Can't wait till Petes Hines gets a hold of this...
"Waaaaa, PC game making is soooo hard (even though we don't actually make PC games any more)."This CPU limiting makes a whole helluva lot of sense.
Out in the wilds, without the tree and rock self-shadowing INI tweak, I get a solid 60FPS, come rain, snowstorm or shine. Solid as rock. I might as well be running Oblivion...(but it's a totally new engine, right? Right? Pfffffft...) In town, with all the shadowed NPCs, it often drops down to <30FPS.
That Tom's Hardware graph is really quite amazing. For those of you who have missed it, it's here: http://www.tomshardware.com/reviews/skyrim-performance-benchmark,3074-9.html - the stock CPU graph is the one I'm talking about. Going from dual, to quad, to hex core CPUs, and there's less than half a frame's difference. Amazing.
I'm running a GTX 460 Ti with a Phenom 555, unlocked to four cores. And jacking up the shadow quality from Low to High makes only the barest quality difference; the shadows get a tiny bit blurrier on the edges, but not by much. But the FPS hit is a good five, ten frames for me. My other two cores are basically just sitting there, scratching themselves.
Either Bethesda needs to make a multithread patch, or shunt the shadow work over to the GPU. I'm not holding my breath, but.
Funny how making PC games gets harder the more you focus on consoles, eh?