They need to improve dual wield daggers.

Post » Mon Jun 11, 2012 1:26 pm

First thing first, sort out the problem with the ebony dagger, skyforge steel dagger and the blade of woe. The ebony dagger attacks with the speed of an ebony sword, the skyforge steel dagger can't be improved and the blade of woe isn't affected by dual flurry.

The speed of your dual attack (not power attack) is dependent on the weapon in your off (left) hand, so dagger in left and mace in right attacks with the same speed as dagger-dagger. The dual power attack for mace-dagger is a fast triple spin, which is superior to the awkward dual dagger power attack.

I think they need to make dual daggers the fastest way to attack, the power attacks needs to be super quick and the dual attack needs to be faster than any other combo.

I'd also like to see a dagger tree in the one hand perk tree, maybe stabbing weak points of the enemy to deal more damage. Improve the other specific (sword, axe and mace) perk trees as well, all three of those specialised perks svck, none of them are a good investment of perks.
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Devils Cheek
 
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Post » Mon Jun 11, 2012 4:07 pm

Dual Daggers with stealth is extremely over powered, It would be ridiculous to make them any stronger.
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Khamaji Taylor
 
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Post » Mon Jun 11, 2012 4:47 am

I'll take your word for the technical stuff, but how powerful do you want dual daggers to be? With my dual wield character my two eleven daggers, which lasted from about level 25 until I retired the character at level 56, were like the blades of a blender - only big, bad-boy dragons survived one hit. With the perks available now daggers are lethal and if you can take down a Draugr Death Overlord in one hit, I am not sure how much more powerful daggers can be made.
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:)Colleenn
 
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Post » Mon Jun 11, 2012 5:34 pm

Dual Daggers with stealth is extremely over powered, It would be ridiculous to make them any stronger.
There are ways of making them better outside stealth, while not touching how they function in stealth. Such as focusing on the things mentioned in the original post.
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Kill Bill
 
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Post » Mon Jun 11, 2012 2:45 pm

I'll take your word for the technical stuff, but how powerful do you want dual daggers to be? With my dual wield character my two eleven daggers, which lasted from about level 25 until I retired the character at level 56, were like the blades of a blender - only big, bad-boy dragons survived one hit. With the perks available now daggers are lethal and if you can take down a Draugr Death Overlord in one hit, I am not sure how much more powerful daggers can be made.
Dual Daggers with stealth is extremely over powered, It would be ridiculous to make them any stronger.
Well I wasn't really talking about stealth, IMO they should get rid of the shrouded gloves effect, it's way to strong. x15 is the highest bonus you should be able to get for daggers. It was more about dual dagger game play.

You're not going to be able to one hit a draugr death overlord, even with heavily smithed daggers (non-stealth). My problem is the attacks are the same speed as dagger-mace, and the power attack is slower and more awkward than dagger-mace.

Dual dagger IMO should be tactical fast hitting low damage (high dps) game play.
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lauraa
 
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Post » Mon Jun 11, 2012 4:13 am

Even leaving stealth aside, a dual-dagger power attack is, in my experience, as deadly as they come. Properly perked and with decent daggers there isn't much, on two legs or four, that will survive it. In terms damage per second I don't believe there is a better combo in the game and I certainly don't recognise a dagger-mace combination as being its equal. I think you are asking for what is already available.
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Mrs Pooh
 
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Post » Mon Jun 11, 2012 4:00 am

daggers are just fine they just have to be used at an extremely short range but i mean the sneak power from them are insane.... There is a perk for 15 times damage with daggers in sneak while you can get gloves to double that damage. So you can hit a guy in sneak once with a dagger an ddo thirty times the damage while boosting it using the dual wield perk. they are stealth weapons so you might aas well use them that way. My only problem is that i found it awkward to use in normal combat due to range. But i mean... daggers aren't exactly infantry weaponry but with stealth you can make insane damage... i can one hit kill giants...
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kirsty joanne hines
 
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Post » Mon Jun 11, 2012 4:24 pm

Dual dagger power attack is painfully slow compared to in mainhand and dagger offhand, which is blazingly fast. I'm on PC so the smithing and swing speed problems of certain daggers don't effect me, but its really dumb for console users and needs a fix. So while I agree with your points, I actually play a (non-stealth) dual dagger fighter and with flurry + elemental fury...the attack speed is kinda ridiculous and more than makes dagger a fast dps. Melting through things like butter on adept. I just don't bother using the dw power attack, and if I need to break through a guard I use a single hand to do it.

Edit: Most people are kinda missing the point. He doesn't want to, nor care to 1 hit things with stealth.
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Robert
 
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Post » Mon Jun 11, 2012 8:48 am

When I'm out of stealth I just switch to duel swords. It's fun and very powerful and to me makes more sense than attacking up front with daggers. I wouldn't expect them to be doing a lot of damage against an aware opponent with the ability to block.
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Tammie Flint
 
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Post » Mon Jun 11, 2012 1:37 pm

I just want them to fix the three bugs you listed regarding the ebony dagger, skyforge steel dagger, and the blade of woe.
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Ross Zombie
 
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Post » Mon Jun 11, 2012 3:26 pm

this will never happen. daggers are meant for stealth, thats why they dont have buffs for open combat. it is specialization.

I think we should give daggers a 1.4 swing time and a 1.3 reach and make them do bleeders and crits too cuz daggers R sharp.
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Rach B
 
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Post » Mon Jun 11, 2012 11:33 am

I just hate that you cant do power attacks while you run. I MISS OBLIVION
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Dina Boudreau
 
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Post » Mon Jun 11, 2012 3:19 pm

Even leaving stealth aside, a dual-dagger power attack is, in my experience, as deadly as they come. Properly perked and with decent daggers there isn't much, on two legs or four, that will survive it. In terms damage per second I don't believe there is a better combo in the game and I certainly don't recognise a dagger-mace combination as being its equal. I think you are asking for what is already available.
It's slower and harder to hit than dagger-sword/axe/mace, I used mace as an example because they are heavy and that makes it silly that they can attack at the same speed (dual attack) than dagger-dagger. All dagger attacks should be quick IMO.

I just wish there was more varied combat with daggers (and others, daggers as an example). Like someone said above maybe running power attacks, little jabs at enemies weak spots for example.
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WTW
 
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Post » Mon Jun 11, 2012 2:23 am

The items listed in the OP are bugged and do not work as they should. I wished they would address them as well. At the same time fix the damn hot keys.

Daggers SHOULD one shot enemies from stealth. It's the whole point of Assassination. Other than that they SHOULD be weak, and for the most part they are. Outside of stealth they shouldn't even come close to the amount of DPS that comes from a sword.
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SaVino GοΜ
 
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Post » Mon Jun 11, 2012 5:47 am

The items listed in the OP are bugged and do not work as they should. I wished they would address them as well. At the same time fix the damn hot keys.

Daggers SHOULD one shot enemies from stealth. It's the whole point of Assassination. Other than that they SHOULD be weak, and for the most part they are. Outside of stealth they shouldn't even come close to the amount of DPS that comes from a sword.
Well from a one on one dps perspective, daggers do far surpass swords. I believe dwarven daggers surpass ebony swords in dps.

I wouldn't like to play a game where I could sneak up on a draugr death overlord and one hit him on master with an iron dagger, I want to have to use tactics and skill to kill it. IMO the sneak bonus damage cap should be the x15 from the perk, anymore is just overkill, possibly reduce that to x12.

Skyrim isn't really a game like that, if you slash someone in the neck, they lose some health rather than die instantly.
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Naazhe Perezz
 
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Post » Mon Jun 11, 2012 5:03 am

Well from a one on one dps perspective, daggers do far surpass swords. I believe dwarven daggers surpass ebony swords in dps.

I wouldn't like to play a game where I could sneak up on a draugr death overlord and one hit him on master with an iron dagger, I want to have to use tactics and skill to kill it. IMO the sneak bonus damage cap should be the x15 from the perk, anymore is just overkill, possibly reduce that to x12.

Skyrim isn't really a game like that, if you slash someone in the neck, they lose some health rather than die instantly.
I don't know about "far" surpassing them. I forgot exactly how much the tech DPS was. Plus it would depend on several factors.

As far as one shots. What difference does it make if the extra damage is a waste? It just insures that you kill anything with 1000 HPs or less.

The strategy come into play with the approach, NOT the actual execution of the kill. It kind of defeats the purpose when you have to strike more than once.

That Death Lord on master...you need to take that iron dagger way past the should-be-limited-to-legendary status PLUS all the right perks, enchants and gear. Then again...maybe not.
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^_^
 
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Post » Mon Jun 11, 2012 8:19 am

At the risk of going off topic, is it known why the blade of woe doesn't work with dual flurry? Is it the fact that it has a speed of 1.0 instead of 1.3? Does the bug affect ebony daggers also?
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Kelsey Hall
 
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Post » Mon Jun 11, 2012 5:22 am

Increasing dagger speed would be fine with me. However, daggers SHOULD be harder to hit with, IMO. They're shorter and lighter weapons, and you should be missing or hitting armor (thus doing virtually no damage) more often, IMO.

Thge bugs mentioned should be fixed, as all bugs should.
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Taylah Haines
 
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Post » Mon Jun 11, 2012 8:30 am

and the blade of woe isn't affected by dual flurry.


It isn't? I hadn't noticed that; I rock the Blade of Woe in the left hand and Mehrune's Razor in the right and I rip through frost dragons like paper...
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Blessed DIVA
 
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Post » Mon Jun 11, 2012 4:05 am

Increasing dagger speed would be fine with me. However, daggers SHOULD be harder to hit with, IMO. They're shorter and lighter weapons, and you should be missing or hitting armor (thus doing virtually no damage) more often, IMO.

Thge bugs mentioned should be fixed, as all bugs should.

Not necessarily. The shorter weapon length makes it easier to control and maneuver, which would make it easier to hit between the armor.
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Joanne Crump
 
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Post » Mon Jun 11, 2012 12:54 pm

At the risk of going off topic, is it known why the blade of woe doesn't work with dual flurry? Is it the fact that it has a speed of 1.0 instead of 1.3? Does the bug affect ebony daggers also?
The ebony dagger attacks like an ebony sword (speed and style) and the blade of woe has the same swing speed as normal daggers, but isn't affected by the dual flurry perk.
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Bigze Stacks
 
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Post » Mon Jun 11, 2012 3:24 am

The ebony dagger attacks like an ebony sword (speed and style) and the blade of woe has the same swing speed as normal daggers, but isn't affected by the dual flurry perk.
Blade of woe is the best dagger in the game already though. :o
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Travis
 
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Post » Mon Jun 11, 2012 2:24 pm


Blade of woe is the best dagger in the game already though. :o
For dagger-dagger, it's the best dagger for the right hand, you want a fast dagger (affected by dual flurry) in the left hand so you get a faster dual attack. Then you get the crappy dual power attack animation though.

For dagger-sword, it's probably not the best as you want a fast dagger.

If you don't have the dual flurry perk then it's easily the best dagger in all situations though.
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Avril Louise
 
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Post » Mon Jun 11, 2012 11:44 am

For dagger-dagger, it's the best dagger for the right hand, you want a fast dagger (affected by dual flurry) in the left hand so you get a faster dual attack. Then you get the crappy dual power attack animation though.

For dagger-sword, it's probably not the best as you want a fast dagger.

If you don't have the dual flurry perk then it's easily the best dagger in all situations though.
But in that case it is already good and balanced. It makes dagger-sword vs dagger-dagger a little bit more balanced. If it was faster, it's only benefit dagger-sword. :smile:
Unless I misunderstood how it is bugged?
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meg knight
 
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Post » Mon Jun 11, 2012 3:03 pm

But in that case it is already good and balanced. It makes dagger-sword vs dagger-dagger a little bit more balanced. If it was faster, it's only benefit dagger-sword. :smile:
Unless I misunderstood how it is bugged?
Well I suppose so, but they need to improve dagger dagger in my opinion, in the process fixing the buggy daggers. I think your dual attack should be dependent on both your weapons weight together, and single attacks from weapons should be dependent on weight, a fairer way.
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Cartoon
 
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