This is ridiculous! Fix the High Res Texture Packs.

Post » Fri Jun 29, 2012 8:37 pm

My system Specs are:

i7@ 2.8ghz L3 8MB cache
4GB GDD3 RAM
Nvidia Geforce GTX 560ti

Yes it's a legitimate copy of the game
Yes I downloaded the official ones made by Bethesda
Yes all my drivers for everything are updated
Yes I rolled back my drivers
Yes I tried every setting combination in the options possible
Yes I tried windowed mode
Yes I reinstalled the game and redownloaded the high res texture pack
Yes I started a new character

There is nothing I have not tried or done, to try and get this stable, and no matter what I try/tried, all the game does when i use the High Res Texture packs is CTD (Crash To Desktop)

I don't want to read about how others have no problems because I DO NOT CARE. THE ONLY THING THAT MATTERS IN THIS TOPIC IS THAT I am having problems with it. And having people leave tons of stupid replies about how it works or their friends have it working or I have it working now or whatever else, IS NOT GOING TO AND WILL NOT SOLVE MY CRASHING PROBLEM.

I'd like to know how others are having no problems Running the high res packs on systems with specs that do not even come close to mine which leads me to beluieve that people are clearly lying because that's not possible for a more powerful system to not be able to run something someone with not even half the power can run no problems. Things do not work like that. (It's like saying a pentium II with 1GB of RAM using an Nvidia 6700, can run Max Payne 3 on max settings
while an I5 with 4GB RAM, using a GTX 680 cannot.)

Anyway, If you want to help then POST THINGS TO TRY SUCH AS ACTUAL PROCEDURES PEOPLE USED TO GET THIS WORKING instead of posting comments that do ntohing but cause problems so people wind up getting spoken to rudely by me then cry about how they are getting spoken to and just causing a forum mess as usual.
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Isaiah Burdeau
 
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Post » Fri Jun 29, 2012 8:59 am

I assume your 560ti has 1 GB of VRAM...have you monitored it while playing to see if you are running out?
Also what OS and what bit?
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RUby DIaz
 
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Post » Fri Jun 29, 2012 6:17 pm

I assume your 560ti has 1 GB of VRAM...have you monitored it while playing to see if you are running out?
Also what OS and what bit?

None of that is relevant because people that have lower end systems than myselfm, claim to be running the High Res Texture packs with no problems. Which again I call [censored] on!

Call Bethesda and give them my specs and give all the information I tried and then ask them if should be crashing, and even they will tell you that the high res packs should not be causing a crashing on my system at all under any circumstances.
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Becky Cox
 
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Post » Fri Jun 29, 2012 10:24 am

The people taht are running the texture pack with no problems are using 64bit operating systems and have 4gb+ of ram for the system to address and allocate to Skyrim. A 32bit OS can not address enough RAM to stop the game crashing when using the high res package.
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Sarah Knight
 
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Post » Fri Jun 29, 2012 7:48 pm

Forget official texture pack ! :down:

For initial test, just install this :

1) Bethesda Hi-Res DLC Optimized ( http://skyrim.nexusmods.com/mods/9080 ) - Hybrid option.

and this :

2) Direct3D antilag ( http://www.kegetys.fi/ )

change the INI-file to : RenderAheadLimit=3 FPSlimit=30

Put both files (d3d9.dll and antilag.cfg) into game folder (the folder which has TESV.exe).


Everything OK...Now lets push your VGA into true work : :devil:

1) Skyrim HD - 2K Textures ( http://skyrim.nexusmods.com/mods/607 ) - every option. This will feed the BASE.

2) Skryim Realisitc Overhaul ( http://skyrim.nexusmods.com/mods/5400 ) - Hi res option. This will be the finishing texture.

3 ) High Quality LOD ( http://skyrim.nexusmods.com/mods/4834 ) - Just a touch on Far way textures - Choose : Meshes High Res. + Normals Original + Textures Skyrim Realistic


I have all those texture packs...and many...many more....running on a single HD4850 / 512MB. :tongue:


The people taht are running the texture pack with no problems are using 64bit operating systems and have 4gb+ of ram for the system to address and allocate to Skyrim. A 32bit OS can not address enough RAM to stop the game crashing when using the high res package.


Yesssss....64bit OS + bunch of RAM are mandatory ! :geek:
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Steve Smith
 
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Post » Fri Jun 29, 2012 9:34 pm

The people that are running the texture pack with no problems are using 64bit operating systems and have 4gb+ of ram for the system to address and allocate to Skyrim. A 32bit OS can not address enough RAM to stop the game crashing when using the high res package.


I have no account on Nexus and nor am I going to make one either. That place is [censored] and so is everyone on it. They already screwed me over so I had to remove my mods from there and if I find any of my Skyrim Mods on there I will sue the person who uploaded them. That being said, everyone has a lot to learn because The OS is not the issue and neither is the ram. The only time RAM is ever a real issue is when you're dealing with VIDEOS, Not Graphics. The High Res is Graphical NOT VIDEO.

People are acting like this is such a high res that it takes 8 GB of ram to make sure the BLUE RAY aspect of 1080p is displayed.


First of all the ram read issue was on both 32 ad 64 VISTA, which was later addressed and fixed even before Windows 7 was released. NO OS does that since it was fixed on VISTA

Secondly, an OS does not stop Ram from being used. It may not show up on a screen in the system, but A system will utilize ALL ram whether your OS sees it or not. It's like saying you cannot use a disk drive to do anything with just because it doesn't show up when you click my computer. (Just because it's not on that screen, doesn't mean the drive cannot be used or doesn't work.

Finally there are only 2 High Res texture packs and together barley use over 1 GB of RAM because The high res texture packs are not even 720p equivalent.

Putting it so it can be understood, Running all the Mods for Morroblivion, is the equivalent to running about 8 High Res Texture Packs with everything on MAX due to all teh ram is uses.

I can run Morroblivion and all it's mods on max with absolutely no problem.

I can also run Skyrim with well over 15 high res Graphical MODS with no problems.

The 2 high res texture packs are the only thing that give me a crashing problem.
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FirDaus LOVe farhana
 
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Post » Fri Jun 29, 2012 4:01 pm

Secondly, an OS does not stop Ram from being used. It may not show up on a screen in the system, but A system will utilize ALL ram whether your OS sees it or not. It's like saying you cannot use a disk drive to do anything with just because it doesn't show up when you click my computer. (Just because it's not on that screen, doesn't mean the drive cannot be used or doesn't work.

LOLWUT? I suggest you go learn the differences between 32 and 64 bit OS and specifically how it handles memory;

http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778%28v=vs.85%29.aspx
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Lalla Vu
 
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Post » Fri Jun 29, 2012 8:19 am

LOLWUT? I suggest you go learn the differences between 32 and 64 bit OS and specifically how it handles memory;

Sorry but what you're mentioning is not relevant.
Lets say a 32 and 64 OS both have 4GB of RAM in them, and something your going to be using will crash once all 4GB of ram has been used. Then that means ANY SYSTEM that only has 4GB of RAM is going to crash when the 4GB of RAM CAP has been reached. Cannot say that EVEN THOUGH THE LIMIT AS BEEN CAPPED IN BOTH, a 64 bit system will not crash but yet a 32 bit one will...Sorry but things do not work like that. 4 GB RAM used, is 4GB RAM used. t

There is no way to make something that is going to use 4GB only use a smaller amount to not crash..but yet you seem to think there is.
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Laura Simmonds
 
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Post » Fri Jun 29, 2012 6:37 pm

Sorry but what you're mentioning is not relevant.

You cannot make a game use 4GB of RAM like it's using 6GB of RAM

Of course not, but you clearly dont understand the difference between 32 and 64bit OS. And specifically how both Vista and Win7 both utilise "shared memory" for gpu memory along with "dedicated memory".

How graphics cards and other devices affect memory limits

Devices have to map their memory below 4 GB for compatibility with non-PAE-aware Windows releases. Therefore, if the system has 4GB of RAM, some of it is either disabled or is remapped above 4GB by the BIOS. If the memory is remapped, X64 Windows can use this memory. X86 client versions of Windows don’t support physical memory above the 4GB mark, so they can’t access these remapped regions. Any X64 Windows or X86 Server release can.
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Judy Lynch
 
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Post » Fri Jun 29, 2012 12:45 pm

OP, you clearly know zero about this subject.

32 bit OS cannot see more than 3.5 GB of ram, sometimes 3.25. If it can't see it it can't access it. Learn you facts, and learn to google. I don't know which crazy book/website you read that from, but it's wrong. Period.

Do you have windows 32 bit or windows 64 bit????
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Matthew Warren
 
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