Its supposed to be a fun lil minigame. just allows us to do another one of those cool things we cant do in real life.
What? I can pick locks. There's literally nothing to it if you've ever seen a professional do it. When I was 10 I found a lockpick kit on the sidewalk (I can only speculate what the previous owner was doing with it) and took it home. A week later my 75 year old neighbor had locked himself out of his house. I had him back inside in about the time it took me to crack my first master lock in game and I didn't even bend my real pick whereas in game it took 10 or more. This was my first attempt and what's dumb is that the pick in game is actually what you use to turn the lock whereas the weird little shiv the game uses to turn the lock (a magic shiv that isn't in your inventory by the way) is actually what you use to... "jiggle" the tumblers in real life. So the game mimics it backwards. Let's also face it, you can tell if you're pulling something so hard it's about to break, the character you play is just a jerk that punishes you for getting something wrong. I'd never pull on a pick so hard it'd break. If you have to pull like that then you haven't jimmy'd the tumblers right.
There's also other methods of lock picking. Such as just breaking the lock by shoving a key sized piece of steel through the lock.
I agree wholeheartedly on this point. It's pretty much at the heart of the matter.. You don't HAVE to.. but by the time you do, it's unnecessary. My wife is currently on another play through and has already decided she's going to perk out this tree. Perhaps I'll see the benefit of it as it develops, but for now... I'll just keep picking them without the perks.
That's just it, the only point is saving time. Really, at the end of the game it doesn't even matter what perks I place where. I have more than ten completely expendable perks that would not help me out in even the slightest. I guess the main reason for that is that I'm not a magic user.
So it's either I throw some perks away on something I don't use or I put it on something I use multiple times in every single dungeon I enter that have become master or expert locks more than novice or otherwise. In this scenario it makes sense. But only because I can't pass on unopened chests. The fact is, at this point in the game I'm not going to find anything that I'll actually use unless it's a named item which has become beyond rare. I'm one perk away from the "pick never breaks perk". This pick moving close to were the sweet spot is is nice and probably all I need but even at 100 lockpicking a hair's breadth off means a broken pick.
What side do you fall on beating dead horses? Wait that would be a yes.
Depends on how big of an ass the horse was to begin with before someone shot the svcker for mouthing off when it shouldn't have. If it was a contemptible [censored] like you who would inanely insert itself in conversations it had nothing to contribute to then I guess it could warrant a little post mortem beating if I found the body first and it wasn't too rotten. Wouldn't want to get rotten ass all over my shoes, you know.
But that's just my off the cuff response, I'm sure if I put a little thought into it I could give you a graph if you're interested on how likely I'd be to favor beating a dead horse in relation to how the horse acted in life. We could interpret the graph together, laughing at it over milk and cookies on a crisp autumn afternoon in the park (the graph would inevitably require funding, time, as well as q&a sessions so I'm afraid I wouldn't have it done this summer. That makes autumn a good estimation assuming the statistics comes out with a result that falls within the acceptable margin of error of course). I assume chocolate chips are acceptable?