aadpXMarkerStatic.disable()
aadpXMarkerStatic.MoveTo(ME)
aadpXMarkerStatic.SetPosition(10.0, 10.0, 10.0)
aadpXMarkerStatic.MoveToNode(ME, "NPC Head [Head]")
aadpXMarkerStatic.enable()
MEHeight = aadpXMarkerStatic.GetPositionz()
debug.messagebox("height " + MeHeight)
I gave the same script to the player via alias in a quest.
This works (I get a number in the message box OTHER than 0 ) IF the NPC is hitting the player....but... it will not work (all I get is ZERO Z pos) if the player is hitting an NPC.
This only happens in negative elevation areas like -6000 pos z.
The issue with negative elevations is a separate head ache (for the purpose of my question) but my question is specifically IS there is some separation or some disconnect between the player and the player alias or should there be no differences at all?
EDIT: wait...no what am I thinking, if there was a disconnect then the NPC hitting the PLAYER would give the ZERO message box not the player hitting the NPC. oh boy I need a drink...
