Hello,
I was wondering if anyone has played a mage but not in the usual sense as just destruction. I got a few ideas but I have no idea if they are actually viable in real fights or on higher difficulty settings. First thing is that I don't really want to get into smithing and enchanting because they simply break the game. Second, no heavy armor at all, just clothes but light armor can be an option too.
So the first idea was to make a conjuration/illusion mage. I was thinking a mix of having a summoned atronach and myself going invisible and use my conjured sword to take down enemies. This would give me a good chance to join both the thieves guild and TDB, this would be of somewhat a mage assassin. I just had a question that even if I use invisibility then I would still need to level up sneak if I wanted to go past enemies unseen?
The second idea was to make a conjuration/destruction mage. Same idea with summoned atronachs and conjured weapons but this time no illusion. Just flatout run into the enemy with a conjured sword in one hand and destruction spell in the other. I am guessing that I need alteration at least to increase my armor or I would have to use light armor if I want to avoid alteration school.
Any thoughts on these builds? Would they work?
Don't rule out enchanting. I have it maxed out at 100 with the dual enchant perk and it only breaks the game if you let it. What I mean is that if you use a complete cost reduction on one or two schools of magic, then it's a possibility. I use it to get a ~70% cost reduction in Destruction and a ~30 percent cost reduction in conjuration. I feel this is about right since Destruction feels underwhelming on Expert and Thunderbolt uses lots of Magicka. Chain lightning is something I try to avoid because I killed 3 followers this way. Haha. The rest of my enchants are used on fortifying magicka stats. I have close to 700 mana with 100% augmented regen. I still run out during large groups or boss fights, but I feel this still keeps it challenging. I like to feel powerful enough to easily handle groups of 3 or 4 middle range enemies. I'm a pure cloth mage who doesn't use ANY weapons... even the conjured ones.
As far as your two options go, I prefer to keep my distance when I'm a mage. You can use a conjured bow to achieve that, but I believe Destruction is more versatile. For example, my character specializes in lightning. Often when I'm in a fight, my storm atronach would charge and melee the opponent. Since I use mostly lightning destruction magic, I don't have to worry about hitting it. This especially goes for chain lightning.
For your first option, remember that once you attack your opponent while invisible, they will detect you, rendering invisibility useless. They can still detect you with your footfall, especially if your close, so you still may need to cast muffle. I'm probably one of the few that find illusion more useful than conjuration. Especially at higher difficulties like expert and master, your conjurations get their asses kicked. This even happens in adept the higher you level up. I can't describe the amount of times illusion has saved me from a bandit chief while I casted Pacify on him MID-SWING! The reason why illusion is so handy at higher difficulties like expert and master is because the higher level difficulties only adjust damage numbers, but don't adjust how your spell effects characters and their respective levels. Your conjurations are directly effected by the adjusted damage, illusion is not. Unfortunately, they don't work on undead, daedra, or automatons, so you can't use them for those purposes until you get the "Master of the Mind" perk.
Your second option is a conventional build for a mage because like I alluded to above, they can often complement each other. Like I mentioned, I don't prefer conjured weapons, but to each his own. I prefer to have destruction with the option to dual cast with the impact perk. If you don't do a total cost reduction, you won't be able to stun luck higher level enemies like briarhearts, which still keeps it challenging.