We all know RPGs are the genre that focus on player choice. And we, the player, do get a large range of choices in most RPGs. However, why is it we players can never be an actual "bad guy"; a bad guy who works for the main antagonist, making him into an ally instead. For instance: instead of destroying the Mythic Dawn and defeating Mehrunes Dagon we can ally with the Mythic Dawn and kill Martin Septim, allowing Dagon to rule over Tamriel.
The only issue I see with this is that the game would require 2 main storylines instead of 1, which, I'm well aware would require more work and resources to accomplish. I'm also aware that resources aren't infinite. Currently, most RPGs require a--in my opinion--poorly designed mod to allow this, for the game's never developed that way by the designers. I think it would be a pretty cool change instead of simply choosing to be a hero/anti-hero (i.e. Riddike).
