The Skyrim Actors Guild

Post » Thu May 17, 2012 12:12 am

I have a question for the people that require financial compensation for voice work: what is reasonable compensation to you? In other words, what do you expect to be paid?
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K J S
 
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Post » Thu May 17, 2012 6:07 am

I have a question for the people that require financial compensation for voice work: what is reasonable compensation to you? In other words, what do you expect to be paid?

If they charged union or even non-union rates nobody could afford it. :)
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:)Colleenn
 
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Post » Wed May 16, 2012 9:17 pm

Wohoo...great idea...why not join over here?

http://tesalliance.org/

I think it's better to joint efforts, so anyone should enlist over at the Alliance^^
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Sheeva
 
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Post » Thu May 17, 2012 1:25 am

Wohoo...great idea...why not join over here?

http://tesalliance.org/

I think it's better to joint efforts, so anyone should enlist over at the Alliance^^

See previous related discussion in this thread. I want to emphasize that it is not my goal nor the purpose of this initiative to divide, but rather expand the voicing community. There is no intention here to compete, but rather the first act where TESAlliance is concerned was to offer their voicing project a moderator position. Hopefully the future will see fruitful collaboration.

I encourage those interested in this initiative to show their support BOTH by participating in the subreddit, and by signing up with TESAlliance. However, if only one or the other is possible (for some unimaginable reason), then please go with the community already established because this effort should by no means disrupt the fine work that has already been done.

Though, considering that this is my stance it is surprising and sad that the VAP response to outside motivation is to flood the forums with self-promotion. "If anyone plays, they have to play at MY house!!" Come on guys, really? :shakehead:

Also, as to the previous assertion that this initiative is not needed, I don't think it's healthy for the community to have a small group of self-appointed overseers determine what everyone else needs to do. I think that a more robust modding community is created by working together and encouraging diverse initiatives. I don't think Bethesda put TESAlliance in charge of deciding who is allowed to organize to produce content. I also think that with a more robust modding community comes more longevity for the game, thus more sales, therefore it would not benefit Bethesda to place TESAlliance over the rest of the community in such a fashion. I can only wish it were a violation of the site's terms of service for such malicious and self-serving suppression of the creative efforts that are inspired by this title to be forbidden, as well as the intentional disruption of conversation on the basis of self-assigned authority and rabid competition.
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TWITTER.COM
 
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Post » Thu May 17, 2012 2:11 am

If I had to ask for something then it would just be for every voice actor to learn how to open the CS and find the quest tab and learn how to search through the dialogue topics and info topics and see where the path filename is located. This way I could just send the ESP over to them and they send me the wave and mp3s back. As it stands I would have top copy and paste the dialogue and the path file name into a text file to send over to them creating even more tedium for me. We already have to copy and paste the dialogue into the oblivion construction set, and copy and paste the wave files into the oblivion voice folder and rename them to oblivion dialogue filename, and click the button to create all the lip files and then rename all the lip files to the original dialogue file path and cut and paste them back into the fallout folder and then do this all again another 200 to 500 times and that's just for a small/medium small dialogue mod. Some mods have literally thousands of lines of dialogue. Creating the voice acting file paths is literally the most boring thing you can do in Bethesda modding. It is just hours and hours of copying and pasting and negotiating between different folders and tabs.

That's why I did all my own dialogue for my fallout new Vegas mod. Because of literally almost every person who offers voice acting almost none of them can mod. A fellow called ibsen's ghost did some great work for me for an oblivion mod, but I gave up halfway through because it just he came so boring copying 1000 lines of dialogue (I literally had about 2000 lines in hat mod). Fortunately nowadays he also mods and can do quests, but as far as I am aware he is too busy with his own mods to do voice acting now.

So that is what I would ask. If you are going to offer to voIce act for skyrim then at least know how to view the dialogue and file path directly from the creation kit so I don't have to copy and paste it all creating more tedium. Otherwise I'll just keep using my own pice (I have a really good recorder - $800 so it's all good).
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Scott
 
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Post » Thu May 17, 2012 3:09 am

Okay guys - there's two voice-acting threads, now. There seems to be some friction because of this?

Also seems to be some degree of drama being pulled in from another forum - which we really don't want to see here. Please leave that baggage outside.

Let's keep these discussions on-topic, however. You all can work out your relationships via PM, but it doesn't necessarily belong on the open forum.
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Robert Devlin
 
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