thanks to everyone who has given me help and advice so far on here, i have another topic to chew on.......
im looking to write a script that rotates a node on the actor skeleton when an animation is played (or when the player blocks holding a torch, whichever is easier.)
however i want this script to run from a light object, specifically the torch that is equipped at the time. this way i can alter the torch node on the actor skeleton to do what i want without it happeneing with every torch in the game.
anyone have any theories on this one?
EDIT: it may be easier to apply the script to the player and have it check for a specific equipped object before triggering.
