There, but not...

Post » Fri May 27, 2011 12:10 pm

Right, then... here's the problem.


I look at the Bison Steve Hotel in the geck, and there's nothing. Er... not quite. There actually ARE pieces. Some pieces. But the rest of the whole damn hotel is completely invisible! This doesn't stop me from manipulating it, however. Just from seeing what I am manipulating!

My best guess is that it has something to do with a script... or perhaps the fact that it's a quest location.

I don't know.

What I do know, is that it makes me growl unhappily. Is there something I can do to make it stop this?



Also! As a side note!

How the heck do I remove the 'dlc' Classic Pack from being a master file for EVERYTHING?
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Shannon Lockwood
 
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Post » Sat May 28, 2011 1:06 am

Anyone at all on this?

I'm kind've curious as to what the problem is...
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Christie Mitchell
 
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Post » Fri May 27, 2011 5:49 pm

It was answered several times now. Vegas uses a lot of room & portalmarker to increase performance. The current GECK version acts like the game and hides things inside the markers. You have to move them out of the way (z position +5000 for example) end press F5 to refresh the cell before you can edit it. When it's done move them back to their original position.
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Amy Masters
 
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Post » Fri May 27, 2011 8:01 pm

It was answered several times now. Vegas uses a lot of room & portalmarker to increase performance. The current GECK version acts like the game and hides things inside the markers. You have to move them out of the way (z position +5000 for example) end press F5 to refresh the cell before you can edit it. When it's done move them back to their original position.



Ah! Well, I didn't add in this time... but I really do run searches on my questions quite extensively. It turned up a bout a half a million threads, none of which looked like actual answers to my question.

I'm glad someone answered me, though. Thanks! ^.^
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Marine x
 
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