Things that id change

Post » Mon May 28, 2012 2:39 pm

1-weapon specialization skills, id give more then 3 types, and more then one specialization, and do better at balancing them.

bleeds would work more like dark souls if axes still bled

sword crits would be replaced for maybe higher % chance of kill cam kills or "specialty kills"

mace the same?

but then expand on it.

maces stun

axes sever/hamstring

swords...not sure yet.

Bring back primary/secondary skills and make only primary effect level scaling whie secondary will be for things like speech/pick pocketing, etc.

branch out more with the primary skills, do things like make light/heavy more unique from eachother, add more weapons.

bring back more armor slots.

allow coloring of armor /weapon pieces.

jumping whiel sprinting.

better hit detection in combat.

static unique items that require softcap to equip on harder difficulty settings, or the items scale as you level.

a much less forgiving and expanded smithing/enchanting system that gives you more then the bare bones options for armors/weapons/enchants.

spell making...yes even useless ones

a trap/bomb specialization for the sneakier/ambush type char.

last but not least...the biggest pipedream of all. a weapon/armor generator system like borderlands with millions of possibilities and upgrades.
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Franko AlVarado
 
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Post » Mon May 28, 2012 10:30 am

Not going to happend, but still would have been good to be able to jump while sprinting and attack while jumping, also i was hoping Bethesda would use Region hit, like hitting the head does instant kill.
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courtnay
 
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Post » Mon May 28, 2012 3:21 pm

i think the 1h specialization is pretty good, stun would be too nasty and why would you remove sword crit

armor slots were a design decision for better performance

weapon/armor generator depends on how much you want the game to be loot driven, but i like the idea

pretty much like the rest of the idea, gotta wait for the CK i guess
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Ricky Rayner
 
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