Is this mod out for NV?

Post » Tue Feb 01, 2011 9:09 pm

So, I put off playing New Vegas since it came out. Mainly because I can only really play FO3 and FO:NV while it's in third person, since I enjoy seeing my character. However, I hate the animations for NV and im wondering if anyone has done a mod to fix those yet. I'v checked but nothing has turned up, so I'm just double checking with the community before I give up on it.
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Anna Beattie
 
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Post » Tue Feb 01, 2011 5:59 pm

I'm using this excellent mod: http://www.newvegasnexus.com/downloads/file.php?id=35028
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louise fortin
 
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Post » Tue Feb 01, 2011 9:11 pm

I'm using this excellent mod: http://www.newvegasnexus.com/downloads/file.php?id=35028

By god those are some atrocious firing stances! Little to no weight on the front leg in any of them. Those characters would most certainly fall down when firing those guns!
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Claire Mclaughlin
 
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Post » Tue Feb 01, 2011 11:58 pm

By god those are some atrocious firing stances! Little to no weight on the front leg in any of them. Those characters would most certainly fall down when firing those guns!


challenge accepted:

http://www.globalsecurity.org/military/library/policy/army/fm/3-22-9/image1670.jpg

7-4. STANDING FIRING POSITION

To assume the standing firing position, the soldier faces his target, executes a facing movement to his firing side, and spreads his feet a comfortable distance apart (Figure 7-4). With his firing hand on the pistol grip and his nonfiring hand on either the upper handguard or the bottom of the magazine, the soldier places the butt of the rifle in the pocket formed by his firing shoulder so the sights are level with his eyes. The weight of the rifle is supported by the firing shoulder pocket and nonfiring hand. The soldier shifts his feet until he is aiming naturally at the target and his weight is evenly distributed on both feet. The standing position provides the least stability but could be needed for observing the target area since it can be assumed quickly while moving. Support for any portion of the body or rifle improves stability. More stability can be obtained by adjusting the ammunition pouch to support the nonfiring elbow, allowing the rifle magazine to rest in the nonfiring hand.

http://www.globalsecurity.org/military/library/policy/army/fm/3-22-9/c07.htm

relatively unstable but not completely unrealistic. AND it looks better than vanilla (especially idle stances and walking animation).
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jaideep singh
 
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Post » Tue Feb 01, 2011 11:12 am

As well as Fallout Re-Animated (shown above), I managed to dig out these:
http://www.newvegasnexus.com/downloads/file.php?id=38527 - Weapon Animation Replacers
http://www.newvegasnexus.com/downloads/file.php?id=34830 - Fallout 3 Walking Running Animations Restored
http://www.newvegasnexus.com/downloads/file.php?id=41333 - New Vegas Proper Re-Animated
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Blackdrak
 
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Joined: Thu May 17, 2007 11:40 pm

Post » Tue Feb 01, 2011 9:29 am

As well as Fallout Re-Animated (shown above), I managed to dig out these:
http://www.newvegasnexus.com/downloads/file.php?id=38527 - Weapon Animation Replacers
http://www.newvegasnexus.com/downloads/file.php?id=41333 - New Vegas Proper Re-Animated

I love both of these. As a matter of fact, I run both of them together; Weapon animation replacers for my idle stances (because walking through the wasteland http://img193.imageshack.us/img193/8652/screenshot5qh.png, looks way cooler than http://www.newvegasnexus.com/downloads/images/35028-3-1287814366.jpg), and use New Vegas Proper Re-Animated for my firing stances.
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Michael Russ
 
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Post » Tue Feb 01, 2011 8:22 pm

challenge accepted:

http://www.globalsecurity.org/military/library/policy/army/fm/3-22-9/image1670.jpg

7-4. STANDING FIRING POSITION

To assume the standing firing position, the soldier faces his target, executes a facing movement to his firing side, and spreads his feet a comfortable distance apart (Figure 7-4). With his firing hand on the pistol grip and his nonfiring hand on either the upper handguard or the bottom of the magazine, the soldier places the butt of the rifle in the pocket formed by his firing shoulder so the sights are level with his eyes. The weight of the rifle is supported by the firing shoulder pocket and nonfiring hand. The soldier shifts his feet until he is aiming naturally at the target and his weight is evenly distributed on both feet. The standing position provides the least stability but could be needed for observing the target area since it can be assumed quickly while moving. Support for any portion of the body or rifle improves stability. More stability can be obtained by adjusting the ammunition pouch to support the nonfiring elbow, allowing the rifle magazine to rest in the nonfiring hand.

http://www.globalsecurity.org/military/library/policy/army/fm/3-22-9/c07.htm

relatively unstable but not completely unrealistic. AND it looks better than vanilla (especially idle stances and walking animation).

Challange accepted? I don't remember challanging anyone... And the bold part still says "and his weight is evenly distributed on both feet." The animations look like they are leaning backwords and most weight is on the back food. Their center of gravity is above, if not behind the back foot in some pictures. If you balance it evenly on BOTH feet then you have a center of gravity between both feet, which is generally what you want. So...?
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Chloe Lou
 
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