The thing that bothers me the most...

Post » Wed Oct 19, 2011 11:31 pm

The thing that bothers me the most is the invisible walls and the inability to jump-up or over most things in the game. The blurry textures and graphical problems don't bother me much as long as it doesn't detract from the action. But not being able to jump over a simple guardrail is most annoying, and it would be nice to use a car or boulders for a sniper perch. I am not trying to be picky, but IMO, not being able to get on top of things and invisible walls, detraction from action in the game and reminds me that this game is very linear.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Thu Oct 20, 2011 10:23 am

not being able to jump over a simple guardrail is most annoying, and it would be nice to use a car or boulders for a sniper perch.

If bandits and the Authority are in regular use of cover to hide behind and hug to blind fire, like Mass Effect 2 and other games, then why can't the player? Even though leaving cover to fire in this circumstance relates partial exposure, the degree which players leave themselves open is also acceptable. Settling a character attached to cover and using it as a guide, allows for less concern about left stick location and aiming in tandem. If id already has protocols for vertical travel in the game regarding falling, zip lines and ladders then why can't I 'stick' myself to a surface and belly-crawl up to an optimal firing point even though it takes a minute. Invisible walls are a crap solution. I am unsure if the player would still need invisible walls after shimmying to a precarious point for an optimal shot but it may be necessary for such locations: boulders and precipices are precarious such that players are likely to fall off regularly, is how I imagine it, given the competence of the physics engine at least regarding opponents.
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm


Return to Othor Games