I appreciate that the elder scrolls has become a more mainstream game. It's great that more people can enjoy the worlds that Bethesada creates.
However I do not see why there cannot be a separate mode for their more hardcoe player base.
well bethesda did not create new vegas, only published it, some people get it mixed up taking an idea directly from a developer in its exact form is illigal. i would not say mainstreamed, changed sure, not mainstreamed my idea of mainstream is alot more complicated than simply sales or content in a game so i wont go into details
This OPTIONAL hardcoe mode could include features like
- Armour and weapon deterioration and the ability to repair it.
- The need to eat and sleep.
- More vague waypoints.
- No fast travel(inclusion of some kind of transportation spell though)
- Heavier race restrictions
i agree that armor and weaps should have durabilty specially with a smithing profession in the game, its somthing they may have overlooked. im not too angry about it though
IF a hardcoe mode did exist then eating and sleeping would be only 2 out of many factors that they could have, fatigue (stam) should drop the more tired/hungry you are, jumping increases tiredness, running makes your legs ache thus need rest, exausting yourself causes slow sword swings sloppy/slow magic casting, and crappy bow aiming. there is alot that you could factor in but as said above it wont happen
i dont get the point of vague waypoints, personally i turned them off as soon as i could move in the game to give myself a little challenge
If you are playing this on PC people will mod it, as for DLC adding a whole new difficulty option to completely change the world on how its based for the sake of char realism wont happen, it will be the usual more content like chivering isle