Theres a reason New Vegas let you turn them off

Post » Wed Jul 11, 2012 10:43 pm

Before I begin dont bother explaining that Obsidian developed New Vegas...it says so on the case...in english :deal:

Its beside the point anyway as both it and Skyrim had one thing in common.

They both have camera effects where they take the pov out of the players head to show them something, before putting it back again.

The thing is though there are some times where its not too practical to wrench away both your perspective AND control, such as when your target has survived your attack and NOW has free reign to attack your now helpless body for a few agonising moments.

Or after youve fired a slow projectile at something youre exchanging fire with and the game spends vital, lifesaving sidestepping time showing you its ENTIRE flight path.

...at least New Vegas let you turn this behaviour OFF in the options screen.

Is it a feature you would like to see in Skyrim?
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emily grieve
 
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Post » Thu Jul 12, 2012 12:56 am

You talking about kill cams?
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Darian Ennels
 
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Post » Thu Jul 12, 2012 1:13 am

Yeah, just have options for everything IMO, most of my examples below would be very easy to implement.

Do you want the compass?
- Individual options for turning off other areas of the HUD aswell.

Do you want quest items to be weightless and undroppable?

Damage taken, damage dealt:
- Instead of the difficulty slider, let us choose exactly how much we take and deal. Master at the moment is 0.5x damage dealt and 2x damage taken. Let us choose exactly what we want.

Do you want essential characters:
- Important npc's are unkillable by anything
- Important npc's are killable by you only
- Important npc's are killable by anything/anyone

Do you want killcams?
- A frequency slider would be the best option.

Reset time for areas:
- A list of options, long, medium, short, very short.

Real time to game time difference:
- They could implement it so it doesn't affect quests, for example let's say 4 game hours after a event A happens event B happens, the 4 hours could go pass in 4 hours of real time (if you choose that) or 2 hours of real time or 1 hour etc...

Just some ideas, easy to implement, pleases everyone.
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Andres Lechuga
 
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Post » Wed Jul 11, 2012 1:48 pm

Damage taken, damage dealt:
- Instead of the difficulty slider, let us choose exactly how much we take and deal. Master at the moment is 0.5x damage dealt and 2x damage taken. Let us choose exactly what we want.

This may be the best idea I have seen on here. I hate playing on master because it makes enemies DAM sponges but the damage they deal is perfect.
And playing on novice I feel like I can take out most things easily but take little to no damage.
I would slide it to where I take master damage and do novice damage.
I seen a MOD for FO3 that was like that and if I was on PC I would definitely use it.
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ShOrty
 
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Post » Wed Jul 11, 2012 6:25 pm

This may be the best idea I have seen on here. I hate playing on master because it makes enemies DAM sponges but the damage they deal is perfect.
And playing on novice I feel like I can take out most things easily but take little to no damage.
I would slide it to where I take master damage and do novice damage.
I seen a MOD for FO3 that was like that and if I was on PC I would definitely use it.
That's exactly how I feel!

I want expert damage dealt and master damage taken. These are such easy things to add, I'd much rather they worked on this than horse combat for example, probably take them half the time.
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Dona BlackHeart
 
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Post » Thu Jul 12, 2012 2:51 am

agreed,i'd far prefer the option to turn the damn kilcam off.especially as sometimes it kicks into kilcam mode and my (for example) arrow shot misses the target.
or it kicks in in a small space and the camera jumps about all over the place and i cant see it anyway. cheers
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Inol Wakhid
 
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Post » Wed Jul 11, 2012 3:05 pm

It turns off real time I think, meaning it wouldn't affect actual gameplay technically.
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Stacey Mason
 
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Post » Thu Jul 12, 2012 4:12 am

i kinda like the real time = game time, or what old pokemon games did, the real time was the game time.
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Dominic Vaughan
 
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Post » Thu Jul 12, 2012 4:52 am

Yeah, just have options for everything IMO, most of my examples below would be very easy to implement.

Do you want the compass?
- Individual options for turning off other areas of the HUD aswell.

Do you want quest items to be weightless and undroppable?

Damage taken, damage dealt:
- Instead of the difficulty slider, let us choose exactly how much we take and deal. Master at the moment is 0.5x damage dealt and 2x damage taken. Let us choose exactly what we want.

Do you want essential characters:
- Important npc's are unkillable by anything
- Important npc's are killable by you only
- Important npc's are killable by anything/anyone

Do you want killcams?
- A frequency slider would be the best option.

Reset time for areas:
- A list of options, long, medium, short, very short.

Real time to game time difference:
- They could implement it so it doesn't affect quests, for example let's say 4 game hours after a event A happens event B happens, the 4 hours could go pass in 4 hours of real time (if you choose that) or 2 hours of real time or 1 hour etc...

Just some ideas, easy to implement, pleases everyone.
Where's that image that was going around with that option menu with 100 check boxes?
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Michelle Serenity Boss
 
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