.) clicking / activating objects in the render window: when clicking an object in the object window, it counts as clicked not when lmb is pressed, but when it's released.
so if you want to click & drag an object, you can't just click/hold/drag like you'd expect, but have to click, release, wait so windows don't take it as a double click and opens the reference tab (BIG pain in the...) and then click it again so you can drag it. this enervating behaviour could completely wiped out by just making the object activated when lmb clicked instead of when released.
.) preview window: i really apreciate the reset-camera-button that's been added since the geck. what i don't appreciate at all though is how camera angles are reset with every new object you click in the object palette. so if you like want to get an overview of 20 wall pieces in a non-prev-win-friendly angle, you'll have to rotate every single one into view first, what a waste of time and nerves. could be easily wiped out by resetting angles ONLY when reset-button is hit and not on selection of a new piece.
.) still preview window and windows in general: could someone PLEASE teach this program the difference between f...ront and back window? i HATE how the preview window always pops in front, no matter how behind it currently is, whenever your pointer hovers over it, could it please just STAY where it is???
and quite the same for lots of other windows/panels - like you batch select 100 objects in the batch-window, try to press one of it's buttons and, if you miss the button a bit and the render window is under where that button is, it won't click the button but select the object in the render window below - WHY??? same effect with the replace dialogue etc.
and awright, i get it i can't save (unless i .ini unsafe saves anyhow) with a reference panel open. but why not mark those panels "always in front" so you see it before you save and spare yourself clicking away the dialogue?
and another thing about reference tabs, wouldn't it be possible to like reactivate the previously activated window after you close one? now, if you want to edit in a bunch of tabs, you'd have to double click object, use panel, close panel, then re-click render window (at a moment you most likely have both hands on your keyboard from typing in your values), this would be a lot more comfortable if you hadn't to always reactivate the render window
so much for now & thx 4 attention, if i come across anything else, i'll add it. ~ s7o




Only problem is I switch back and forth between the palette and object window so often I get confused about how they work: I try to drag stuff from my palette and Alt-Ctrl things from the Object window.
[Edit: Is there any way to have more than one palette open at the same time?]