The Skyrim that should've been...

Post » Mon Jun 11, 2012 7:38 am

I love Skyrim, don't get me wrong. But when it was released it didn't give off the initial feeling I'd thought it would. I pictured it a lot like this... Did Skyrim deliver the feel you were expecting?

http://images.uesp.net/c/ca/SR-concept-NordicBarrowBruin.jpghttp://images.uesp.net/b/b9/SR-concept-Nordic_Ruins.jpg
http://images.uesp.net/5/59/SR-concept-Mehrunes_Dagon.jpg
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Lisha Boo
 
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Post » Mon Jun 11, 2012 3:55 am

Yes, pretty much. For me, Skyrim pulled it off right from the start.
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Queen Bitch
 
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Post » Mon Jun 11, 2012 9:43 am

Just for me I expected it to look more.... Spring time Pine Forest. The only region like this is near Riverwood...that tiny small portion. I also expected the reach to be one giant long running Canyon of grey/jagged rock, not green and dead trees.
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Scott
 
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Post » Mon Jun 11, 2012 9:27 am

Those images feel, to me, just like Skyrim feels. The only real difference is that the Skyrim landscape makes use of paths more instead of so many steps made of stone. Skyrim feels more realistic but yet you can find all the elements in that concepts art within the realm of Skyrim.

Skyrim, for me, feels exactly like that last image. To the T
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Genevieve
 
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Post » Mon Jun 11, 2012 2:11 am

Concept art is almost always a lot better than what you see in game. :shrug: But in terms of visual style, yeah... I really didn't fall in love with Skyrim like I did with previous games. A lot of it seemed rather boring to me. Sure, Oblivion was fairly generic fantasy as well.. but it had a lot more charm in my opinion.
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biiibi
 
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Post » Mon Jun 11, 2012 11:06 am

J'rahzir expected more Khajiit. Not sure why.
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Brentleah Jeffs
 
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Post » Sun Jun 10, 2012 7:18 pm

That is how Skyrim feels, beautiful scenery that is barren and void of any substance.
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April
 
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Post » Mon Jun 11, 2012 7:56 am

Yeh, aren't the barrow and the Dagon shrine pictures pretty much spot-on, actually. :P The picture with the barrow maze not as much, but those others are. And feeling/immersion and environments are actually the two things I like the most in Skyrim...
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Harry Hearing
 
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Post » Sun Jun 10, 2012 11:13 pm

J'rahzir expected more Khajiit. Not sure why.

But that wouldn't fit the lore. Since it is to cold for Khajiit. ;) Don't think someone who lives in the desert would like to live in Sibiria.
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Danny Warner
 
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Post » Mon Jun 11, 2012 12:24 am

The first picture they did a good job of putting that in the game.
The second I would have loved to see that in the game.
I have yet to see Dagons shrine.

Concept art is always usually better than what is in game.
I was expected another copy pasted repeated world like in Oblivion I was surprised how well Skyrims world is done, easily the best feature of the game. I like its low fantasy tones, I was hoping for something more fantastical like some of the outlandish things in Morrowind on Vvardenfell.
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Richard Dixon
 
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Post » Mon Jun 11, 2012 3:23 am

I have not seen any expectations yet. They appear to be missing from the game or I only cannot find them. Where do I get expectations from?
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Jaylene Brower
 
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Post » Mon Jun 11, 2012 10:03 am

But that wouldn't fit the lore. Since it is to cold for Khajiit. :wink: Don't think someone who lives in the desert would like to live in Sibiria.

And the Argonian live better than Khajiit in this land of the Nord?
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Mark
 
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Post » Mon Jun 11, 2012 8:52 am

Oblivion was fairly generic fantasy as well.. but it had a lot more charm in my opinion.

Hm, I even don't know that Oblivion ever had somethin like charm.
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A Dardzz
 
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Post » Sun Jun 10, 2012 7:18 pm

You have to remember that it's concept art, a game rarely does the concept art justice. Also concept art is only just an idea or inspiration, if you will, rather than a pixel by pixel replica.
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Stace
 
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Post » Mon Jun 11, 2012 4:58 am

Dagon's shrine was pitiful... I thought it would be more like that picture, inside a cave with water and well interesting looking. Whichever idiot said "Let's put it on a snowy mountain like everything else and make it boring on the outside and inside!" , don't get me wrong everything else is awesome but the concept art of Dagon's shrine is better than the actual ingame shrine...
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Izzy Coleman
 
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Post » Sun Jun 10, 2012 8:32 pm

http://images.uesp.net/b/b9/SR-concept-Nordic_Ruins.jpg

Ah so thats what the nordic ruins were meant to look like, what we got in-game doesn't look quite the same, but definitely very similar. I always wondered though, how the hell did they build this stuff, the rocks are 10x as big as a human. I suppose you are going to tell me they had "float rock" shouts? :P
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Umpyre Records
 
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Post » Sun Jun 10, 2012 9:10 pm

Dagon's shrine was pitiful... I thought it would be more like that picture, inside a cave with water and well interesting looking. Whichever idiot said "Let's put it on a snowy mountain like everything else and make it boring on the outside and inside!" , don't get me wrong everything else is awesome but the concept art of Dagon's shrine is better than the actual ingame shrine...
this
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Cathrin Hummel
 
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Post » Mon Jun 11, 2012 9:44 am

Dagon's shrine was pitiful... I thought it would be more like that picture, inside a cave with water and well interesting looking. Whichever idiot said "Let's put it on a snowy mountain like everything else and make it boring on the outside and inside!" , don't get me wrong everything else is awesome but the concept art of Dagon's shrine is better than the actual ingame shrine...

Maybe they wanted it to look different from every other Daedric shrine (with the exception of Azura's and Boethiah's, which are still both radically different from Dagon's) that isn't found on a snowy mountain.
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Evaa
 
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Post » Mon Jun 11, 2012 4:07 am

A couple criticisms:


-A better storyline. I'm not even asking much; Oblivion got a passing grade in my book. The main quest was very adequate but not outstanding, that's fine; the Thieves' Guild and Shivering Isles made up for this. The other factions all had passing grade storylines too (cept maybe the Fighter's Guild). Skyrim though is just "herpderp kill dragons" and not the best faction storylines either. At best, they get a barely passing grade.

-Better culture and lore. The Dunmer of Morrowind for example were xenophobic, then had a particular hate of beast races and nords. Beast races were "inferior," nords were old enemies. Skyrim is just ignorant beyond belief. Whereas the Imperials and Dunmer are well aware of all other cultures, the Nords somehow present this attitude of "tf is a Khajiit/Redguard?" and their racism makes little to no sense. The Dunmer were presented as xenophobic because they held their old traditions and ancestors in high regard and foreigners sort of threatened that culture; the Nords....well they just hate foreigners, it's just ignorant as [censored].
Besides that, Skyrim has done very little to add to the lore. If you look at facts that were established in Morrowind and Oblivion, you'll find quite a few new details and stories. Skyrim? ....Well the Nightingales I guess. Even the dragon lore is pretty lacking. Of course there's new stuff, but I guess my complaint is...Oblivion and Morrowind took existing facts from lore and EXPANDED upon them, Skyrim just says "oh btw this thing exists" and writes some totally new story. In that sense, I view it disappointing because while we went into Skyrim thinking "omg we're gonna learn so much about werebears, Skyrim's vampire clan, Snow elves and major cities of Skyrim," we quickly find out werebears and Skyrim's vampire clan suddenly don't exist (despite former statements in lore claiming these two were of high signifigance in Skyrim) and Snow Elves and some of the towns feel completely half-assed (I've heard the name Winterhold and Dawnstar for ages, come to find out they're both basically an inn...).



No real complaints about the appearance of things. Again, for me it's just the lore. The lore feels completely lackluster and empty. I mean in ten years time if the series is still going, if you were to write a history report on all the events of all the Elder Scrolls games and all the important facts to be learned, you'd find that Morrowind and Oblivion would take several pages, but Skyrim might fill....one?
The appearance is...well I think they did a pretty damn good job of making it look like the concept art. Plenty of pine forest, mountains, snowy tundras etc. too. The only parts that make it feel somewhat out of place for me are the Reach (it's just hella rocky and doesn't seem cold at all) and that small "volcanic" area to the southeast.
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carley moss
 
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Post » Sun Jun 10, 2012 10:40 pm

http://images.uesp.net/b/b9/SR-concept-Nordic_Ruins.jpg

Ah so thats what the nordic ruins were meant to look like, what we got in-game doesn't look quite the same, but definitely very similar. I always wondered though, how the hell did they build this stuff, the rocks are 10x as big as a human. I suppose you are going to tell me they had "float rock" shouts? :tongue:

Khajiit feels that this argument is currently invalid.

http://upload.wikimedia.org/wikipedia/commons/thumb/3/3c/Stonehenge2007_07_30.jpg/300px-Stonehenge2007_07_30.jpg
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Juan Cerda
 
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Post » Mon Jun 11, 2012 1:52 am

Yes, pretty much. For me, Skyrim pulled it off right from the start.
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Heather Dawson
 
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Post » Sun Jun 10, 2012 7:59 pm

Khajiit feels that this argument is currently invalid.

http://upload.wikimedia.org/wikipedia/commons/thumb/3/3c/Stonehenge2007_07_30.jpg/300px-Stonehenge2007_07_30.jpg

One little ring of rocks that big does not equal whole arches and structure over 3 stories tall made out of rocks that big however. While it is plausible a whole bunch of people working like ants can roll around a rock/obelisk and push it into an upright position using props and wood. Lifting rocks that big would normally require rather well constructed cranes. Only other option I can think of is, magic or the dragons helped them?
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Anthony Rand
 
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Post » Mon Jun 11, 2012 3:48 am

There's a bit too much snow, for sure
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ILy- Forver
 
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Post » Mon Jun 11, 2012 4:19 am

J'rahzir expected more Khajiit. Not sure why.

This one has met many different Khajiit caravans today, at first Jo'Nyan assumed was Ri'Saad, but no. New Khajiits this one was yet to meet. Much moonsugar was consumed by campfire, as we warmed our tails and exchanged stories. So many surprises in Skyrim still yet to discover!
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Makenna Nomad
 
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Post » Mon Jun 11, 2012 4:58 am

This one has met many different Khajiit caravans today, at first Jo'Nyan assumed was Ri'Saad, but no. New Khajiits this one was yet to meet. Much moonsugar was consumed by campfire, as we warmed our tails and exchanged stories. So many surprises in Skyrim still yet to discover!

Meet any within the Nord cities?
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JAY
 
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