this keeps happening

Post » Wed Sep 14, 2011 11:34 pm

------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded pak003.sdpk2
Loaded pak004.sdpk2
Loaded pak005.sdpk2
Loaded pak006.sdpk2
Loaded pak007.sdpk2
Loaded zzzdlc000.sdpk2
Loaded zzzdlcenglish000.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Loaded zzzenglish003.sdpk2
Loaded zzzenglish004.sdpk2
Loaded zzzenglish005.sdpk2
Loaded zzzenglish006.sdpk2
Current search path:
C:\Program Files (x86)\Steam\userdata\66810737\22350\local/base
C:\Users\Joe\AppData\Local\Splash Damage\Brink/base
c:\program files (x86)\steam\steamapps\common\brink/base
zzzenglish006.sdpk2
zzzenglish005.sdpk2
zzzenglish004.sdpk2
zzzenglish003.sdpk2
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
zzzdlcenglish000.sdpk2
zzzdlc000.sdpk2
pak007.sdpk2
pak006.sdpk2
pak005.sdpk2
pak004.sdpk2
pak003.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 3854 manifest elements in 153 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.23653.48097 win-x86 Jul 29 2011 11:29:57
execing 'brinkconfig.cfg'
r_offsetfactor is read only.
r_offsetunits is read only.
r_shadowPolygonOffset is read only.
r_shadowPolygonFactor is read only.
r_multiSamples is read only.
couldn't exec 'autoexec.cfg'
Vendor: 1002 Device: 68A0
1708 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
8 logical cores
4 physical cores
HT enabled
6064 MB System Memory
1024 MB Video Memory
Initializing performance queries
Winsock Initialized
Found interface: {3C191E9A-A97D-4480-8CC8-BA44458254F8} Atheros AR8131 PCI-E Gigabit Ethernet Controller (NDIS 6.20) - 192.168.1.73/255.255.255.0
Found interface: {0B14EC98-011A-416C-926A-BCD6F52F7C0A} Atheros AR9285 Wireless Network Adapter - 0.0.0.0 NULL ip - skipped
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
GL_VENDOR:
GL_RENDERER:
GL_VERSION:
********************
FATAL ERROR: The current video card / driver combination does not support OpenGL 3.1 or newer.
********************
The current video card / driver combination does not support OpenGL 3.1 or newer.
Shutting down OpenGL subsystem
...releasing DC
...resetting display
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL


And just so you know I have updated my drivers and it works after that. BUT the only problem I have after that is that the game will crash after a period of time. And not just this game every game i have will crash. so my computer is unable to update drivers for graphics. I am running an i7 720QM, a ATI 5870 gfx card, 6 gigs of ram, this is an Asus laptop and the only problem that I have with it is this one exactly. I'm posting this here because this is the only game i cannot run with out updating drivers.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Return to Othor Games