That being said, I'd like to make a thread dedicated to what things impressed you guys when you played it. What things made you smile out of satisfaction for just "getting right".
For one, I loved the reloading bench. It's a small addition for most people, but for avid shooting sports person such as myself, I really enjoyed the inclusion of a way to reload spent cartridges. The really impressive thing about it, I think was how they made it like actual reloading. You need cases, primers, powder, and bullets, and they nailed that. I actually smiled with joy when I saw that disassembling .22 cartridges yielded no primers, as real life .22 LR bullets do not have centerfire primers either. Also, I liked how they depicted the setup of the reloading bench complete with a reloading press, a set of dies, and even a kinetic hammer (or idiot stick, as I tend to call it, given that it's used for correcting mistakes). On the subject of ammunition as well, I also liked how they did their research when it came to different types of ammunition.
-Few games actually use the term, "hollow point" and instead just go with "anti-personnel".
-I've never seen a game get .22 correct before, referring to the bullets as LR (long rifle) or plinking (general sh!ts and giggles target practice)
On a side note I was overjoyed when I discovered my first Silenced .22, which is, in essence a http://en.wikipedia.org/wiki/Ruger_MK_II, the first firearm I ever shot (ah those childhood memories...).
-I've never seen a game where you can recover spent ammunition and reload it. That, in my opinion is a step toward realism.
