Thieves Gyild, Worse Questline In The Game

Post » Wed Jun 06, 2012 10:12 am

So I completed the worst trophies ever on any game 2 days ago.

The Thieves Guild Trophies.
I only did them for the platinum trophy, no other reason.

They achieved a new low in s**tness, those guests.
The hideous Caesers Legion quests and trophies on Fallout New Vegas, it turns out were better written, and far, far easier to do.

Because within the deranged stupidity of the CL quests, the actions make sense.
Do this, do that, kill this person, make this alliegance, kill Caeser and say you tried to save him, etc.
And you can do the barest minimum possible, at the lowest level possible for the trophies.
Which is what I did.

The thieves guild quests are unnessery vileness wrapped up in writing and acting so sickeningly sentimental and teeth hurtingly sacharine you would think they were talking about a honey farm, where cute bunnies hopped round the fields and everyone was lovely and nice.

They ar'nt even consistant. One minute you are stealing from Torsten Cruel-Sea, next he is asking for your help and being your fence.
People for no discernable reason, however good and decent, suddenly want to become fences. Some you might expect, but seriously. A silversmith a farmer, a nobleman? None of those have any reason to be or want to be fences.

And since when did a tg, with no hint that they help anyone, be called to avenge a dead girl?!
Would'nt the Companions be a better, more logical choice?

There is no logic to any of it.
And it is all very, very overdone, over complex and tedious beyond words.

Mercer Fry is pathetic and weak. And they act like he's so strong and force you to give your soul to Nocturnal, for no help at all, were no help is needed.
You literally get no help at all for the rubbish with Nocturnal.

Not even the deadra makes sense.
Nocturnal is a idiot.
Why anyone would follow her is beyond me.
She offers nothing, for ridiculous ammounts in return, and does'nt even give you or let you keep a artifact.
I refused to be a agent of anything and left as soon as I could.
Because even that's not giving you anything. And I had zero interest in it, and as far as my character was concerned, she had nothing to do with Nocturnal. No deal, nothing.

All the other deadra give you stuff for being their champion or doing things for them.
And it's all optional.

I refused to wear any of the s**t armour or use the s**t weapons. I threw them all away in the wilds were no one could pick them up and give them back to or ask for them, or find them.

The Nightingale armour is the most hideous, ugly armour in the entire game.
It simultaniously makes you look big headed, skinny, flat chested, with a big ass.
The 'skirt' is the most ugly, unflattering thing I ever saw. The cloak is horrible.
It is like a cheap batman costume, skyrim style.

It's not like anything changes when you complete it.
They're still vile thugs and scumbags wrapped up in the same teeth hurtingly sacharine and sickeningly sentimental writing and acting.
They don't even do anything new. They just stink up more of the province even more than they did before.

The only person in the entire thing who makes sense is Mercer Fry. If I could I would have sided with him.

And the big room.
Seriously, they did'nt inventory the vault, in 25 years?!
Not even for a yearly, bi yearly, monthly etc stocktake?!
Are these the stupidest thieves in existance? They most definately look it.

Delvin Mallory is only person who functions in the game, as a person. And he is the only one not soaked in so much sentiment he attracts flies.
Still sentimentallly written dialogue and acting within the TG quests though.

I am glad they are over and done with. Never doing that again.

But, they seriously thought that that lame, illogical, inconsistant mess merited twice as many quests, deliberately hiding the none tg options in the main questline, and forcing you towards the damn thing in places that make no sense?!

Have they gone completely insane?!
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barbara belmonte
 
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Post » Wed Jun 06, 2012 4:44 am

Let me guess, you dont like the Thieves Guild. That achievement trophy must have been very important to you.
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Stephani Silva
 
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Post » Wed Jun 06, 2012 5:18 am

Let me guess, you dont like the Thieves Guild. That achievement trophy must have been very important to you.

If I can get platinum I do the trophies. And I can. So I did the trophies, just some over time ones to do now.
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Haley Cooper
 
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Post » Wed Jun 06, 2012 2:01 am

i have also found very little reason to do the Thieves Guild questline a second time.
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Emily Jeffs
 
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Post » Wed Jun 06, 2012 7:27 am

I actually like Nightingale Armour and the Questline, you speak to a God forgodsake XD, and she acts like one. I think the whole quest though bugged is neat.
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Ross Thomas
 
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Post » Wed Jun 06, 2012 10:17 am

i did complaint about the same dialogues the members repeating even being the guildmaster.. they totally have no respect...totally stupid. atleast the archmage request, you will see mages start addressing you as one..

as for the nightingale.. yeah.. its fking ugly.. totally.

i did the request second time now.. but only to gain fence network so i can sell my stuff easily.. as i did not want to waste perks in speech line.

but after i killed mecer or whatever, i never return to theives guild hq even once.. i only go around the other locations with fences to offload my enchanted banish + paralyze weapons.. and buying stuff in return..

so yeah the only one benefit i see in this quest line is the fence network.. the rest poorly done.. especially the last mission asking you to do 5 jobs in 4 cities? that was one of the most tedious and boring [censored] i have done in my entire gamelife. even playing minesweeper was better. waste of time.
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Kate Schofield
 
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Post » Wed Jun 06, 2012 5:45 pm

Personally I think Dwarven Armour looks worse, but that's my opinion. If it wasn't so bugged, I don't think this questline would anger people so much.
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Danial Zachery
 
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Post » Wed Jun 06, 2012 1:51 pm

Unfortunately the thieves guild is forced onto you when you're in the process of dealing with Alduin. I kind of resent the idea that I have to speak with Brynjolf who then cons me to steal and to pickpocket someone for getting any information regarding to Esbern.

I agree the thieves guild svcks. I wish you can join Mercer and kill that dark elf [censored] Karliah. I like how she force us to become Nightingale and become Nocturnal's puppy dogs like it will make a dramatic affect on killing Mercer. It didn't do [censored]! We have the dark elf [censored] saying Nocturnal this and Nocturnal that during the final battle.... WHAT AN ANNOYANCE!

If Im going to serve a Daedra when I die I would rather it be Hircine then Nocturnal.
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SaVino GοΜ
 
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Post » Wed Jun 06, 2012 3:26 am

the reason you dont like it is because it is too much work to get the achievement? that is just sad....
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Killer McCracken
 
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Post » Wed Jun 06, 2012 8:47 am

Raizen Sama, you never have to talk to Byrnjolf. You can talk to a couple of other people
Spoiler
Keerava at the Bee and Barb, or the barkeep (whose name I don't remember now) in the Ragged Flagon
, or simply go sewer diving on your own. The ONLY time I've ever talked to him in any game is the one game in which I played the TG start to finish. And promptly deleted that toon and the save games.....
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Holli Dillon
 
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Post » Wed Jun 06, 2012 5:01 am

Also forgot to say this, but the Daedra is Daedra of luck, so if you're not a thief it defeats purpose of having her bonuses. Mercer is stupid I agree, and as for inventory of safe, well guild was falling apart, so perhaps they were too busy trying to keep it going, ya know?
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sw1ss
 
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Post » Wed Jun 06, 2012 12:30 pm

Raizen Sama, you never have to talk to Byrnjolf. You can talk to a couple of other people
Spoiler
Keerava at the Bee and Barb, or the barkeep (whose name I don't remember now) in the Ragged Flagon
, or simply go sewer diving on your own. The ONLY time I've ever talked to him in any game is the one game in which I played the TG start to finish. And promptly deleted that toon and the save games.....

For those who are new to the game Delphine tells the dragonborn to speak with him, and not with any other NPC. Also hes right there so you honestly can't avoid him. You also need to pretend that on a new toon (well I do it so I can enjoy the game that much better) you have no idea where the Ragged Flagon is so you're suppose to speak with the man that Delphine tells the dragonborn to to him. Theirs no option.
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Penny Courture
 
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Post » Wed Jun 06, 2012 12:41 pm

For those who are new to the game Delphine tells the dragonborn to speak with him, and not with any other NPC. Also hes right there so you honestly can't avoid him. You also need to pretend that on a new toon (well I do it so I can enjoy the game that much better) you have no idea where the Ragged Flagon is so you're suppose to speak with the man that Delphine tells the dragonborn to to him. Theirs no option.

Uh.... well.... the only toon I ever did the MQ on, I got to that point with Delphiebaby, KNEW I wasn't going to talk to that sleazeball since I'd already reloaded after talking to him the first time I entered Riften (after which I figured out how to NEVER get close enough to him to trigger him ever again), and decided to talk to Keerava. Worked fine. Now, I'm also personally not averse to looking up stuff, so if I hadn't talked to Keerava, I'd still have read the wiki just to figure out another way. (And I'm not that involved in RP, going so far as "not knowing".... Each to her own of course.)
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Kerri Lee
 
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Post » Wed Jun 06, 2012 6:11 pm

it seems that one way or another you have an unfinished quest.

not a big deal to me.
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HARDHEAD
 
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Post » Wed Jun 06, 2012 2:03 pm

Okay. And why did you have to start an entire thread about this?
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SUck MYdIck
 
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Post » Wed Jun 06, 2012 6:14 pm

On the Character that I did MQ with I never talked to Byrnjolf and he was in the tavern when I talked to Keerava. I found it very easy to just walk around the tables, he stands in the same place.

I happen to like the TG questline bugs and all. But then again I really don't care about acheivements or trophies. I've taken the time to have dialogue with all the TG members, same as the mages and companions. They have much more to say than the Companions. More stories about their backgrounds. I haven't talked to everyone in the Mages. I haven't done DB yet.

This is my second go through with most of the Questlines, as I lost my x-box ( not game related). While I hadn't finished anything but MQ and companions I had got very far along.
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Nauty
 
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Post » Wed Jun 06, 2012 3:05 pm

Unfortunately the thieves guild is forced onto you when you're in the process of dealing with Alduin. I kind of resent the idea that I have to speak with Brynjolf who then cons me to steal and to pickpocket someone for getting any information regarding to Esbern.

I agree the thieves guild svcks. I wish you can join Mercer and kill that dark elf [censored] Karliah. I like how she force us to become Nightingale and become Nocturnal's puppy dogs like it will make a dramatic affect on killing Mercer. It didn't do [censored]! We have the dark elf [censored] saying Nocturnal this and Nocturnal that during the final battle.... WHAT AN ANNOYANCE!

If Im going to serve a Daedra when I die I would rather it be Hircine then Nocturnal.
You seem to have missed the part where Karliah told Nocturnal she was selling you guys to her in exchange for Karliah getting forgiven.

Of course you don't need Nocturnal's help. She's a daedra. She doesn't do fair trades.

You don't have to do the TG to continue the MQ, but they try to make you think you do. You can bypass Brynjolf and find Esbern yourself.
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Michelle Serenity Boss
 
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Post » Wed Jun 06, 2012 12:25 pm

Most people around here think it's by far the best fleshed out quest line of all Skyrim. Oh well, opinions, just personal opinions...
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Celestine Stardust
 
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Post » Wed Jun 06, 2012 4:03 am

My only real gripe about the TG is that the jobs you do for Devlin and Vex all get permanent journal entries - my quest log is swamped by them (125 since I wanted the safe), but meanwhile, all the various miscellaneous quests over the same span of gaming are untrackable.
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Rude Gurl
 
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Post » Wed Jun 06, 2012 4:50 am

Better than Companion's and Mage's.
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chirsty aggas
 
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Post » Wed Jun 06, 2012 3:38 am

You see, this is the problem with these inane trophies.
Even though they add zero gameplay, even though they are meta and not immersive, people still go for them, presumably because they are there.
I wish that not all gamemakers felt obliged to make these silly trophies that do nothing and add nothing.
Especially in a game like this, that is supposed to be about immersion.
Its quite hard to be in a world when every couple of hours there is a noise and youre reminded its just a game again because something incredibly arcady pops up.
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Louise Dennis
 
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Post » Wed Jun 06, 2012 10:31 am

They ar'nt even consistant. One minute you are stealing from Torsten Cruel-Sea, next he is asking for your help and being your fence.
People for no discernable reason, however good and decent, suddenly want to become fences. Some you might expect, but seriously. A silversmith a farmer, a nobleman? None of those have any reason to be or want to be fences.

http://www.uesp.net/wiki/Skyrim:Torsten_Cruel-Sea asks you to take out the upstart guild Sommerset Shadows in revenge for the death of his daughter, Fjotli. Thereafter, http://www.uesp.net/wiki/Skyrim:Niranye, who tells you the details of the Shadows, becomes the fence in Windhelm. She was a former fence for the TG.

http://www.uesp.net/wiki/Skyrim:Endon, the silversmith in Markarth, was also a former fence for the TG.

Farmer? Scratching my thatch on this one. Are you again thinking of Torsten Cruel-Sea, or maybe (this is a stretch, you may need to apply ice) it's http://www.uesp.net/wiki/Skyrim:Mallus_Maccius. However, he's just a factory worker. Perhaps because he was involved in that whole bee-byproduct business. He's avaricious, and is eager to please Maven Black-Briar.

No noblemen become fences for the TG. You are probably thinking of their special contact in Solitude, http://www.uesp.net/wiki/Skyrim:Erikur. He's just an influence peddler. The fence in Solitude is http://www.uesp.net/wiki/Skyrim:Gulum-Ei. Guess what? He, too, was a former TG fence.

Sigh. You're right. These quests make no sense if... you don't pay attention. :deal:
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Klaire
 
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Post » Wed Jun 06, 2012 2:25 am

Yea, but it's one of the better written questlines. (unfortunately)

I have to say that I didn't get the whole "we gotta be Nightingales to go after Mercer", thing. When we got to him I wasn't wearing nightingale armor or using nightingale weapons and just put two or three arrows in him. Where was some special help from Nocturnal, or did I miss how "lucky" my shooting was or that I was "lucky" to find my way out of the flooding dungeon???

Oh yea not to mention my nightingale companions were zero help cuz they were fighting each other, WTF.

So we need to be nightengales and only the three of us would have a chance against him, yet a couple of dwemer arros later and quick dip in the pool and we're all safe and sound... It just didn't gell for me.
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~Amy~
 
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Post » Wed Jun 06, 2012 3:50 pm

I wish I could marry Brynjolf! <3 'nuff said! :D
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Emzy Baby!
 
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Post » Wed Jun 06, 2012 2:39 pm

I didn't like the questline or the Nightingale armor either. I completed it once and have no interest in doing it again. I prefer the Oblivion's TG, that was discreet and people of Cyrodiil didn't even believe that it existed. In Skyrim, every single person knows about the Thieves Guild like it was a normal street gang that lives in a sewer like any other and when you enter Riften, both Maul and Brynjolf are pushing the questline at the player, even though the character would make it very clear that he/she is not interested. When I arrived in Riften with my non-thief main character, I canceled the dialog with Brynjolf as soon as he started to talk to me. Still I got the "Listen to Brynjolf's scheme" misc. quest in my journal. I didn't even listen to him after his first two words - talk about forcing quests. And yes, the journal entry is not the end of the world for me and I am able to ignore it, but it is still ridiculous.

I wish there was an option to wipe out the whole sewer rat gang. They gave that choice with the Dark Brotherhood, so why not this? Probably just lack of time and resources.

If Im going to serve a Daedra when I die I would rather it be Hircine then Nocturnal.

Also this. And the fact that Grey Fox was much more interesting character and leader than Mercer Frey or Brynjolf.
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Add Meeh
 
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