Third person and first person FPS oddity

Post » Mon May 28, 2012 8:22 pm

Ive found something kinda of unusual.

I know that my computer can play good on Medium quality settings, with 2 for both anti allisaing and the other alliasing option, whatever its called.

But, it sometimes or all the time is stuttery in first person mode, but third person mode is blessed by the nine divines, and works like a charm.

Why does this happen?

How can i fix it?
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Beast Attire
 
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Post » Mon May 28, 2012 8:52 pm

It's a known bug/issue.

The only fix I've found is using the Simple Borderless Window mod. This almost completely solves it, but in certain areas I get worse performance.

I'm just switching to 3rd person when it happens for now, until a better fix comes along.
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Justin Bywater
 
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Post » Mon May 28, 2012 8:20 pm

borderless window mod? where can i find this, perchance?
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Marcia Renton
 
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Post » Mon May 28, 2012 6:34 pm

skyrimnexus.com

Come for the mods, stay for the...well, the mods.
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Sophie Morrell
 
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Post » Mon May 28, 2012 4:53 pm

What about DXtory, its listed as a fix for this in another thread, could be a decent alternative if you don't want to use the borderless window mod.
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Kevin Jay
 
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Post » Mon May 28, 2012 1:59 pm

You can limit your FPS to 64-70 which removes the stuttering for me but also it can lead to screen tearing.
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keri seymour
 
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Post » Mon May 28, 2012 8:35 pm

What about DXtory, its listed as a fix for this in another thread, could be a decent alternative if you don't want to use the borderless window mod.

Yep it can be found here :)

http://www.gamesas.com/topic/1329260-b1gbaddaddys-big-post-of-fixes-and-tweaks/
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Imy Davies
 
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Post » Mon May 28, 2012 8:58 am

DXtory and other framerate limiters cause engine desynching issues which affect gameplay. Use at your own peril.

Basically the game can ONLY be run properly at 60hz Vsync ON. People will tell you otherwise, but it subtly breaks the engine in terms of timing, and also leads to crashes I've since found.

Use Borderless windows and run in a window to get rid of lag.

I think I'm going to make a new thread collating a mulittude of issues that all seem to be related to using higher framerates/framerate limiters/vsync off/120hz monitors. Nasty, nasty engine oversights that Bethesda should rightfully feel ashamed about and be obligated to fix.
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Maeva
 
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Post » Mon May 28, 2012 12:15 pm

DXtory and other framerate limiters cause engine desynching issues which affect gameplay. Use at your own peril.

Basically the game can ONLY be run properly at 60hz Vsync ON. People will tell you otherwise, but it subtly breaks the engine in terms of timing, and also leads to crashes I've since found.

Use Borderless windows and run in a window to get rid of lag.

I think I'm going to make a new thread collating a mulittude of issues that all seem to be related to using higher framerates/framerate limiters/vsync off/120hz monitors. Nasty, nasty engine oversights that Bethesda should rightfully feel ashamed about and be obligated to fix.

It's my understanding that locking your fps at 59 would not cause these problems, due to the fact that some people can't maintain 60fps anyway. So wouldn't those people be screwed anyway if their game can only run at say 40fps?
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Lew.p
 
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Post » Mon May 28, 2012 5:44 am

I don't know whether it is relevant, I have noticed the Bloom (or as I like to call it Blooming) effect in first person, effects FPS may have something to do with eye adjustment thingy, while in 3rd person it's not simulating that shader so much and thus smoother. Just an observation that may help to isolate the culprit.
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Lucy
 
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Post » Mon May 28, 2012 8:43 am

It's my understanding that locking your fps at 59 would not cause these problems, due to the fact that some people can't maintain 60fps anyway. So wouldn't those people be screwed anyway if their game can only run at say 40fps?

I should have been clearer in my post - I wasn't referring to 60Hz as in 60 frames per second, but rather the refresh rate of your monitor. 60Hz vsync is the only way you can prevent the framerate going over 60 (where wonky physics happen), without using a framerate limiter (which causes the timing in the game to break even if you limit the framerate to 60). See threads here:

http://www.gamesas.com/topic/1321635-delayed-actions/page__hl__delay
http://www.gamesas.com/topic/1327300-arrow-lag-after-shooting

Therefore, the only way to run the game without gameplay glitches is to run at a refresh rate of 60Hz Vsynced (most people's default refresh rate). This brings up another issue when you have a 120Hz monitor, in which case unless you turn your refresh rate down to 60Hz, you're going to get wonky physics and other visual glitches (because the game is running at a max of 120fps). It's all a bit of a clusterf*ck, but all you need to take away is that you NEED to run the game with it's ridiculous dependence on vsync and a 60Hz refresh rate if you don't want issues.

However, this has been complicated because the mouselag and stutter issues people have been experiencing with a 60Hz Vsynced game has encouraged them to turn vsync off and use framerate limiters - perfectly reasonable steps for other games, but precisely what will cause gameplay issues (which are worse than visual issues IMO) in this game.

I'm also noticing that I no longer CTD when playing the game with default vsync and with no framerate limiters, but it could be unrelated.
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Jordan Moreno
 
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Post » Mon May 28, 2012 5:57 am



I should have been clearer in my post - I wasn't referring to 60Hz as in 60 frames per second, but rather the refresh rate of your monitor. 60Hz vsync is the only way you can prevent the framerate going over 60 (where wonky physics happen), without using a framerate limiter (which causes the timing in the game to break even if you limit the framerate to 60). See threads here:

http://www.gamesas.com/topic/1321635-delayed-actions/page__hl__delay
http://www.gamesas.com/topic/1327300-arrow-lag-after-shooting

Therefore, the only way to run the game without gameplay glitches is to run at a refresh rate of 60Hz Vsynced (most people's default refresh rate). This brings up another issue when you have a 120Hz monitor, in which case unless you turn your refresh rate down to 60Hz, you're going to get wonky physics and other visual glitches (because the game is running at a max of 120fps). It's all a bit of a clusterf*ck, but all you need to take away is that you NEED to run the game with it's ridiculous dependence on vsync and a 60Hz refresh rate if you don't want issues.

However, this has been complicated because the mouselag and stutter issues people have been experiencing with a 60Hz Vsynced game has encouraged them to turn vsync off and use framerate limiters - perfectly reasonable steps for other games, but precisely what will cause gameplay issues (which are worse than visual issues IMO) in this game.

I'm also noticing that I no longer CTD when playing the game with default vsync and with no framerate limiters, but it could be unrelated.

But like me, I play with vsync on and triple buffering to. Just use dxtory to limit my fps to 59 instead of 60 to stop stuttering in first petson. Should that still cause issues?
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Bellismydesi
 
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Post » Mon May 28, 2012 1:42 pm

But like me, I play with vsync on and triple buffering to. Just use dxtory to limit my fps to 59 instead of 60 to stop stuttering in first petson. Should that still cause issues?

Yes, I'm pretty sure. It's been tested and confirmed on two different PCs (in threads linked) that using a framerate limiter such as Dxtory will cause the timing issues, regardless of what framerate you actually set. Because this rules out all vsync/framerate limiter fixes for stuttering, running in windowed mode with borderless windows is the only solution I believe.
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Ally Chimienti
 
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Post » Mon May 28, 2012 4:46 pm

The SBW worked wonders for me, I can't recommend it enough. It fixed the stuttering you get indoors around lightsources with 1st person, it also solved a strange issue where I had to restart my computer everytime I quit Skyrim. It hasn't affected my performance much, not noticably, I'm running on Ultra+, mods (not many hi-res though, I always choose the low-res versions if there is a choice) with 8x AA and 16x AF (the latter forced through CCC). No stuttering, FPS 60 mostly indoors, 45ish at trouble spots in towns and the very lowest about 31 in heavy forested areas, a bit of a pain but not too noticeable if I turn Fraps off and can't see what my FPS is.
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Melung Chan
 
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Post » Mon May 28, 2012 10:16 am

The SBW worked wonders for me, I can't recommend it enough. It fixed the stuttering you get indoors around lightsources with 1st person, it also solved a strange issue where I had to restart my computer everytime I quit Skyrim. It hasn't affected my performance much, not noticably, I'm running on Ultra+, mods (not many hi-res though, I always choose the low-res versions if there is a choice) with 8x AA and 16x AF (the latter forced through CCC). No stuttering, FPS 60 mostly indoors, 45ish at trouble spots in towns and the very lowest about 31 in heavy forested areas, a bit of a pain but not too noticeable if I turn Fraps off and can't see what my FPS is.

You could probs gain 5+fps with 4xAA you know, and not much difference in quality. I'd happily use SBW, but I got sometimes 10fps drops in forest areas, and it just wasn't worth it to stop occasional stutter.

Now that dxtory supposedly causes timing issues if capping at 59 (but does fix stutter) I might just wait for a stutter remover or unofficial patch.

I will keep using dxtory though and see what te results are :)
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Miss K
 
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Post » Mon May 28, 2012 3:21 pm

You could probs gain 5+fps with 4xAA you know, and not much difference in quality. I'd happily use SBW, but I got sometimes 10fps drops in forest areas, and it just wasn't worth it to stop occasional stutter.

Now that dxtory supposedly causes timing issues if capping at 59 (but does fix stutter) I might just wait for a stutter remover or unofficial patch.

I will keep using dxtory though and see what te results are :smile:

Tried it and using 4xAA now and I can't see a difference whatsoever in AA quality and yes, the FPS went up by 3 or 4 in most places from what I can tell. Sticking with 4xAA.

I used Dxtory with no problems previously. I don't have a need for it right now though, I was using it to help with the sluggish mouse, but with the exception of the menu and inventory the mouse has been working perfectly since patch 1.3.
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Grace Francis
 
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