Is there any way to make Debug.Notifications faster?

Post » Thu Jun 21, 2012 2:15 am

A lot of my spells and things are defined by status effects that harm accuracy, armor rating, etc. Unfortunately, they seem like they're not doing anything because they don't do damage. I want to notify the player, but unfortunately when I try this the log is horribly behind.

Maybe there is another way to implement a "log" but I can't think of it.
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Andrew Lang
 
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Post » Wed Jun 20, 2012 5:24 pm

Well, there's debug.trace and debug.messagebox...

I understand how faster notifications would be more useful though.
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Kitana Lucas
 
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Post » Thu Jun 21, 2012 12:19 am

You can use messages in a similar way as notifications. Not sure though if it's faster. Didn't try it.
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Chris Jones
 
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