The sabotage data

Post » Tue Jun 19, 2012 6:41 am

Taking a look in the editor in response to this thread http://www.gamesas.com/topic/1349172-guys-do-you-think-skyrim-was-mostly-hype/ I have noticed that data for sabotaging various resources is still present in the game.

From what I can tell there are several scripts and variables associated with sabotaging mines, farms and mills. I was wondering if someone who understands the papyrus scripting language better than me could attempt to work out how much of this data is usable and if it would be possible to "resurrect" this dead feature in a mod.

I found the following scripts that relate to sabotage:

lumbermillsabotage01
QF_WISabotage_0006D1E1
ResourceObjectSabotageTriggerScript
SabotageResourceActivatorScript
SF_WISabotageScene_0006D1E2
WISabotage


an unused object is associated with one of these scripts:

ResourceObjectFarmWR

As does a used object:

ResourceObjectFarm

Finally, all sawmills appear to contain data pertaining to being sabotaged.

Any help in understanding if this is useful would be appreciated.
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Michelle davies
 
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