So, the MQ was actually pretty awesome.

Post » Sun Jun 10, 2012 3:22 pm

I was sick and tired of Skyrim and all its boring quests, but having just completed the MQ, it was pretty damn awesome and different.

No spoilers.
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Marcus Jordan
 
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Post » Sun Jun 10, 2012 3:05 pm

It was cool yes, but very short.
Like the rest of the game.
But for the next game. Radiant Story can not replace original quests, Beth.

Spoiler

Forsworn Conspiracy and Blood on the Ice are probably the best side-quests, and those are short too. :dry:
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evelina c
 
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Post » Sun Jun 10, 2012 6:48 pm

I think it could've been better, but I still liked it.
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Laura Elizabeth
 
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Post » Sun Jun 10, 2012 4:31 pm

Yeah, I thought the main quest was a little short, but satisfying. It was pretty artfully done (it wasn't so short that I was disappointed, and Skyrim isn't meant to be played, necessarily, as a linear game... meaning there's a lot of room to stop between quests).

Given that, to enjoy the game, you may to side-quests or walk around (not fast travel or just explore) during the main quest, I think that random dragon encounters add that extra immersion RPers want. While this immersion may be a problem to players who fast travel and do the Quests in a WoW fashion (me, on my first character... I fastraveled everywhere and ignored everything but the main quest), I think people who truly want to "play" their character will find the main quest comfortably timed.

I had no disappointments in terms of how it played out overall. There's not much choice in how it ends*, but that's to be expected for a main quest.

*
Spoiler
Apart from Paarthurnax
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Suzie Dalziel
 
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Post » Sun Jun 10, 2012 10:46 am

It was some-what anti-climactic but good on a whole, Would have liked to see more character development, depth, recognition and consequences. :)
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Christina Trayler
 
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Post » Sun Jun 10, 2012 2:52 pm

Skyrim's quests and writing have their flaws but the good sides outweigh the bad sides.
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[Bounty][Ben]
 
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Post » Sun Jun 10, 2012 4:06 pm

The two final locations were pretty impressive, especially the last one :goodjob: But as always in Beth's games, the story could've used a... WRITER :tongue: :bolt:
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Benjamin Holz
 
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Post » Sun Jun 10, 2012 10:50 am

I had no disappointments in terms of how it played out overall. There's not much choice in how it ends*, but that's to be expected for a main quest.

I give you The Warp in the West and the endings of both Witcher games.
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Glu Glu
 
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Post » Sun Jun 10, 2012 7:28 pm

Yeah i think itss pretty cool too.
I didnt like oblivions main quest that much but it was cool. but
Morrowind>Skyrim>oblivion
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Karl harris
 
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Post » Sun Jun 10, 2012 2:01 pm

It could have done with a little more mystery and keeping me in the dark, having to use some deduction myself instead of every part of the plot being revealed through an NPC...who all seemed to know most of it to begin with, but just didn't care to tell me...what's up with that??
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Far'ed K.G.h.m
 
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Post » Sun Jun 10, 2012 10:00 pm

I think it could've been better, but I still liked it.
I have a feeling they are gonna pull a FO3 and have a DLC that expands on the main quest ending. Apart from that, i feel the same.
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Susan
 
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Post » Sun Jun 10, 2012 11:10 pm

Yes, it was very good. 18 quests seems like a decent length to me. The last boss-fight was underwhelming tho.
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Elizabeth Lysons
 
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Post » Sun Jun 10, 2012 11:20 am

It was good, but I preferred Oblivions. I thought Oblivions had a better story.
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mimi_lys
 
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Post » Sun Jun 10, 2012 11:39 am

It was good, but I preferred Oblivions. I thought Oblivions had a better story.

They have pretty much the same story. "Evil world destroyer is destroying the world evilly! Save us, oh Chosen One!". Except in Oblivion you were the Chosen One's sidekick. That did all the work :hehe:
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KRistina Karlsson
 
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Post » Sun Jun 10, 2012 5:16 pm

I haven't finished it yet but it is far more interesting than just about anything else in Skyrim, which is a shame, as I like guild questlines generally and wish they were better in Skyrim.
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x_JeNnY_x
 
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Post » Sun Jun 10, 2012 1:25 pm

I really liked it, much better than Oblivion's IMO, but I do think the radiant quests did take away the length of the quests quite a bit, can't believe they were going to do only radiant quests at first, glad they realized that it didn't work, it's a great concept that's still in it infancy and I'm sure if they work at it then it can be something really great. Back on topic; I really liked the MQ, and found the dragons really interesting.
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Zoe Ratcliffe
 
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Post » Sun Jun 10, 2012 12:35 pm

I thought the chorus and music in the final parts were great as well. Nicely done.
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Penny Flame
 
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Post » Sun Jun 10, 2012 10:05 pm

They could of made it much longr if they would have had more content in the game, almost half the disc is empty for all systems, so there is no reason that ALL the quest lines were so short....
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stacy hamilton
 
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Post » Sun Jun 10, 2012 4:01 pm

It was cool yes, but very short.
Like the rest of the game.
But for the next game. Radiant Story can not replace original quests, Beth.

Spoiler

Forsworn Conspiracy and Blood on the Ice are probably the best side-quests, and those are short too. :dry:

This, this very, very much. Especially the guild quests. The only time Radiant story should be used is in misc. quests or Guild 'after quests.'
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Tamara Primo
 
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Post » Sun Jun 10, 2012 11:44 am

It was fun except the in the final fight against Alduin I never really felt like I was in danger. It was way too easy
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Tamara Dost
 
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Post » Sun Jun 10, 2012 12:55 pm

I have a feeling they are gonna pull a FO3 and have a DLC that expands on the main quest ending. Apart from that, i feel the same.

I'd really like that. Theres something about the ending of the Main quest that leaves a bitter taste in your mouth. All the problems are resolved and all you get is a pat on the back and barely any acknowledgment of your heroic deeds. Guards still think they're dragonborn, too.

There was something about the Dark Brotherhood quest that made me feel like, "Wow, this is the Elderscrolls series I love." There were moments in the mainquest that had me wowed but the storytelling general was probably the weakest between Morrowind and Oblivion.
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Anna S
 
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Post » Sun Jun 10, 2012 8:53 pm

Alduin would have benefited from being a bit bigger and a little different looking from the normal dragons. I still felt like it was "just another dragon, yeah... done this 20 times now"
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Romy Welsch
 
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Post » Sun Jun 10, 2012 1:55 pm

The mq was great..
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Cash n Class
 
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Post » Sun Jun 10, 2012 2:39 pm

The concept was kinda cool. I found that the quest ended a little abruptly and without a whole lot of fanfare. See http://www.gamesas.com/topic/1301367-often-left-with-nothing/page__fromsearch__1 for what I mean. It's a spoilers thread.

It was a cool story aspect, but I don't think it was developed very well at the end. They couldn't figure out how to finish it. And also, it really svcks that I don't get anything for it. You save time, space, and the universe, and it's uh.... business as usual.
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Life long Observer
 
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Post » Sun Jun 10, 2012 4:20 pm

The two final locations were pretty impressive, especially the last one :goodjob: But as always in Beth's games, the story could've used a... WRITER :tongue: :bolt:

I agree. The final two locations made the MQ for me. It was so refreshing to see two unique locations, having scoured the entire land.
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Scared humanity
 
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