From what I can tell there are several scripts and variables associated with sabotaging mines, farms and mills. I was wondering if someone who understands the papyrus scripting language better than me could attempt to work out how much of this data is usable and if it would be possible to "resurrect" this dead feature in a mod.
I found the following scripts that relate to sabotage:
lumbermillsabotage01
QF_WISabotage_0006D1E1
ResourceObjectSabotageTriggerScript
SabotageResourceActivatorScript
SF_WISabotageScene_0006D1E2
WISabotage
an unused object is associated with one of these scripts:
ResourceObjectFarmWR
As does a used object:
ResourceObjectFarm
Finally, all sawmills appear to contain data pertaining to being sabotaged.
Any help in understanding if this is useful would be appreciated.
