They really have to fix the pricing on everything

Post » Wed Jun 06, 2012 1:55 pm

Buying a house in solitude should cost 50k, not 25. And good weapons or armor, especially when you level up should cost double what they are.

What's the point in checking every urn (18 gold the most I've seen) or looting every corpse, only to have plenty of money to buy anything. And don't get me started on jewelry. I can go to every merchant, sell the jewelry I have, and only be able to sell a 1/4 before they're all out of money. I only pick up what I need and when those get outdated, I can't even sell more than 4 items.

I really think they have to make amassing a fortune much more difficult at higher levels than its set at now.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Wed Jun 06, 2012 2:58 pm

hmmm? nothing? okay
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Wed Jun 06, 2012 5:16 pm

Why should the solitude house be 50k? If your merchants keep running out of money, get the master trader thing or whatever to increase their gold by 1000, and invest in the shop for 500 more
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Wed Jun 06, 2012 5:22 pm

Yeah my main character accidentally earned 25 k and I don't loot much stuff due to my Rp and really haven't done much to earn it. Not really sure where out came from actually.

So yeah it's pretty easy to earn money. Not sure if it's good it bad.
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Wed Jun 06, 2012 5:54 pm

I had a very hard time scrounging up the cash to buy Proudspire Manor.

Honestly, I find larger cash-sinks only exacerbate wealth abundancy issues, because the disciplines you need to pick up to eventually make such purchases stick with you long after you've exhausted the expensive choices, instead of a constant stream of smaller-value transactions that keep my on-hand cash at less than 10k.
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Thu Jun 07, 2012 2:57 am

This true. The bad thing about this is that money is so easy to get that the Speech skills is completely useless
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Thu Jun 07, 2012 1:14 am

This true. The bad thing about this is that money is so easy to get that the Speech skills is completely useless
Then why does it take so much effort for me to keep above 1000 drakes at any given time?
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Wed Jun 06, 2012 12:18 pm

Indeed. The pricing of items needs fixing. this is paramount.

everytime I want to play Skyrim, I have to ask myself "is it really worth dealing with the game's economy system again?"

the more I ask, the less the answer certain of the answer I am.
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Thu Jun 07, 2012 1:48 am

This true. The bad thing about this is that money is so easy to get that the Speech skills is completely useless

It's only "easy" if you get outside Helgen, train to level 50 right away and do quests with scaled rewards.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Thu Jun 07, 2012 2:26 am

Quest rewards are often totally borked (a peasant rewards me with half a thousand septims for carrying some potatoes up to High Hrothgar, but saving an entire capital city from dragons only gets me a lousy axe), and from my point of view, the value of items barely made any sense in any Elder Scrolls game I got my hands on (3-5).
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Wed Jun 06, 2012 1:54 pm

If your merchants keep running out of money, get the master trader thing or whatever to increase their gold by 1000, and invest in the shop for 500 more

Except you need 70 Speech for that park. I'm at 50 at the moment an I'm starting to find items that are worth more than the shopkeeper has.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Wed Jun 06, 2012 7:39 pm

Except you need 70 Speech for that park. I'm at 50 at the moment an I'm starting to find items that are worth more than the shopkeeper has.

The real problem is that even if you invest in the fact that more shopkeepers have more money, then you will still have way too much money to accumulate. It's flawed. At higher levels, a good sword or bow should be much more expensive than it is lower levels. I kickazz item or weapon should be 7k or something at level 45. The fact that discipline to save for Proudspire stays with you is irrelevant. I haven't sold one potion, or item I've acquired, because there's absolutely no need. I might as well drop weapons and armor I already have all across the countryside. I spent thousands of dollars on some crappy thing, and then had 9k, 20 minutes later. I only grab what I need or what I think will make my followers better, and do not pick up crap I don't need, because it's going to waste in my house.
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Wed Jun 06, 2012 7:53 pm

I'd rather make everything cost less, so that 100 golds would actually feel like a reward instead of nothing, while it for NPCs is a big amount.
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Wed Jun 06, 2012 1:35 pm

What's this about investing in shops, how do you do that?
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Wed Jun 06, 2012 11:22 pm

The comments in here are...interesting.

First, the economy in Skyrim is the best one Beth has ever done in a TES series, in my opinion. In Morrowind there were 'secret' shopkeepers who had thousands of gold on them, making it incredibly easy to amass hundreds of thousands of gold in just a few days.

Second, "I just got a lousy ax"...um, the Jarl of Whiterun gave you a family heirloom- to him, and to his CITY, this is an honor worth much more than gold. He also gives you a TITLE and the rights to own property.

Lastly, it IS easy to make money in the game...if you do EVERY way of making money there is. Much like many other things in Skyrim, money making is left open and up to the player- do you want to play a simple peasant, and make your money cutting wood? Are you a thief who will pilfer everything in a nobleman's house? Are you an aspiring enchanter, enchanting items and selling them? My character may go into crypts, but she would never pilfer from the dead- urns and burial mounds are sacred. But for you, this is an easy cash cow. To each their own.

There should NOT be any restrictions on money making except the ones the player puts on themselves.
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Wed Jun 06, 2012 1:31 pm

Let's just say EVERTHING in Skyrim needs a fix.
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Wed Jun 06, 2012 2:44 pm

This is a criticism I have also. I also find money to oeasy to come by, I don't get any sense of acheivement from buying a house in Skyrim because most of them cost less than some of the weapons do

*puts flame suit on*

I think Dragon age does the money thing well whereby you have gold, silver and bronze coins. Thereby having items priced at a good amount. In DA a staff could cost 100 gold and it takes along time to make that much money, whereby a rubbish little scarf is about 10 bronze. This is imo a much better system and one I thin kBethesda could borrow.... or a modder could fix *crosses fingers*
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Wed Jun 06, 2012 12:54 pm

This is a criticism I have also. I also find money to oeasy to come by, I don't get any sense of acheivement from buying a house in Skyrim because most of them cost less than some of the weapons do

*puts flame suit on*

I think Dragon age does the money thing well whereby you have gold, silver and bronze coins. Thereby having items priced at a good amount. In DA a staff could cost 100 gold and it takes along time to make that much money, whereby a rubbish little scarf is about 10 bronze. This is imo a much better system and one I thin kBethesda could borrow.... or a modder could fix *crosses fingers*

Most of the houses cost 'less'...for an adventurer like you. If you notice, most of the people you meet in Skyrim are just like real life: ordinary folk just trying to get by. Just as in real life you and I don't have a burning desire to dress like Batman and go out and fight drug dealers who have guns and stuff, these people don't leave town and go crawling around in caves and dungeons filled with nasty creatures, undead horrors, and evil necromancers.

Therefore, they don't have the opportunity to make the kind of money you're making. They don't leave the village much and just live day to day. Of course you're going to have more money than their town economy could handle.

As far as weapons costing so much...these are rare, extraordinary weapons. And they can look at you, the daring adventurer and know you can afford them. *shrugs* Market price baby :D
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Thu Jun 07, 2012 12:41 am

So next game you can't make/find money and items are overpriced. Than a whole new group of people will complain.

Just don't use every facet available to hustle gold coins.. same reason you shouldn't make iron daggers to quickly level smithing to 100 then complain how easy the game is once you have the best armor and weapons in all of Skyrim. Herp.
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Wed Jun 06, 2012 11:45 pm

This is a criticism I have also. I also find money to oeasy to come by, I don't get any sense of acheivement from buying a house in Skyrim because most of them cost less than some of the weapons do

*puts flame suit on*

I think Dragon age does the money thing well whereby you have gold, silver and bronze coins. Thereby having items priced at a good amount. In DA a staff could cost 100 gold and it takes along time to make that much money, whereby a rubbish little scarf is about 10 bronze. This is imo a much better system and one I thin kBethesda could borrow.... or a modder could fix *crosses fingers*
I respectfully disagree. I disliked the Dragon Age system because I always felt poor even when I was supposed to be a big hero and nobleman to boot. Buying 2 or 3 of the most expansive and powerful items made you broke for the rest of the game. Some people might prefer that, but I don't. Some people seem to complain about having too much money when they haul the equivalent of King Tut's tomb to town every time they clear a large dungeon.
In the end, that is not to say that the system isn't broken, but I prefer it this way. People who want to feel poor can still do so by throwing away their money on training or literally throwing it away.
User avatar
Shelby McDonald
 
Posts: 3497
Joined: Sat Jan 13, 2007 2:29 pm

Post » Wed Jun 06, 2012 8:04 pm

Therefore, they don't have the opportunity to make the kind of money you're making. They don't leave the village much and just live day to day. Of course you're going to have more money than their town economy could handle.
Yes I see where you are coming from, however I would just like it if there was more to the money system.

Such as, I'd like there to be collectors in the game (such as that bloke from Oblivion that collected those Aylied statues), maybe an auction house to sell rare items etc
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Wed Jun 06, 2012 1:01 pm

I respectfully disagree. I disliked the Dragon Age system because I always felt poor even when I was supposed to be a big hero and nobleman to boot. Buying 2 or 3 of the most expansive and powerful items made you broke for the rest of the game. Some people might prefer that, but I don't. Some people seem to complain about having too much money when they haul the equivalent of King Tut's tomb to town every time they clear a large dungeon.
In the end, that is not to say that the system isn't broken, but I prefer it this way. People who want to feel poor can still do so by throwing away their money on training or literally throwing it away.
I respect your opinion but the reasons you dislike that system are the reasons I actually like it. It makes money more important and makes you think wisely before spending it.

I don't haul loads of crap to towns to sell when I loot a dungeon, I only take the items that are worth taking, such as enchanted jewellery etc. I don't bog myslef down with plates and other such nic naks, yet I still find money to easy to make.
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Wed Jun 06, 2012 9:14 pm

Yes I see where you are coming from, however I would just like it if there was more to the money system.

Such as, I'd like there to be collectors in the game (such as that bloke from Oblivion that collected those Aylied statues), maybe an auction house to sell rare items etc

I may be mistaken, but wasn't that in the GOTY edition, in one of the expansions? I know it was in Morrowind. Anyway, it may be coming for Skyrim, you should start a separate thread suggesting it and see what the interest is!
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Wed Jun 06, 2012 4:16 pm

Investing in a store should, in addition to allow you more gold per transaction, let you periodically return to the shop for a dividend.
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Wed Jun 06, 2012 7:34 pm

I dont have an gripes with it except when the traders run out of money. Then I have to wait or go to another town and sell. I really dont want to wait when I have so much stuff to do
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Next

Return to V - Skyrim