Is there a pure summon build?

Post » Mon Jun 04, 2012 3:13 pm

Hello everyone. I am new to this game I was wondering is there a build where you can just rely on summons? For example summon a bunch of guys and you sit back and watch them tear the enemies to shreds I was wondering is it possible? are summons in this game good? any ideas or builds would be great thank you.



Edit reason: I am just that type of player that likes the whole summoning idea and are the guys you summon how is there AI? and are they permanent until death? do they follow you into cities and buildings?


Thank you again!
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jadie kell
 
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Post » Mon Jun 04, 2012 9:07 am

You'll need to supplement it. Especially until you get to 100 and get two summons at the same time.
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Taylah Haines
 
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Post » Mon Jun 04, 2012 12:59 pm

You'll need to supplement it. Especially until you get to 100 and get two summons at the same time.

Please be more specific I am a noob :( just bought the game would like someone to please explain it more easily for me to read thank you.
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Jinx Sykes
 
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Post » Mon Jun 04, 2012 8:45 am

You can only have one summon at a time until you get the level 100 perk for two.

For example, only one flame atronach.

At the beginning levels, the summons are worthless. Once you get high, they're immensively powerful.

You'll need to do destruction or use melee.
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sw1ss
 
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Post » Mon Jun 04, 2012 12:14 pm

Become an archer while summoning; they require to much mana to really mix unless you enjoy chugging mana pots.

That way you can assist your summons with arrows.
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lydia nekongo
 
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Post » Mon Jun 04, 2012 11:06 am

If you use sneak with Conjuration you can accomplish this fairly easily. Enemies will stop looking for you very quickly if they have a more obvious target and once the summon dies as long as you're not too close and haven't done anything to them they will usually stop looking for you immediately. Being around a corner is even better.

I would suggest:

Conjuration maxed (duh)
Sneak as a primary skill as well
Illusion to 50 for Silent Casting (this helps you throw summons in to rooms without being detected meaning you don't have to run away much)

You might also consider Restoration to heal your summons if you want to be more active about it and maybe higher illusion for the buff spells like courage, rally, and what-not. Everything else would be optional if you want to rely on summons to do your job. You might also consider participating in the Drinking Contest in Whiterun as soon as you hit level 20 (required level).
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Lakyn Ellery
 
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Post » Mon Jun 04, 2012 6:02 am

You can only have one summon at a time until you get the level 100 perk for two.

For example, only one flame atronach.

At the beginning levels, the summons are worthless. Once you get high, they're immensively powerful.

You'll need to do destruction or use melee.

Thank you so I can't just be a summoner that svcks thank you for being nice and re wording what you said before I now understand also so I don't make another thread I am doing the thieves guild does joining and doing quests for that guild make everyone or anyone hate you? Cause I remember in some dialogues you could say stuff like stealing is wrong so I am wondering does joining the thieves guild impact the game with anyone else?

Thank you.
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James Smart
 
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Post » Mon Jun 04, 2012 3:42 pm

It would be hard at the start but if you get flaming familiar early you can use that with a flame atronoch and bound weapons to keep you going until you get to expert spells and the Dremora Lord... at which point the entire game is trivial.

Spoiler

Flaming familiar is obtained during a quest to clear high gate ruins and get a scroll for Anska:
http://www.uesp.net/wiki/Skyrim:A_Scroll_For_Anska

Keep in mind you fight a dragon priest there... he'll be a challenge at low level. The familiar itself seems about equal to fireball.

EDIT: Forgot about an alternative:
Spoiler

After a drinking contest in whiterun you can embark on this daedric quest:
http://www.uesp.net/wiki/Skyrim:A_Night_To_Remember

It'll give you sanguine's rose which summons a dremora(not a lord but still powerful). You only need L14 to start the quest
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Tammie Flint
 
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Post » Mon Jun 04, 2012 9:35 am

i actually had a fairly successful illusion/conjuration mage. in order to do this you ahve to put almost all you points into magicka though and taking the half cost perks early on helps as well. i played this guy on expert but it wasnt very hard so i imagine he would work on master as well. basically i did varying combos of the fury spells, invisibility if i had to run and of course conjuring stuff. it was kind of fun but very frantic as i was easily killed with even one hit.
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JERMAINE VIDAURRI
 
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Post » Mon Jun 04, 2012 2:29 pm

as long as you include bound weapons, yes. i suppose it would be viable.
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Jake Easom
 
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Post » Mon Jun 04, 2012 4:05 pm

Thank you so I can't just be a summoner that svcks thank you for being nice and re wording what you said before I now understand also so I don't make another thread I am doing the thieves guild does joining and doing quests for that guild make everyone or anyone hate you? Cause I remember in some dialogues you could say stuff like stealing is wrong so I am wondering does joining the thieves guild impact the game with anyone else?

Thank you.

It saddens me to say this but:

Nothing you do will negatively impact your ability to do other things (except maybe the imperial vs stormcloak quest lines). Everything is setup to be independent of everything else.
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Adriana Lenzo
 
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Post » Mon Jun 04, 2012 7:39 am

What level do you get your first summon? For example if I am starting a new guy and put all my points into magika when I level do I only get points into the conjuration and illusionist tree?
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Mackenzie
 
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Post » Mon Jun 04, 2012 3:14 pm

What level do you get your first summon? For example if I am starting a new guy and put all my points into magika when I level do I only get points into the conjuration and illusionist tree?
If you go Breton you start with summon familiar... passed that I believe you can buy flame atronoch in riverwood.
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Angela Woods
 
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Post » Mon Jun 04, 2012 2:01 pm

If you go Breton you start with summon familiar... passed that I believe you can buy flame atronoch in riverwood.

And you can only have 1 summon out at a time for example if I learnt how to summon a bear and a wolf I can't have both bear and a wolf out only one or the other?
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Miragel Ginza
 
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Post » Mon Jun 04, 2012 4:14 pm

Hello everyone. I am new to this game I was wondering is there a build where you can just rely on summons? For example summon a bunch of guys and you sit back and watch them tear the enemies to shreds I was wondering is it possible? are summons in this game good? any ideas or builds would be great thank you.



Edit reason: I am just that type of player that likes the whole summoning idea and are the guys you summon how is there AI? and are they permanent until death? do they follow you into cities and buildings?


Thank you again!


Of course there is... Max out the conjuration tree...

I think the same rules apply from Oblivion, your summons do much better than you do on master difficulty
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Tai Scott
 
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Post » Mon Jun 04, 2012 7:21 am

At the beginning levels, the summons are worthless. Once you get high, they're immensively powerful.

Worthless? No... flame atronach is worth its mana cost. It just isn't worth more than that.

Once you get the dremora lord, being a summoner is hugely viable.
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FLYBOYLEAK
 
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Post » Mon Jun 04, 2012 5:39 am

And you can only have 1 summon out at a time for example if I learnt how to summon a bear and a wolf I can't have both bear and a wolf out only one or the other?
Yes. Only one or the other. But, you can't summon a bear.
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Tania Bunic
 
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Post » Mon Jun 04, 2012 8:48 am

After extensive playing with a "multi-pet" playstyle, I have concluded some unfortunate news :(

The game seems hardwired to only support two active summons at a time. I will clarify further...

Sure, you can have 2 conuration minions, your merc, your dog, your horse if outdoors, etc, adding to 4+ minions out at a time, but...

If you watch closely, you will generally only see two of your minions are actively "attacking"

Storm thrall for example, is usually a ranged unit. If I also have a melee merc, and say... a daedric minion out, I will often see those two melee'ing the enemy, while the Storm Thrall is just tucked away in the back doing nothing. Then the next fight he might contribute, while one of the melee minions take a timeout. It's really silly and annoying.
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lexy
 
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Post » Mon Jun 04, 2012 7:44 am

I had a very successful pure conjurer build. Start with bound weapons until you can get a flame atronach. Once you have him, you can summon him first and then a pair of conjured swords. You'll do just fine from there on out. Make sure you keep up to date with new conjure spells.

Perks you will need are: Summoner (to get the others), Atromancy, Elemental Potency, Twin Souls, Mystic Binding, and the Adept/Expert/Master Conjuration spells.

I enjoyed reanimating draugr too. I once had two draugr deathlords at the same time.... sitting back and watching them use dragon shouts to blast everyone else away was awesome.
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candice keenan
 
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Post » Mon Jun 04, 2012 3:52 am

Combine Conjuration with Illusion and Restoration, and you can boost and heal your followers and summons while they murder your enemies.
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XPidgex Jefferson
 
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Post » Mon Jun 04, 2012 1:25 pm

I did not plan to do so as I knew its only one summon at a time, but I found it (even before the "2 summons" perk") to be so efficient I ended up relying mostly on summons. (Though for the last ten levels or so, I tried to not use them so I would train the other skills as well.) Also don't think they cost too much magicka, unless of course, you want to summon a dremora lord at level 8 or something. If you want to build a summoner, it's obviously no bad idea to get all the perks of conjuration and also wear the right apparel.

You will have to have an emergency plan, of course, for the rare occasions when you need to defend yourself more directly, so at least a good firespell should be ready. The healing spell you have at the beginning is actually strong enough to last you through the game, at least I never used a different one.

The good thing about summons is you can cast the spell somewhere in front of you (with a specific perk even further away) and thus, bring it into the "alert zone" of the enemies without being seen yourself. For instance at a curve of a tunnel, call the summon to the spot where it can see the room behind the curve and it will attack the enemies, while you retreat a little and wait.
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Brentleah Jeffs
 
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Post » Mon Jun 04, 2012 4:23 am

I did not plan to do so as I knew its only one summon at a time, but I found it (even before the "2 summons" perk") to be so efficient I ended up relying mostly on summons. (Though for the last ten levels or so, I tried to not use them so I would train the other skills as well.) Also don't think they cost too much magicka, unless of course, you want to summon a dremora lord at level 8 or something. If you want to build a summoner, it's obviously no bad idea to get all the perks of conjuration and also wear the right apparel.

You will have to have an emergency plan, of course, for the rare occasions when you need to defend yourself more directly, so at least a good firespell should be ready. The healing spell you have at the beginning is actually strong enough to last you through the game, at least I never used a different one.

The good thing about summons is you can cast the spell somewhere in front of you (with a specific perk even further away) and thus, bring it into the "alert zone" of the enemies without being seen yourself. For instance at a curve of a tunnel, call the summon to the spot where it can see the room behind the curve and it will attack the enemies, while you retreat a little and wait.


I like using Ice spear with my demora lords I summon. Sometimes, I summon dead people permanently if they use that ice spear (pretty effective). One-shot bears with it.
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gemma king
 
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Post » Mon Jun 04, 2012 12:30 pm

Don't forget that you level based on how much your skills level. if you use conjuration exclusively, you'll be stuck at ~20. If you really want to play a conjurer, i would supplement it with all of the other mage schools. Destruction doesn't scale well at the end of the game, so you'll still be relying heavily on your summoned creatures. Conjuration has nice synergy with destruction because your atronachs are completely resistant to their element. Thus you can use fire atronach with your fire spells, then switch to frost spells when you get your frost atronach, then switch to lighting stuff when you get the lightning atronach. These spells would fry a follower, but your atronach will just feel a tickle.

IMO completely passive combat will bore the hell out of you. I really wouldn't recommend it.
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KIng James
 
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Post » Mon Jun 04, 2012 7:20 pm

Don't forget that you level based on how much your skills level. if you use conjuration exclusively, you'll be stuck at ~20.
This is not necessarily a bad thing. I usually try to make a character that will cap at about level 25-30 because I like the game balance at that point.
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Alberto Aguilera
 
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Post » Mon Jun 04, 2012 10:14 am

I'm not sure if you went back to the other thread you started, so I'll repost:

If you start as a Breton you get summon Familiar right away. They also get a bonus towards Conjuration, so that will help you get started.
If you join the mages guild then you can not only buy all available conjuration spells from the conjuration trainer there (once you reach the right level) but you can also befriend your fellow mages, who will follow you one at a time if you do a quest for each of them.
Now you have 1 pet, and 1 follower. However, your follower can summon pets as well! That brings you to 2 pets (yours and your follower's) and a follower, so now you are a party of 4.
There are several dogs in the game that can follow you besides having a human(oid) follower, pick one up and you have a party of 5.
At level 100 of conjuration you can learn to double-summon or raise, so you'll have 2 permanent pets/zombie-slaves. That makes 6.
However (and now it gets silly) you can raise two summoner mages who will summon Frost Atronachs for themselves! That makes 8.
If you equip them with a staff of summoning before you raise them, they should use those staffs once raised from the dead, which leads to a party of 10.
And if you were feeling really generous, you could give your companion a staff like that too. Party of 11!
Now your framerates have probably crawled to a halt, but your group will steamroller over everything.
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Nicola
 
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