43 pm

In theory, yes.
In practice, we all know what it REALLY means when they talk about "streamlining". It's not like if the few last years were not FULL of example of horribly dumbed down games that were supposed to be "elegantly streamlined".

That's what you think, and you're perfectly entitled to seeing things how you want to, regardless.

Like I said, the word "streamlining" and its variants tends to automatically mean "less" or like others suggest, "dumbing down" to most people, without a second thought.

I can still see the forest for the trees, and I have no issue. I find that I'm actually spending more time playing the game instead of feeling the urge to min/max my character.
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Blackdrak
 
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Post » Tue May 29, 2012 7:46 am

Theres a difference between simplification and streamlining. Streamlining is like when you're doing a geometry proof, solving it in 4 steps is inferior to solving it in 3. You get to the same goal more efficiently, that is desired. Simplification on the other hand...

In your opinion, is removing spellcrafting streamlining?

Removing spellcrafting was a bad idea, removing greaves a good one.

Mass Effect 2 dumbed down it's inventory/weapons. Instead of making the inventory better, they removed it, gave you a couple of options for guns and that's it.

There's a difference.
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Tanika O'Connell
 
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Post » Tue May 29, 2012 3:17 am

I'm going to create a new set of rules for chess.
Knight has 37% Queen resistance, Bishop will have invisibility spell unless ofcourse a pawn nearby had it's health dropped below 19.432%. Towers will be able to create a new Knight every 15 turns if the player has 2 or more knights at their starting positions.
To name a few.

If you like chess now, wait for the complex version, it's going to blow you away!
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Kate Murrell
 
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Post » Mon May 28, 2012 8:18 pm

I'm going to create a new set of rules for chess.
Knight has 37% Queen resistance, Bishop will have invisibility spell unless ofcourse a pawn nearby had it's health dropped below 19.432%. Towers will be able to create a new Knight every 15 turns if the player has 2 or more knights at their starting positions.
To name a few.

If you like chess now, wait for the complex version, it's going to blow you away!

Ugh, math. Anyone who likes math is creepy as hell. Math was created by the forces of evil.
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Jessica Nash
 
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Post » Tue May 29, 2012 2:38 am

Ugh, math. Anyone who likes math is creepy as hell. Math was created by the forces of evil.

lol'ed :intergalactic:
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Rudi Carter
 
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Post » Mon May 28, 2012 10:36 pm

Ugh, math. Anyone who likes math is creepy as hell. Math was created by the forces of evil.
Put it the other way around and you are close to the truth ;)
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Bek Rideout
 
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Post » Mon May 28, 2012 5:48 pm

While I do agree with some of what the OP and others have said (particularly in regard to the dumbing-down of the mass media in general for a mass audience which = $$$), I think Skyrim is being unfairly labelled as "simplistic". This game is way, WAY better than Oblivion, which was in fact guilty of all that has been said here. There is so much to explore, so much to collect and do, so many twists and turns in even the non-essential dungeons and areas that the series once again has returned to the Morrowind golden age of gritty, open-world vicarious fantasy. The world, the environment, the cities, the dialogue, and the quests have been improved significantly, and are pretty much perfect. And Morrowind is one of my all-time favorite games, alongside diablo 2. Been playing since day 1.

HOWEVER, there are still problems - but they have more to do with SUPERFICIALITY than simplicity, and there definitely is a difference. The problem in gaming today, as well as in our civilization as a whole, is superficiality. To their credit, the developers have outdone themselves in bringing us a fully realized, exciting fantasy world, with minute details such as books or notes that start quests, up to epic dragon encounters and massive dungeons full of mystery to explore (the "Lexicon" dwarven ruin comes to mind). But magic... oh lord... magic in this game has been gutted and condensed a little too far for my liking, and i'm sure most people can agree. It's because more time was spent on the LOOK and FEEL of the world, and the spells that we can cast (which is good, don't get me wrong) than on giving us more OPTIONS for the sake of options.

I'm sure if they were given more time to release the game, then we'd still have many of the fun, flavor spells that have been removed (OPEN LOCK. WTF), in favor of superficial gimmicks like the raise dead animation, which looks cool but absolutely svcks from a gameplay perspective. It takes like 5 seconds for the body to raise up, and then the AI takes over in all its worthless glory. The things that have been "simplified" were NOT changed to appeal to a DUMB audience; rather, they were changed to appeal to a SUPERFICIAL audience that sees pretty, flashy, big, and sixy - and then doesn't bother to delve much deeper. It's all marketing - you can't sell an idea to a mass audience by releasing information about "Open Lock" spells or having Pauldrons, Greaves, and Spears. No... you sell stuff by showing a big, beautifully rendered DRAGON roasting a big, beautiful city, you have to show flashy spell effects, omfg amazing graphics, and every particle of snow or blade of gently swaying grass.

Superficiality is the problem; and the media in general (music, films, television... everything) is scared that if they don't spend 90% of their time making everything GORGEOUS, then no one will watch it, buy it, or play it. And, being a twenty-something underachieving gamer guy, I can tell you EXACTLY when this culture-wide trend began - right when the REALITY TV phenomenon started to take off.

Search your feelings... you know it to be true.

^ This.
Pretty much exactly what I think.
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Heather Dawson
 
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Post » Tue May 29, 2012 4:14 am

Removing spellcrafting was a bad idea, removing greaves a good one.

I disagree there. If it weren't for the fact the spells don't scale at the very top tier, I wouldn't miss spellcrafting a bit. The only reason it was so necessary in MW/OB is because every single spell in the game was always inferior to ones the player could make.
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Yvonne Gruening
 
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Post » Mon May 28, 2012 4:17 pm

To anyone who wants to be the "My band was awesome before they went mainstream" kind of person: You need to do what they do. Look to the independent, underground, struggling developers who are taking risks and innovating, then abandon and dismiss them when they get popular and successful. Don't try to hang on for nostalgia's sake. You're not some corporate shill with "brand loyalty" or one of those mindless [censored]. You're better than that! You know in your heart that those people don't "get" games, but you do! Their enjoyment isn't real. Their opinions aren't their own—they've been duped into consuming whatever they're given. But not you! You want to belong to a small, exclusive, uncool group. You still can.

So don't try to save games or explain what's wrong with the industry—that's just it, man, once it's an "industry," it can't be saved! That's why you need to game on the fringe. You'll be playing the games you want and preserving your sense of superiority. And if you keep to the fringe, the rest of us won't have to hear your condescending prattle about how your personal preferences in the utterly subjective field of entertainment make you a smarter person. It's win-win.
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Stephanie I
 
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Post » Tue May 29, 2012 4:51 am

Put it the other way around and you are close to the truth ;)

Liking math is anologous to enjoying watching paint dry. There are no redeemable qualities.

I'd rather read, and use my imagination to get lost in a beautiful world.

Math? Read and write numbers. There's nothing interesting there!
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Tessa Mullins
 
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Post » Mon May 28, 2012 10:49 pm

To anyone who wants to be the "My band was awesome before they went mainstream" kind of person: You need to do what they do. Look to the independent, underground, struggling developers who are taking risks and innovating, then abandon and dismiss them when they get popular and successful. Don't try to hang on for nostalgia's sake. You're not some corporate shill with "brand loyalty" or one of those mindless [censored]. You're better than that! You know in your heart that those people don't "get" games, but you do! Their enjoyment isn't real. Their opinions aren't their own—they've been duped into consuming whatever they're given. But not you! You want to belong to a small, exclusive, uncool group. You still can.

So don't try to save games or explain what's wrong with the industry—that's just it, man, once it's an "industry," it can't be saved! That's why you need to game on the fringe. You'll be playing the games you want and preserving your sense of superiority. And if you keep to the fringe, the rest of us won't have to hear your condescending prattle about how your personal preferences in the utterly subjective field of entertainment make you a smarter person. It's win-win.

So much win in this post!
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Mari martnez Martinez
 
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Post » Tue May 29, 2012 6:33 am

To anyone who wants to be the "My band was awesome before they went mainstream" kind of person: You need to do what they do. Look to the independent, underground, struggling developers who are taking risks and innovating, then abandon and dismiss them when they get popular and successful. Don't try to hang on for nostalgia's sake. You're not some corporate shill with "brand loyalty" or one of those mindless [censored]. You're better than that! You know in your heart that those people don't "get" games, but you do! Their enjoyment isn't real. Their opinions aren't their own—they've been duped into consuming whatever they're given. But not you! You want to belong to a small, exclusive, uncool group. You still can.

So don't try to save games or explain what's wrong with the industry—that's just it, man, once it's an "industry," it can't be saved! That's why you need to game on the fringe. You'll be playing the games you want and preserving your sense of superiority. And if you keep to the fringe, the rest of us won't have to hear your condescending prattle about how your personal preferences in the utterly subjective field of entertainment make you a smarter person. It's win-win.

who are you talking to.
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SHAWNNA-KAY
 
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Post » Mon May 28, 2012 6:54 pm

I totally agree with "dragon toothpick" .... Today it happens over and over again : game developers want to reach a large audience and dumb down games.

some examples :

- diablo 3 will be much simpler, less thinking about character builds.
- battlefield 3 is more like COD, vehicle combat has become a joke.
- Supreme commander 2
- Skyrim

This doesn't necessarily mean those games are crap. But it's pitty for PC games that demand more depth and complex game mechanics.
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james reed
 
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Post » Tue May 29, 2012 1:43 am

But it's pitty for PC games that allow for more keys to be used in the game, as well as 3rd-party mods

Fixed it for ya. Complexity has nothing to do with consoles, how tough is it to even get that much?
Ans after that people complain that they aren't treated as intelligent people... *sigh*

BTW, it's spelled "pity"
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Kelsey Anna Farley
 
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Post » Tue May 29, 2012 5:34 am

The whole idea that video games overall (not just Skyrim) are getting more simple is ridiculous. People seem to believe the only way one engages the mind is in ridiculously slow stat based planning which is utter crap. Lateral thinking while directly involved in action is no less complex and in many ways moreso. Even larger gaming series such as AC and the Akham Batman games are adding more and more options and more and more ways to solve a confrontation or problem. The realism in car and plane sims today is stunning and takes both knowledge and skill to excel at. The Fallout series (1,2 & NV particularly) maintains real consequence as a result of your choices. GTA and RDR still maintain vast open playgrounds, narrative complexity and a million things to do. Demon/Dark souls require planning and performance and punish the player for not finding synergism between those two things. The Uncharted series keeps upping the ante with amazing set pieces that you actually play rather than watch in a cutscene. There are a lot of ways complexity is emergent and an RPG stat sheet is far from the only way.
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DAVId Bryant
 
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Post » Mon May 28, 2012 9:34 pm

That's what you think, and you're perfectly entitled to seeing things how you want to, regardless.

Like I said, the word "streamlining" and its variants tends to automatically mean "less" or like others suggest, "dumbing down" to most people, without a second thought.

I can still see the forest for the trees, and I have no issue. I find that I'm actually spending more time playing the game instead of feeling the urge to min/max my character.
The leveling system was truly horrible in previous TES (I personnally used a home-made mod that removed the multipliers at level-up, and simply gave a +1 to an attribute after five skill-up from skills related to it ; it was, in my mind, much more elegant, streamlined and fun).
That being said, I doubt you can deny that every single time we hear about "streamlining" in the video game industry, we get a game that has not only the supposed "fat" (which is not always but usually not "fat" but "fluff", and "fluff" is not useless as it improves immersion) trimmed down, but also lots of limitations (because the mass market want "everything right now") and possibilities (because the mass market doesn't like to think, using brains hurts) are removed, so we don't get a "streamlined" but still rich game, we get a showy and shallow one.

Look at Dragon Age 2, Supreme Commander 2, Crysis 2, Civilization V. All these in the past two years. Look how all of them were the successors of games that made their success of NOT being the typical mass-marketed crap you see from everyone, and how they devolved into a thought-less action-packed superficial crap that lost its core depth because they "streamlined" most of the things that required the player to think or act.

It's not that "we" equate "streamlining" with "dumbing down" because we don't understand what the word is supposed to means ; we do it because we just saw first-hand what ALWAYS happens when an editor starts using the word.
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ashleigh bryden
 
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Post » Tue May 29, 2012 2:33 am

I disagree there. If it weren't for the fact the spells don't scale at the very top tier, I wouldn't miss spellcrafting a bit. The only reason it was so necessary in MW/OB is because every single spell in the game was always inferior to ones the player could make.

The thing is, there are alot of people who liked the idea of spellcrafting, since the system gave you more freedom as a player. It wasn't perfect, but Bethesda could have improved it instead of just removing it. At the very least keeping it wouldn't be a detriment. Sure you might not miss it, but would you not like the game if it was there? There are also people who miss it and would love it if it was there,

Bethesda should have kept it and refined it.
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Bloomer
 
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Post » Mon May 28, 2012 7:59 pm

The fact that there are so many simple and easy games out there is what made me love a game like morrowind... oblivion made things a little more mainstream, but skyrim has taken it even further.

I fear for TES VI: Fable 4 being released...


I have to agree with you, there are some things I really miss from Morrowind an Oblivion, and yes Skyrim has dumbed it down even more....but Fable has already gone down in flames, I will NEVER play another Fable.....EVER


I will have to disown Beth as my favorite game producer if they continue down this simplification road :nono:
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Miguel
 
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Post » Tue May 29, 2012 5:36 am

You people still don't get that this isn't a mainstream game in the slightest.
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NAtIVe GOddess
 
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Post » Tue May 29, 2012 4:48 am

They are making everything simplier because they want them to play too:


This is the newest Bethesda target http://rulehibernia.com/wp-content/uploads/2010/11/super-retard1.jpg & http://ninjaheights.files.wordpress.com/2011/03/monkey-using-laptop.jpg.
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KU Fint
 
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Post » Tue May 29, 2012 4:15 am

I'm going to create a new set of rules for chess.
Knight has 37% Queen resistance, Bishop will have invisibility spell unless ofcourse a pawn nearby had it's health dropped below 19.432%. Towers will be able to create a new Knight every 15 turns if the player has 2 or more knights at their starting positions.
To name a few.

If you like chess now, wait for the complex version, it's going to blow you away!
Sadly, it's not that much of a stretch to see people getting into this. I'm surprised nobody has tried to integrate D20s into chess.

To anyone who wants to be the "My band was awesome before they went mainstream" kind of person: You need to do what they do. Look to the independent, underground, struggling developers who are taking risks and innovating, then abandon and dismiss them when they get popular and successful. Don't try to hang on for nostalgia's sake. You're not some corporate shill with "brand loyalty" or one of those mindless [censored]. You're better than that! You know in your heart that those people don't "get" games, but you do! Their enjoyment isn't real. Their opinions aren't their own—they've been duped into consuming whatever they're given. But not you! You want to belong to a small, exclusive, uncool group. You still can.

So don't try to save games or explain what's wrong with the industry—that's just it, man, once it's an "industry," it can't be saved! That's why you need to game on the fringe. You'll be playing the games you want and preserving your sense of superiority. And if you keep to the fringe, the rest of us won't have to hear your condescending prattle about how your personal preferences in the utterly subjective field of entertainment make you a smarter person. It's win-win.
Thank you. Hipsters need a good mocking every once in a while. Most fail to realize that conforming to nonconformity is still conformity. Also, indie garage bands svck.
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sw1ss
 
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Post » Mon May 28, 2012 6:21 pm

I'm going to create a new set of rules for chess.
Knight has 37% Queen resistance, Bishop will have invisibility spell unless ofcourse a pawn nearby had it's health dropped below 19.432%. Towers will be able to create a new Knight every 15 turns if the player has 2 or more knights at their starting positions.
To name a few.

If you like chess now, wait for the complex version, it's going to blow you away!
See, this is the difference between "simple" and "simplistic".
Chess has a very "simple" design, nothing that gets between it and the core concept. Still, chess is a very complex game that requires lots of thoughts.

Now, let's apply what happens in the game industry to chess :
"Well, all these different moves are confusing. The Knight is just a mess, nobody ever how exactly it works. And the pawn with their weird one or two moves at the start, and becoming something else at the end. Let's remove all this useless fat ! Every piece now has the same move, there is no point having so many differences is it ? It just make it needlessly confusing ! Let's remove the rook, because it's confusing too, you always play only one piece at a time, here it's two, it's just illogical and a liability ! Also, all these special rules about the King are kind of weird, let's make it a piece like all the others too. Look how it's great, now we have a perfectly streamlined game !"

And here you get a SIMPLISTIC game, with nothing of the complexity, the required thinking - nor the interest - of the former.

See the difference ?
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Courtney Foren
 
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Post » Tue May 29, 2012 8:22 am

Streamlining isn't "dumbing down," it's removing the excess.
Streamlining becomes dumbing down when you streamline something that doesn't need to be streamlined.

Attributes are an integral part of character development in RPGs, so we can rule out the idea that they were removed for being obsolete or unnecessary. That leaves complexity. Now ask yourself - were Oblivion or Morrowind mind-bogglingly complex games? :confused: Were the 8 attributes really an incomprehensible spreadsheet of data only a scientist or mathematician could decipher?
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sara OMAR
 
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