The truth behind skyrim performance

Post » Fri May 18, 2012 12:50 am

Man i just reached the Empire Legion area and damn im dipping to as low as 38Fps, this is bad, tottaly killed the mood for me.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Fri May 18, 2012 10:26 am

My FOV stays in my save game, I only needed to enter the command once and it sticks. I also find it a bit funny how you apparently despise consoles, yet worry about achievements? And the INI doesn't break achievements, that's simply not possible.

And the Skyrim engine is much improved, but isn't new. It's essentially an upgraded version of the Fallout 3 engine, which in turn was an upgraded Oblivion engine, which in turn was an upgraded Morrowind engine. All of these games have been heavily CPU dependant due to their nature.

And Morrowind was 2002, not 2005. Just saying.

So what, then? It's all well and fine!?!?

After all the [censored] Todd Howard said, IN EVERY SINGLE INTERVIEW, about the Creation Engine engine being totally different than the Gamebryo engine etc its inexcusable. Honestly, to me, it feels a ****LOT**** like Oblivion and this is really undeniable.

Im running an 1100T 6 core CPU. I can run the game with my CPU configured as a quad core @ 4.2ghz and get about 60% usage across all 4 cores. I can enable ALL 6 cores and run @ 4.2ghz and get 90% usage on core 1, and about 20% usage on the other 5 cores.

The performance ultimately remains the same.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Fri May 18, 2012 2:32 pm

I've seen a lot of people with 'high end' rigs complaining about low performance, and I wonder how many have modern processors that are running at 2.8GHz and below, but with a fast GPU?

To put it in perspective, I've got the game running on Ultra with just the shadows turned to low.
My system is XP with E2160@3.5GHz on air, 2GB RAM & GTX260 @ 700MHz core, and I'm getting steady 40 outside and 60+ in towns and dungeons, it runs absolutely fine.

I've a feeling that people have paid a lot for these so-called 'EXTREME gaming systems' where the CPU doesn't even break 2.8GHz and it's got an ultra-expensive GPU slapped in to make it look fancy. If anyone's having performance issues with such a rig, I'd suggest OCing your CPU to 3.2GHz and over, turning off vsync and mouse softening in the ini setting, and hey presto, the game will fly.

Quad core i7 @ 3.4ghz. Crossfire 6990's. 8gb 1600mhz ram.

And i've got the game running playable but that's about it. First load up with everything on ultra I got 10fps. TEN. And I assure you it's nothing to do with my system as I can't remember a game where this dropped below 60fps (vsync).

I run everything on Ultra except AA off (FXAA on) and Shadows on High. With that setup I get 40-60fps most of the time, but in Riften I get 25fps so go figure. I spent the entire of launch day changing various settings and tweaking to get the game running. There went my hype out the window. Playing now and enjoying it, but gee thanks Bethesda.

Shadows rendered on CPU? This went live for PC launch? It's just mind boggling to say the least. As if they didn't even sit down and play it on a top of the line system and then think...hang on a minute...something's not right here. It took me all of 20mins changing settings to see that Shadows were the main problem (AA close behind). Just changing the Shadows from Ultra to High I got a 300% performance increase AND they looked better. They were all glitchy at Ultra anyway. So you'd think if you designed the game you'd be able to put two and two together and think, "Ok...Shadows hitting FPS hard...shadows are handled by...CPU! D'oh!" Or something along those lines.

I'd hate to think of how massive the other problems must of been that they were rushing to solve if this sort of thing goes to launch. Either that or it was a total oversight, which I can't believe unless they did zero testing.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Fri May 18, 2012 2:42 am

I am thinking most likely never. We need to make sure they hear our discontent....

Well lets think about it...

It's been 6 years since Oblivion came out -- and that game still runs TERRIBLY bad and only utilizes ONE CPU core.

It's been 10 years since Morrowind came out, and they never patched the performance of that game either.

So in conclusion, as I've said several times in this thread, there is no "magickal fix" coming guys. None.

It would be the equivalent of them rewriting the entire Oblivion version of the Gamebryo engine to take advantage of more than one CPU. It's never going to happen....not for the 200,000 or so PC owners playing their game. Notice they haven't even commented ***AT ALL*** ON ***ANY*** of the reported PC issues?

There are very MINOR bugs on the 360 and PS3 versions -- yet I guarantee you that ALL of those bugs, every last one of them, is gonna be fixed before Bethesda even THINKS about working on the PC version.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Fri May 18, 2012 7:30 am

I have the supreme fix for all of your performance issues:

1) Quit whining
2) Set shadows to high instead of ultra
3) Accept the fact that this game is not top notch from a technical point of view, however, it's absolutely brilliant and gorgeous from a gamedesign point of view. I mean, look at these trees, landscapes and all that. Mind blowing!
4)Quit whining about your Quad GTX580s not being used 100%. Crank up the SSAA in this game if you have spare GPU power.
5) As an AMD Crossfire User, I am more concerned with Crossfire support being broken ATM. [censored] you, AMD, you've done it again. A AAA Title comes out and your drivers are [censored] up again - thank you very much. I can still play the game on my Radeon 6870 @ Full HD @ 4xSSAA @ High, but in certain areas performance drops to the low 20ies. Either disable SSAA, or wait for the Crossfire Profile. running 1 GPU ATM.


Anyway, the game looks and performs good enough on my system:

Phenom II X6 @ 3.6 GHz
2 x Radeon 6870 (only 1 GPU active atm thanks to AMD, herp derp durrr)
6 GB DDR2 800 CL5


Future drivers from the hardware vendors and patches from Bethesda will make the game run better.

I still believe that Bethesda should respect the PC community more. After all, it'us *US* who made you successful. I will *never* buy a console, I will always be a PC gamer and I am willing to pay for it. There are millions of people like me out there, so don't whine about PC gamers being a niche market.

Why are u running 6GB of DDR2 RAM on an AMD x6 system? This fact ALONE makes your post completely invalid to me and shows that you clearly have no idea what you're talking about.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Fri May 18, 2012 10:19 am

Low hardware usage, here, with slow performance.

1) Asus P8P67 Deluxe
2) Intel Core i7 2600 @ 4.2Ghz
3) 8GB DDR3 1600Mhz
4) 2 x Geforce GTX 580 (SLI mode).
5) SSD Corsair F120
6) Western Digital Caviar Black 2TB (7200 RPM)
7) Windows 7 Ultimate 64 bit
8) Ultra settings @ 1920x1200 (60hz)

Lowering shadows doesn't help. The load on the cards barely goes over 40-45%.

All drivers updated. My DXDIAG:
------------------
System Information
------------------
Time of this report: 11/15/2011, 20:03:42
Machine name: JUNKIE
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: Italian (Regional Setting: Italian)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
Processor: Intel® Core™ i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 8192MB RAM
Available OS Memory: 8168MB RAM
Page File: 3661MB used, 4521MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: The file nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 580
Manufacturer: NVIDIA
Chip type: GeForce GTX 580
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1080&SUBSYS_086A10DE&REV_A1
Display Memory: 4063 MB
Dedicated Memory: 1503 MB
Shared Memory: 2559 MB
Current Mode: 1920 x 1200 (32 bit) (59Hz)
Monitor Name: S2433W Digital
Monitor Model: S2433W
Monitor Id: ENC2111
Native Mode: 1920 x 1200(p) (59.950Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0012.8562 (English)
Driver Version: 8.17.12.8562
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/29/2011 05:30:03, 310424 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
Device Identifier: {D7B71E3E-53C0-11CF-1C52-66281FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1080
SubSys ID: 0x086A10DE
Revision ID: 0x00A1
Driver Strong Name: oem1.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section030:8.17.12.8562:pci\ven_10de&dev_1080
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Altoparlanti (2- Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10438418&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6383 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 5/31/2011 16:21:28, 2886888 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No

Description: add-on S/PDIF (2- Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10438418&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6383 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 5/31/2011 16:21:28, 2886888 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No

Description: onboard S/PDIF(Back) (2- Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10438418&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6383 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 5/31/2011 16:21:28, 2886888 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No

---------------------
Sound Capture Devices
---------------------
Description: Microfono da tavolo (5- Cinema - Microsoft LifeCam.)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: USBAUDIO.sys
Driver Version: 6.01.7601.17514 (English)
Driver Attributes: Final Retail
Date and Size: 11/20/2010 02:43:54, 109696 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Tastiera
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Dispositivo controllo consumi compatibile HID
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0xFEEB, 0xDEEF
FF Driver: n/a

Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a

Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a

Device Name: USB Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a

Device Name: Cordless Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a

Device Name: Cordless Receiver
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a

Device Name: Cordless Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a

Device Name: Cordless Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC52B
FF Driver: n/a

Device Name: UPS USB American Power Conversion
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x051D, 0x0002
FF Driver: n/a

Device Name: EIZO USB HID Monitor
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x056D, 0x0002
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ Hub radice USB
| Vendor/Product ID: 0x8086, 0x1C2D
| Matching Device ID: usb\root_hub20
| Service: usbhub
| Driver: usbhub.sys, 3/25/2011 04:29:26, 343040 bytes
| Driver: usbd.sys, 3/25/2011 04:28:59, 7936 bytes
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: usb\class_09
| | Service: usbhub
| | Driver: usbhub.sys, 3/25/2011 04:29:26, 343040 bytes
| |
| +-+ AVerMedia A835 USB DVB-T
| | | Vendor/Product ID: 0x07CA, 0xA835
| | | Location: Port_#0002.Hub_#0003
| | | Matching Device ID: usb\vid_07ca&pid_a835
| | | Service: AVerAF35
| | | Driver: AVerAF35.sys, 3/16/2010 10:19:40, 677632 bytes
| | | Driver: BdaSup.sys, 7/14/2009 01:06:40, 16000 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Tastiera HID
| Vendor/Product ID: 0x046D, 0xC52B
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 11/20/2010 02:33:26, 33280 bytes
| Driver: kbdclass.sys, 7/14/2009 02:48:04, 50768 bytes
|
+ Logitech HID-compliant Unifying keyboard
| Vendor/Product ID: 0x046D, 0xC52B
| Matching Device ID: hid\vid_046d&class_001a&col01
| Lower Filters: LHidFilt
| Service: kbdhid
| Driver: LHidFilt.Sys, 8/24/2010 18:29:10, 63568 bytes
| Driver: kbdhid.sys, 11/20/2010 02:33:26, 33280 bytes
| Driver: kbdclass.sys, 7/14/2009 02:48:04, 50768 bytes
| Driver: LkmdfCoInst.dll, 8/24/2010 18:29:20, 1843280 bytes
|
+ Driver tastiera di Terminal Server
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: i8042prt.sys, 7/14/2009 00:19:57, 105472 bytes
| Driver: kbdclass.sys, 7/14/2009 02:48:04, 50768 bytes
|
+ Mouse compatibile HID
| Vendor/Product ID: 0x046D, 0xC52B
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 7/14/2009 01:00:20, 31232 bytes
| Driver: mouclass.sys, 7/14/2009 02:48:27, 49216 bytes
|
+ Logitech HID-compliant Unifying Mouse
| Vendor/Product ID: 0x046D, 0xC52B
| Matching Device ID: hid\vid_046d&class_0004
| Upper Filters: LMouFilt
| Lower Filters: LHidFilt
| Service: mouhid
| Driver: LHidFilt.Sys, 8/24/2010 18:29:10, 63568 bytes
| Driver: LMouFilt.Sys, 8/24/2010 18:29:32, 57936 bytes
| Driver: mouhid.sys, 7/14/2009 01:00:20, 31232 bytes
| Driver: mouclass.sys, 7/14/2009 02:48:27, 49216 bytes
| Driver: LkmdfCoInst.dll, 8/24/2010 18:29:20, 1843280 bytes
| Driver: LMouFiltCoInst.dll, 8/24/2010 18:29:44, 53328 bytes
|
+ Driver mouse di Terminal Server
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 11/20/2010 05:33:58, 63360 bytes
| Driver: sermouse.sys, 7/14/2009 01:00:20, 26624 bytes
| Driver: mouclass.sys, 7/14/2009 02:48:27, 49216 bytes

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 48.0 GB
Total Space: 114.4 GB
File System: NTFS
Model: Corsair CSSD-F120GB2

Drive: E:
Free Space: 646.3 GB
Total Space: 1907.6 GB
File System: NTFS
Model: WDC WD2002FAEX-007BA0

Drive: F:
Model: VKZGNM 1UR8DU3K5M SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Italian), 11/20/2010 01:19:22, 147456 bytes

Drive: D:
Model: PLEXTOR BDDVDR PX-B320SA
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Italian), 11/20/2010 01:19:22, 147456 bytes

--------------
System Devices
--------------
Name: Adattatore PCI standard da PCI a PCI
Device ID: PCI\VEN_1B21&DEV_1080&SUBSYS_00000000&REV_01\6&E836D5B&0&004000E7
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 7 - 1C1C
Device ID: PCI\VEN_8086&DEV_1C1C&SUBSYS_844D1043&REV_B5\3&11583659&0&E6
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

Name: Intel® 82579V Gigabit Network Connection #2
Device ID: PCI\VEN_8086&DEV_1503&SUBSYS_849C1043&REV_05\3&11583659&0&C8
Driver: C:\Windows\system32\DRIVERS\e1c62x64.sys, 11.13.0051.0000 (Italian), 7/20/2011 08:37:56, 342704 bytes
Driver: C:\Windows\system32\e1c62x64.din, 12/23/2009 12:12:56, 3114 bytes
Driver: C:\Windows\system32\NicCo36.dll, 2.01.0002.0000 (English), 5/26/2009 03:05:46, 36472 bytes
Driver: C:\Windows\system32\NicInstC.dll, 9.10.0069.0000 (English), 6/16/2011 00:02:10, 98496 bytes
Driver: C:\Windows\system32\e1cmsg.dll, 10.00.0094.0000 (English), 6/30/2011 00:13:30, 68264 bytes

Name: NVIDIA GeForce GTX 580
Device ID: PCI\VEN_10DE&DEV_1080&SUBSYS_120319DA&REV_A1\4&38AC18AC&0&0009
Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 224064 bytes
Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 10/15/2011 09:53:00, 316496 bytes
Driver: C:\Program Files\NVIDIA Corporation\license.txt, 10/15/2011 09:53:00, 15511 bytes
Driver: C:\Windows\system32\DRIVERS\nvlddmkm.sys, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 12971840 bytes
Driver: C:\Windows\system32\OpenCL.dll, 1.00.0000.0000 (English), 10/15/2011 09:53:00, 68928 bytes
Driver: C:\Windows\system32\nvapi64.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 2808128 bytes
Driver: C:\Windows\system32\nvcompiler.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 24796992 bytes
Driver: C:\Windows\system32\nvcuda.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 7581504 bytes
Driver: C:\Windows\system32\nvcuvenc.dll, 6.14.0012.8562 (English), 10/15/2011 09:53:00, 2232128 bytes
Driver: C:\Windows\system32\nvcuvid.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 2542912 bytes
Driver: C:\Windows\system32\nvd3dumx.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 310424 bytes
Driver: C:\Windows\system32\nvinfo.pb, 10/15/2011 09:53:00, 7384 bytes
Driver: C:\Windows\system32\nvoglv64.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 356504 bytes
Driver: C:\Windows\system32\nvwgf2umx.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 310424 bytes
Driver: C:\Windows\SysWow64\OpenCL.dll, 1.00.0000.0000 (English), 10/15/2011 09:53:00, 61248 bytes
Driver: C:\Windows\SysWow64\nvapi.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 2458432 bytes
Driver: C:\Windows\SysWow64\nvcompiler.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 17248576 bytes
Driver: C:\Windows\SysWow64\nvcuda.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 5578560 bytes
Driver: C:\Windows\SysWow64\nvcuvenc.dll, 6.14.0012.8562 (English), 10/15/2011 09:53:00, 2099520 bytes
Driver: C:\Windows\SysWow64\nvcuvid.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 2401088 bytes
Driver: C:\Windows\SysWow64\nvd3dum.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 180376 bytes
Driver: C:\Windows\SysWow64\nvoglv32.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 273560 bytes
Driver: C:\Windows\SysWow64\nvwgf2um.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 180376 bytes
Driver: C:\Windows\system32\nvdispco64.dll, 2.00.0018.0000 (English), 10/15/2011 09:53:00, 1533248 bytes
Driver: C:\Windows\system32\nvgenco64.dll, 2.00.0013.0000 (English), 10/15/2011 09:53:00, 1454400 bytes

Name: Intel® P67 Express Chipset Family LPC Interface Controller - 1C46
Device ID: PCI\VEN_8086&DEV_1C46&SUBSYS_844D1043&REV_05\3&11583659&0&F8
Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.01.7600.16385 (English), 7/14/2009 02:48:27, 15424 bytes

Name: NVIDIA GeForce GTX 580
Device ID: PCI\VEN_10DE&DEV_1080&SUBSYS_086A10DE&REV_A1\4&80E7924&0&0008
Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 224064 bytes
Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 10/15/2011 09:53:00, 316496 bytes
Driver: C:\Program Files\NVIDIA Corporation\license.txt, 10/15/2011 09:53:00, 15511 bytes
Driver: C:\Windows\system32\DRIVERS\nvlddmkm.sys, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 12971840 bytes
Driver: C:\Windows\system32\OpenCL.dll, 1.00.0000.0000 (English), 10/15/2011 09:53:00, 68928 bytes
Driver: C:\Windows\system32\nvapi64.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 2808128 bytes
Driver: C:\Windows\system32\nvcompiler.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 24796992 bytes
Driver: C:\Windows\system32\nvcuda.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 7581504 bytes
Driver: C:\Windows\system32\nvcuvenc.dll, 6.14.0012.8562 (English), 10/15/2011 09:53:00, 2232128 bytes
Driver: C:\Windows\system32\nvcuvid.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 2542912 bytes
Driver: C:\Windows\system32\nvd3dumx.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 310424 bytes
Driver: C:\Windows\system32\nvinfo.pb, 10/15/2011 09:53:00, 7384 bytes
Driver: C:\Windows\system32\nvoglv64.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 356504 bytes
Driver: C:\Windows\system32\nvwgf2umx.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 310424 bytes
Driver: C:\Windows\SysWow64\OpenCL.dll, 1.00.0000.0000 (English), 10/15/2011 09:53:00, 61248 bytes
Driver: C:\Windows\SysWow64\nvapi.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 2458432 bytes
Driver: C:\Windows\SysWow64\nvcompiler.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 17248576 bytes
Driver: C:\Windows\SysWow64\nvcuda.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 5578560 bytes
Driver: C:\Windows\SysWow64\nvcuvenc.dll, 6.14.0012.8562 (English), 10/15/2011 09:53:00, 2099520 bytes
Driver: C:\Windows\SysWow64\nvcuvid.dll, 8.17.0012.8562 (English), 10/15/2011 09:53:00, 2401088 bytes
Driver: C:\Windows\SysWow64\nvd3dum.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 180376 bytes
Driver: C:\Windows\SysWow64\nvoglv32.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 273560 bytes
Driver: C:\Windows\SysWow64\nvwgf2um.dll, 8.17.0012.8562 (English), 10/29/2011 05:30:03, 180376 bytes
Driver: C:\Windows\system32\nvdispco64.dll, 2.00.0018.0000 (English), 10/15/2011 09:53:00, 1533248 bytes
Driver: C:\Windows\system32\nvgenco64.dll, 2.00.0013.0000 (English), 10/15/2011 09:53:00, 1454400 bytes

Name: Intel® 6 Series/C200 Series Chipset Family SMBus Controller - 1C22
Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_844D1043&REV_05\3&11583659&0&FB
Driver: n/a

Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 5 - 1C18
Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_844D1043&REV_B5\3&11583659&0&E4
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

Name: Xeon E3-1200/2nd Generation Intel® Core™ Processor Family PCI Express Controller - 0105
Device ID: PCI\VEN_8086&DEV_0105&SUBSYS_844D1043&REV_09\3&11583659&0&09
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

Name: Adattatore PCI standard da PCI a PCI
Device ID: PCI\VEN_10B5&DEV_8608&SUBSYS_860810B5&REV_BA\5&6E87963&0&2000E7
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

Name: Controller per High Definition Audio
Device ID: PCI\VEN_10DE&DEV_0E09&SUBSYS_120319DA&REV_A1\4&38AC18AC&0&0109
Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7601.17514 (Italian), 11/20/2010 02:43:44, 122368 bytes

Name: Intel® Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_844D1043&REV_04\3&11583659&0&B0
Driver: n/a

Name: Xeon E3-1200/2nd Generation Intel® Core™ Processor Family PCI Express Root Port - 0101
Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_844D1043&REV_09\3&11583659&0&08
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

Name: Adattatore PCI standard da PCI a PCI
Device ID: PCI\VEN_10B5&DEV_8608&SUBSYS_860810B5&REV_BA\4&16B16BD2&0&00E7
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

Name: Controller per High Definition Audio
Device ID: PCI\VEN_10DE&DEV_0E09&SUBSYS_086A10DE&REV_A1\4&80E7924&0&0108
Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7601.17514 (Italian), 11/20/2010 02:43:44, 122368 bytes

Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_844D1043&REV_05\3&11583659&0&D0
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.17586 (English), 3/25/2011 04:29:04, 52736 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (Italian), 3/25/2011 04:29:14, 325120 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (Italian), 3/25/2011 04:29:26, 343040 bytes

Name: Controller per High Definition Audio
Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_84181043&REV_05\3&11583659&0&D8
Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7601.17514 (Italian), 11/20/2010 02:43:44, 122368 bytes

Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_844D1043&REV_B5\3&11583659&0&E0
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

Name: 2nd Generation Intel® Core™ Processor Family DRAM Controller - 0100
Device ID: PCI\VEN_8086&DEV_0100&SUBSYS_844D1043&REV_09\3&11583659&0&00
Driver: n/a

Name: AJLR7PYN IDE Controller
Device ID: PCI\VEN_1103&DEV_2310&SUBSYS_0A5E027F&REV_01\4&5D18F2DF&0
Driver: n/a

Name: Renesas Electronics USB 3.0 Host Controller
Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_84131043&REV_04\4&3480BE95&0&00E6
Driver: C:\Windows\system32\DRIVERS\nusb3xhc.sys, 2.00.0004.0000 (English), 1/20/2011 13:37:05, 184968 bytes

Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_844D1043&REV_05\3&11583659&0&E8
Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.17586 (English), 3/25/2011 04:29:04, 52736 bytes
Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (Italian), 3/25/2011 04:29:14, 325120 bytes
Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (Italian), 3/25/2011 04:29:26, 343040 bytes

Name: Adattatore PCI standard da PCI a PCI
Device ID: PCI\VEN_10B5&DEV_8608&SUBSYS_860810B5&REV_BA\5&6E87963&0&4000E7
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 8 - 1C1E
Device ID: PCI\VEN_8086&DEV_1C1E&SUBSYS_844D1043&REV_B5\3&11583659&0&E7
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

Name: Intel® Desktop/Workstation/Server Express Chipset SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_1C02&SUBSYS_844D1043&REV_05\3&11583659&0&FA
Driver: C:\Windows\system32\DRIVERS\iaStor.sys, 10.06.0000.1002 (English), 5/20/2011 08:53:44, 557848 bytes

Name: Renesas Electronics USB 3.0 Host Controller
Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_84131043&REV_04\4&108ABD8A&0&00E4
Driver: C:\Windows\system32\DRIVERS\nusb3xhc.sys, 2.00.0004.0000 (English), 1/20/2011 13:37:05, 184968 bytes

Name: Adattatore PCI standard da PCI a PCI
Device ID: PCI\VEN_10B5&DEV_8608&SUBSYS_860810B5&REV_BA\5&6E87963&0&3800E7
Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (Italian), 11/20/2010 05:33:50, 184704 bytes

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17514
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17514
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17514
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft TV Captions Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17514
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17514
CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.01.7601.17514
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17514
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions anolysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17514
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17514
PlayReady DMO Wrapper,0x00600002,1,1,PRDMOW~1.DLL,1.03.2297.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17514
MS PR Source Filter,0x00200000,0,2,PRSource.dll,1.03.2297.0000
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17514
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17514
MPEG-2 Video Stream anolyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,,
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17514
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17514
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17514
Microsoft TV Subtitles Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17514
Overlay Mixer2,0x00200000,1,1,,
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,,
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17514
NetBridge,0x00200000,2,0,netbridge.dll,6.01.7601.17514
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17514
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Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Fri May 18, 2012 12:08 am

Edit: Misread wouldn't as would. Either way, the statement is still false. Just because the game doesn't go over 50% doesn't mean it's CPU locked. That's like saying 'This game should totally be using more of my CPU because I feel that it should, it must be CPU limited.'

IE: We're back to: Nobody knows if it is and there's no way to prove it asides from code. PS: mine has gone as high as 100% on all 4 threads. Which makes CPU limiting look even more false.

No....just no. You're running a CPU @ 2.3ghz. Of course it's gonna hit 100% load.

I've not seen ANY of my cores go past 75% usage with my 1100T @ 4.2ghz (this with 2 cores disabled, so I'm running as a Quad)

I find that leaving all 6 cores enabled even at the same 4.2ghz seriously [censored]s up my performance. The game will use core 0 @ 75% then cores 1-5 @ something like 10-20% each. This seems to drop my GPU usage even farther.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Thu May 17, 2012 11:35 pm

Standing atop the stairs in Whiterun, getting 32 FPS on Ultra.

AMD 1100T @ 4.2ghz (running as a quad core)
4GB HyperX 1600 8-8-8-24
EVGA GTX 460 2GB model, in SLI

http://i779.photobucket.com/albums/yy73/Lcr2003/Skyrim.png
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Fri May 18, 2012 7:02 am

Standing in the "open air market" area of Whiterun, getting 75+ FPS.

http://i779.photobucket.com/albums/yy73/Lcr2003/WRMarket.png

Almost identical system utilization in each of those pictures....yet for some reason in the bottom one I'm getting literally 2-3 TIMES the FPS.

Almost makes me cry knowing that I get 30 FPS when my GPUs are only performing at 40% --- knowing that they could absolutely CRUSH this game and make it look gorgeous if the game itself were just optimized better.

Though this has been the case with almost every game I've bought since i built this rig. Seriously debating selling it and just buying a nice 50inch LCD, a 360 AND PS3.

With big-budget titles like Skyrim, Mass Effect 3 and others still coming out it's gonna be at least 2 more years before we see new console. As someone in this thread mentioned, developers are now trying to squeeze every bit of performance out of the 360, and this requires highly-console-specific optimization. This has me VERY worried that PC game performance is only going to get worse over the next 1 to 2 years.

If Skyrim is any indication, this would certainly seem the case. It will be interesting to see how Mass Effect 3 performs on PC vs. consoles. If ME3 has similar issues I'm gonna start gettin REAL worried =(
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Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Fri May 18, 2012 7:26 am

I have a laptop, and I'm getting better performance than some of these people, that's ridiculous. Come on Beth!
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Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Fri May 18, 2012 1:31 pm

You can change how much RAM the game uses. It uses only 2GB but if you have more then download and install CFF Explorer, open it up, click file --> open --> tesv.exe (make a back up just in case), click on File Header on the left and then you'd see on the right there is a Characteristics row, click on the blue CLICK HERE button, and tick 'App can handle >2gb address space'.

The game looked so much better and was so much smoother with that fix :)
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Fri May 18, 2012 3:21 am

You can change how much RAM the game uses. It uses only 2GB but if you have more then download and install CFF Explorer, open it up, click file --> open --> tesv.exe (make a back up just in case), click on File Header on the left and then you'd see on the right there is a Characteristics row, click on the blue CLICK HERE button, and tick 'App can handle >2gb address space'.

The game looked so much better and was so much smoother with that fix :)

Wow dude....you are the man.

The LLA mod didn't help me -- but this literally bought me a gain of 10+ FPS and really seemed to smooth out the gameplay.

ALSO for anyone running SLI: I've had a lot of success by forcing Alternate Frame Rendering 2. My FPS and GPU utilization remain the same, but the same just "feels" smoother. Not hitching when turning around etc.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Fri May 18, 2012 2:40 pm

Wow dude....you are the man.

The LLA mod didn't help me -- but this literally bought me a gain of 10+ FPS and really seemed to smooth out the gameplay.

ALSO for anyone running SLI: I've had a lot of success by forcing Alternate Frame Rendering 2. My FPS and GPU utilization remain the same, but the same just "feels" smoother. Not hitching when turning around etc.

No problems :) Credits to some tutorial in Skyrim Nexus though, I couldn't be bothered to find it so just wrote the steps :P
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Fri May 18, 2012 12:11 pm

To all above - the easiest thing to do would be to compare your set-ups with mine, and ask what the fundamental difference in operation is which is causing the low performance in systems that should, in theory, run twice as fast as mine.

Anyone tried purging DX11 before running?

Your CPU is a dual core but high clocked CPU. Most of the people here are using quad core/multi thread CPUs that have lower clock frequency(it's not like everyone know, or willing to over clock).

This clear shows Skyrim is not optimized for modern PCs as it only uses two of the cores while the other 2 or 6 cores are idling.

On my study computer below, the game usually runs at 50-60 fps, but on some(by some I mean a lot) scenes the framerate can drop to as low as 30.
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Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Fri May 18, 2012 5:21 am

Your CPU is a dual core but high clocked CPU. Most of the people here are using quad core/multi thread CPUs that have lower clock frequency(it's not like everyone know, or willing to over clock).

This clear shows Skyrim is not optimized for modern PCs as it only uses two of the cores while the other 2 or 6 cores are idling.

On my study computer below, the game usually runs at 50-60 fps, but on some(by some I mean a lot) scenes the framerate can drop to as low as 30.
That reminds me, have people tried disabling hyperthreading on their CPUs? Back when I first built my Core i7-860 (overclocked to 4.2GHz from 2.8) desktop, I was still playing WoW, and I noticed that I was getting abysmal performance. It turned out that WoW was stupidly putting it's threads on different virtual cores (created by hyperthreading) on the same physical core, and I got a huge performance boost by disabling hyperthreading in the BIOS. I've left it disabled ever since, as no game is going to take real advantage of more than 2-3 cores anyways.
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Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Fri May 18, 2012 12:25 pm

This sounds very sensible. My graphics card is getting oldish, though I still get pretty stable 60 fps at max graphics (turned down Shadows to high though, really picky about performance so I want it perfect at all times). My CPU is clocked from 2,8 to 4,1ghz, and the usage is fairly low.

Well honestly I don't care as long as this [censored] runs! Frigging loving the game so far, passed out at 8 am this morning after gaming for 14 hours straight. It's been a long time since I did that.

But Camrick's advice is sound - OC your processor if you can.


!!!! I went to sleep at six am, after playing all day long. Also after not eating anything all day. Game is damn addicting, and nice looking too when you get it running acceptable, however that may be. Go to the top of the jarls house in whiterun and look down at whiterun with the mountains in the background. So nice.
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asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Fri May 18, 2012 6:17 am

No....just no. You're running a CPU @ 2.3ghz. Of course it's gonna hit 100% load.

I've not seen ANY of my cores go past 75% usage with my 1100T @ 4.2ghz (this with 2 cores disabled, so I'm running as a Quad)

I find that leaving all 6 cores enabled even at the same 4.2ghz seriously [censored]s up my performance. The game will use core 0 @ 75% then cores 1-5 @ something like 10-20% each. This seems to drop my GPU usage even farther.

And this proves CPU limiting how? it more shows how little you know of how advanced processors balance loads.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Fri May 18, 2012 10:46 am

Only thing is, you DON'T WANT it to fly, trust me. Or you'll have to deal with ghosts picking up and throwing objects which bang around infinitely indoors, and a possessed vertical axis on your mouse:

http://www.gamesas.com/index.php?/topic/1260165-physics-is-affected-by-framerate/

Just like RAGE, they didn't spend even one week testing this game on the PC. They definitely didn't want anyone turning of Vsync.

No reason to limit it for the console as you have fixed framerates anyways.

They keep forgetting this is a PC and we have control over these things.
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maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Fri May 18, 2012 10:15 am

Shadows rendered by CPU? ...
You bet SKyrim isn't the only game doing this, I've always wondered why I get (much) better performance by disabling the shadows of so many great games, old and new.
My SKyrim rarely lags, but I'm not running it on utra settings anyway.

Because console graphics chips don't handle it.

The console's CPU is not used for much. The entirety of the hardware in a console is centered around it's graphics. All the memory damn near is VRAM. The CPU handles the function of the console's operating system, saving, and loading, and the playing of external media(we keep an external HDD hooked up to the xbox and play music and movies through it) but it doesn't need to do much when you play a game. Offloading the shadows rendering to the CPU frees up the GPU to render the rest, which makes it more efficient in a console.

This logic doesn't hold true to a PC. Every single game I play, if I cannot do GPU shadows, I disable shadows entirely to up performance. The bus between your CPU and GPU is only so fast. Your CPU only has so many threads it's using and so many cycles. If the CPU is spending all it's time rendering the shadows, it's taking longer to shift that information over to the GPU to actually draw them, and it's causing slowdown.

The end result of the problem is that the game was designed for the console. It was programmed primarily with the console in mind. Since a console's hardware works entirely different from the PC's hardware(Consoles are half computers that are designed entirely with maximizing graphical output at the cost of everything else) you cannot possibly expect the same results when you just throw it on a PC, even with similar specs to that of the console.

That's why even the top end rigs are having issues. It's not the textures themselves, or the shadow quality, it's because they're being done on the CPU while the CPU is limited to 2 threads.

If they'd fix it so that the thing uses dual core rather than just X threads, put the shadows on one core and the rest on the other.
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katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Fri May 18, 2012 8:29 am

Skyrim is HEAVILY CPU limited! As is every game nowadays that tries to push consoles to the limits.

It is because of a common practice that game developers have been doing to get better graphics on consoles that have weak GPU's. That is specifically, have shadows rendered by the CPU.

BF3 does it, and now skyrim does it.

Are you possibly wondering why you drop to such low FPS all the time with you uber graphics card? Its because you CPU is rendering the shadows, and even though you have a great CPU.....CPU's are just not great for this. But it is what we get with cheap console ports. Your CPU is struggling to give work to your GPU.

Prove it to yourself. Go download GPU-Z and monitor you GPU load while playing. When your graphics drops really low, stay there for a while, then minimize and look at GPU-Z. Most likely your GPU is running at LESS THAN 50% LOAD! Mine is almost always running at about 30% load. Your CPU is struggling so much to do EVERYTHING that your GPU is not being fed information fast enough to run at full speed.

Want to prove that it is shadows that are causing it? Put shadows to Ultra play for a little while, whilst monitoring GPU load. Then check the graph. I bet your GPU load is really low. THEN set shadows to the LOWEST setting. Now your GPU load will go up? Why would GPU load go up when shadow settings are turned down? It is because turning down shadows releases stress solely on the CPU, which allows it to feed the GPU faster, which allows the GPU to do more work.

Bottom line, developers make games for consoles......and toss us PC gamers broken scraps from time to time.......enjoy!


To truly elaborate on how horrible a problem this is.......test your GPU load with GPUZ and post it here.

Actually BF3 has pretty good optimization in my experience, my GPU is almost always pegged and with good FPS as well. On the other hand.... Skyrim


ITT: weak CPUs.

Wrong wrong and wrong.

I have a 2500k Sandy Bridge paired with a 6970 video card. Two pretty strong components.

When I look at a town center I will drop FPS, CPU usage will go up, GPU usage will go down.

However here's the catch... neither of my components ever go over 60% usage during these low FPS times. = Bad port. If it was a good port the GPU usage would stay at 90+% no matter where I looked.
http://i.imgur.com/OOY2l.png

The only problem with this theory is that lots of people (me included) are getting low CPU usage and low GPU usage.

Yep, /signed
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chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Fri May 18, 2012 5:26 am

No crashes what so ever to the desktop for me..
But alot of FPS dips and spontanious lags.. Dont have the best performance on my computer but enough to run the game on "Medium" (lol) but i dont bother with that..
However the problem i have is that if i attack a bandit camp or something, and when i think am done i get arrows flying at me but i cant see the archer :-D cause my Line of Sight
is not far enough away so it usualy looks like the arrow comes from thin air..
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Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Fri May 18, 2012 7:20 am

I have a i7 hexacore with hyper-threading enabled, so theoretically 12 Cores available. It is overclocked to 4GHZ 100% stable; survives 2 hours of max Intel Burn Test and 48 hours of Prime 95. I never see my CPU usage go above 17% in Skyrim. I also do not see my SLI 570's exceed 50%, and when I do experience the random dips to 40fps I notice both CPU and GPU load dropped.

It's simply a matter of the game needing further tweaks to the PC version, which unfortunately don't seem to happen until after release these days. I'm sure it will be fixed, it's just a matter of when.
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Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Fri May 18, 2012 11:18 am

http://www.eurogamer.net/articles/digitalfoundry-face-off-skyrim

The PC version comes out on top but they basically recommended using a 30fps frame capper and a 360 pad :rofl:
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Tyrone Haywood
 
Posts: 3472
Joined: Sun Apr 29, 2007 7:10 am

Post » Fri May 18, 2012 12:55 pm

Skyrim is HEAVILY CPU limited! As is every game nowadays that tries to push consoles to the limits.

It is because of a common practice that game developers have been doing to get better graphics on consoles that have weak GPU's. That is specifically, have shadows rendered by the CPU.

BF3 does it, and now skyrim does it.

Are you possibly wondering why you drop to such low FPS all the time with you uber graphics card? Its because you CPU is rendering the shadows, and even though you have a great CPU.....CPU's are just not great for this. But it is what we get with cheap console ports. Your CPU is struggling to give work to your GPU.

Prove it to yourself. Go download GPU-Z and monitor you GPU load while playing. When your graphics drops really low, stay there for a while, then minimize and look at GPU-Z. Most likely your GPU is running at LESS THAN 50% LOAD! Mine is almost always running at about 30% load. Your CPU is struggling so much to do EVERYTHING that your GPU is not being fed information fast enough to run at full speed.

Want to prove that it is shadows that are causing it? Put shadows to Ultra play for a little while, whilst monitoring GPU load. Then check the graph. I bet your GPU load is really low. THEN set shadows to the LOWEST setting. Now your GPU load will go up? Why would GPU load go up when shadow settings are turned down? It is because turning down shadows releases stress solely on the CPU, which allows it to feed the GPU faster, which allows the GPU to do more work.

Bottom line, developers make games for consoles......and toss us PC gamers broken scraps from time to time.......enjoy!


To truly elaborate on how horrible a problem this is.......test your GPU load with GPUZ and post it here.


Stop spreading misinformation about multiple games BF3 is no way CPU limited its GPU limited you can run BF3 on anything from phenoms II , Core I3, Core I7 and they all get the same frame rates with a 580 GTX or 6970 at 1080p. BF3 is GPU memory limited at higher resolutions. For Skyrim you will see that a core I3 OC to 4.0ghz will beat out a 2600k at stock even though it has 4 core and 8 threads running since right now it wants speed if you have a newer processor overclock it get better performance and turn shadows from ultra to high get better performance you will see no difference in shadows between the 2 settings.
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Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri May 18, 2012 2:49 pm

I agree with the general principle that "OP" was making.
My Laptop by no means is the perfect gaming rig, it however is performing above what many expect of it. High/Ultra settings with Low in shadows and 8 in AA/AF.

Skyrim loves a faster CPU and I found it appreciated the following things:
- The first is easy for many to do. Adjust shadows to a lower setting (low or medium). Seriously it's killing your CPU to do them. Enjoy the higher frame rate.
- Overclock that processor. I could take my 1.6Ghz Llano to 2.4Ghz on stock voltage (google: k10stat and use cpu-z). It had room for more, but I'll be happy with a 50% boost. (warning to inexperienced - becareful)
- Disable support for controller/gamepad (ingame option) It does make a difference if you aren't using it.
- If you choose a really high Resolution (example: 1600x1200), should lower AA/AF (4-). Or lower Resolution (Example: 1024x768) with high AA/AF (8+). Don't be silly and do both and expect high FPS.

Be sensible with your settings and everyone can enjoy the graphics in this game. Also update those Gfx drivers, fix any pesky bugs that appear.
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u gone see
 
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Joined: Tue Oct 02, 2007 2:53 pm

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